Difference is Xperia is a Sony brand. You don't see Sony putting Vita games on hardware they don't own.
That is the reason why the remaining competitors are not (yet) leaving the console business for good. Microsoft and Sony can (or could) afford to do a loss-leader strategy and in doing so increasing the market entry costs for everyone else including Nintendo. Who's consoles became known to be less powerful, because Nintendo couldn't afford to run big losses for a long time.That loss argument only holds if you put the hardware inside of a bubble and ignore the first party complements that are sold with it. Console hardware is always a loss leader until a few years into the generation when component prices go down and hardware is redesigned. Which is fine because the actual profit is in licensing and first party software sales.
Marketing and Market is the same. If you can't convince people to buy your product, you can't sell it. I bet people who own a PlayStation are more likely to also buy the Wii U than the average population. So Nintendo is not at war with Sony, but with staying relevant in a changing world.Nintendo's war isn't with Apple. It's with Microsoft and Sony. They have a branding issue with the Wii U, their marketing sucks ...
And one if not the best way to turn the company around, is to bring their franchises on the existing mobile platforms with hundreds of millions of units in daily use. The profits from Super Mario for iOS could even finance a loss-leader strategy for the next Nintendo console generation.But they have strong IP, which is the one thing that matters so they should be able to turn it around. Iwata already went through this once with the 3DS and all it took was an Animal Crossing and a Pokemon to fix it.
It isn't restricted solely to Sony, all of HTC's flagships can access it as well.
That is the reason why the remaining competitors are not (yet) leaving the console business for good. Microsoft and Sony can (or could) afford to do a loss-leader strategy and in doing so increasing the market entry costs for everyone else including Nintendo. Who's consoles became known to be less powerful, because Nintendo couldn't afford to run big losses for a long time.
Marketing and Market is the same. If you can't convince people to buy your product, you can't sell it. I bet people who own a PlayStation are more likely to also buy the Wii U than the average population. So Nintendo is not at war with Sony, but with staying relevant in a changing world.
Satoru Iwata, the Nintendo president, is understood to have told his senior executives recently to regard the battle with Sony as a victory already won and to treat Apple, and its iPhone and iPad devices, as the "enemy of the future". (MR)
And one if not the best way to turn the company around, is to bring their franchises on the existing mobile platforms with hundreds of millions of units in daily use. The profits from Super Mario for iOS could even finance a loss-leader strategy for the next Nintendo console generation.
i mean, these days if your console doesn't have the latest GTA (and some other games' titles that automatically jumps to mind when you say "xbox" or "playstation") you are pretty much non-existent to most players.
Angry Birds at 99¢ exists whether Nintendo chooses to ignore them or not. One platform or another, Mario has to make the case why he is worth $40 anyway. The only difference is, you don't need to convince people to pay another $300 for the Wii U hardware itself. On the PC we have always had free and paid games co-existing on the same platform.iOS has a huge install base, but to reach that install base, Nintendo would be taking $40 legacy IP and pricedropping it to $5-10 to be market competitive, 30% of which would go to Apple. Mario would effectively become a budget brand like Angry Birds.
Yeah I looked it up after I posted. It's PS Mobile, Sony's app store equivalent for cheap stuff that could run in a browser. Stuff you won't find there - AAA games, PS1 Classics, games with high pricepoints. You want those you still have to buy their handhelds and consoles.
This is a fractured strategy. Sony is treating their mobile platform as a separate market and keeping it isolated from the console/handheld markets by refusing to mix the IP on each.
If Nintendo created their own Android app store but refused to stick Mario on it in any form, they'd be doing what Sony is doing with PS Mobile. Unless PS Mobile actually becomes a market leader for digital distribution, that kind of thing makes no sense. It's having one foot in the door, one foot out.
Angry Birds at 99¢ exists whether Nintendo chooses to ignore them or not. One platform or another, Mario has to make the case why he is worth $40 anyway. The only difference is, you don't need to convince people to pay another $300 for the Wii U hardware itself. On the PC we have always had free and paid games co-existing on the same platform.
It isn't a fractured market or whatever, it is the exact same content as the PS Vita's mobile store. I get the same exact games as my buddy does on his Vita, just on a bigger screen and with virtual buttons instead of physical.
It's a step in the right direction and what Nintendo should be offering with it's current downloadable games.
Not entirely true. Look at Pokémon X and Y, it's a 3DS only game, it almost knocked off GTA V as the fastest selling game in history. Not to say GTA V was bad, I thought it was the best. I'm not a Pokémon fan either, but that says something about some of Nintendo's franchises. Also, Animal Crossing, Donkey Kong, Luigi's Mansion, some of these games have broken the traditional Nintendo mold and proves they're willing to try different things. Some of these ideas are only a decade old and Nintendo has been around for a VERY long time.
Maybe you should consider reading the RUMORED Nintendo Fusion. A portable/home console combo, the rumored specs look insane between the DS and Terminal. Again, these are rumors, but I wouldn't be surprised if Nintendo goes for the flower power-up next time around, rather than running on the mushroom.
I'd like to see a virtual console on mobile with nes, snes and n64 games for $5, $8 and $10.
I think it'd make a killing.
Erm... there's already NES and SNES emulation on the iPhone. I play Chrono Trigger on it once in a while. N64 too, although barely.
Granted that's via jailbreak, but still. Who would pay when the ROMs are out there free..?
Erm... there's already NES and SNES emulation on the iPhone. I play Chrono Trigger on it once in a while. N64 too, although barely.
Granted that's via jailbreak, but still. Who would pay when the ROMs are out there free..?
Half the games?
Great, they don't region locking. Now they can get 15 more sales
----------
Vita is a flop. Sony should just dump it and make games for Apple!
Derrrrrr.
That's pretty much this entire thread.
Why buy an iPhone when you can steal it for free?
Personally I would rather have an official version, where the creator, or owner of the game can remake the game for the device. They can integrate other (or better) ways of controlling the game.
Plus, downloading a good emulator and putting the roms on the iPhone are a pain in the ass.
Yay moral police![]()
You do know that downloading old SNES roms is the moral equivalent of eating babies, right?
Spot on. The reason why Apple can keep its business model and be profitable from it is that they produce beautiful and powerful hardware, in addition to software.Won't happen. Mario on other platforms (smartphones) would be the very last thing Nintendo would do.
Basically, i appreciate Nintendo's Apple-like attempt for a closed, full-controled eco-system, which only Nintendo can offer.
However, the crucial difference to Apple is: Nintendo can't do hardware. They're a software company. Their hardware products are in pretty much any aspect inferior to its competitors. Lower design quality, outdated specs to give just the two biggest issues.
Nintendo doesn't need to be on smartphones - they have to focus on their games, which are their absolute killer feature, again, and not make consoles meant to be so innovative that they're just confusing after all (Wii U). Instead, HD should've come far sooner for Nintendo systems - not because powerful specs get me horny, but because it sets the game in an even more beautiful light. A game in HD is clearly more fascinating than in low res. After all, there's a reason why our eye is the sense for feeling fascination. Nintendo should've known this if they want to create fascinating games.
I didn't know that was frowned upon...
Spot on. The reason why Apple can keep its business model and be profitable from it is that they produce beautiful and powerful hardware, in addition to software.
I'll do that next time, then. Very good point. I suppose I shouldn't have paid for the original SNES cartridges of the games I play on my iPhone, either.. hmm...
Yup, everybody who downloads ROMs has all the original cartridges. Of course they do.
Back in HS we loaded Mario onto our graphing calculators and played it during classes. Ahhh...the good old days!