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...after closing the stores, you can still download your games...

But phrases like "for the time being" or "for the foreseeable future" are used in those announcements. Sure, when the PS3 store goes offline next year, you will still be able to download your games. Eventually, Sony will take down those servers (just as Nintendo will take down the servers for the Wii U and 3DS eShop). There are dozens, if not hundreds, of games that have disappeared from the App Store—not just for sale but also for redownload (and MKT is joining them).

You own nothing that is digital-only.
 
If Sony simply decided to wait until 2028 and present their new-gen PS6 without disk drive “as-is” it would have been much less backlash. Apple did just that with their Macs and removed disk drive many years ago. But it is a bad and sad trend nevertheless, digital ownership sucks because of how easily it can be revoked

Old formats fall by the wayside, yes, but I don't think it's the same thing. When the iMac came out, I was still able to buy an external floppy drive and attach it to the USB port. There were USB to SCSI adapters to hook up my old hard drives. There were even USB to ADB adapters so I could continue to use a clicky keyboard or a software dongle. There were options.

Even today, I can still read an 800K Mac floppy from 40 years ago on my M4 MBA with some hackery (Greaseweazle FTW!). As long as the physical media exists, we can find ways of accessing it and using the data.
 
A weird blip in Nintendo’s history - making games for anything other than their own hardware - and never to be repeated I expect.
It's not the first time Nintendo has done this, they released games on Atari, and you could maybe count the licensing of IP to Philips for the CDi.
 
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To be fair - after closing the stores, you can still download your games. What you can't do is buy new ones.
At their mercy.
The "reason" they used is security.
But we are not able to use PS3/Vita to buy things with credit cards for years.
So, this is simply bull.
 
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At their mercy.
The "reason" they used is security.
But we are not able to use PS3/Vita to buy things with credit cards for years.
So, this is simply bull.
Didn't know the last part - not being able to purchase for years. Thanks for the update.
 
I think the game key cards are a good compromise (like the CoD disk that has nothing on it but a license to play the game). You can still sell them, and get them second had or lend them out (unlike pure digital purchase).

(....)
Can you? Won't that license be registered to your account, and thus not possible to resell?
 
Stuff like this is why I never feel bad about keeping a rom library and emulating games.

It ends up being the only way to preserve and keep playing content, even if you actually bought the content.

This of course doesn't help with platforms like iOS.
It's such a bummer to think of all the content already lost for iOS.

If I could still have Motion X Poker Dice, I'd still be playing it.
 
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Didn't know the last part - not being able to purchase for years. Thanks for the update.
They only allow PS store cards.
So, we have to purchase them elsewhere. And then load the card into our accounts to buy anything for those platforms.
 
I read this two ways, not sure which one you mean but both interesting angles.

In the one sense, let go and let IP owners as it were, it is more convenient as long as what you want is available.

On the other hand, in some ways we are not better off because some music that did not make the transition to streaming licensing is gone forever. Other music that did has been pulled, or can be pulled at any moment.

Some real art, both music and video games, is lost forever due to corporate licensing policies.

I don't know what the answer is, but it's important to keep in mind what has been lost and why.

you've always had the choice to purchase most music but most have moved on to streaming fully understanding it won't always be there because the convenience of on demand buffet of music is too good to give up.

we are better off with Spotify than we were with discs.
 
Retailers often have good deals.

PSN does too.

They get those disks from companies for much lower prices than we think. Not just once I’ve seen and bought games on cartridges that were initially 70$ for just 25-45. Trusting a platform to do that thing, well… unless it is Steam or GoG. Sony is greedy asf and middle man policy is ideal measure to hold them at bay.

Retailers basically steal 15-30% of the price tag of a game.

And when a game doesn't sell, they'll just mark it on clearance and basically mark it as a loss, but they've already made their money by taking the 15%-30% during the launch. Sony/developers lose out of this 15%-30%.

"Why would I care if Sony/developers make less?" you might ask.

Well that's why we're getting less content in base games and getting upselled on DLC with "bonus content" that was supposed to be in the original game. The less Sony/developers make, the less value they put into the game you bought.

You're under the illusion that you got a game at 50% off but the value you could be getting if the middleman was cut out would be much more.

It's gotten to the point where Sony/developers can't cost optimize anymore, so it's either increase game prices to $120 ($50 game in 90's would cost this much today, inflation adjusted), or cut out the middleman to keep prices from getting out of control.


The main issue is that they want to enforce the model where you don’t own the game but the company leases it to you. It has already happened when Sony removed games and content from their store.You cannot back it up, you will just have to cope that the money you paid once are now gone. It is not like AppStore where apps that you purchased back in 2012 are still in your purchases, however I’ve seen that when developer removes app from store you can no longer access it too.

It's already happened with music and most of us are happy. Sure it sucks when an album leaves Spotify, but has that ever caused most of us to drop Spotify? nope.

Another issue is that they want to sell 100GB+ games over the Internet. This is ridiculous, their infrastructure isn’t even ready for that. It would only mean slow download speeds and long wait times for other players.

Money saved by not printing discs will go towards infrastructure providing 100GB games (which will cost less than the box/disc itself). Cloudflare provides free egress actually which Sony can use. They just pay for storage.

While disk is not ideal physical media, they should have long switched to flash drives or cartridges - they are practically indestructible. It will cost them slightly more but will make everyone happy.

Cost 10x-16x more actually. Which is why Switch 2 is moving to game-key cards where there's no actual storage on them.

Also, since they want to sell games online, if they sold them for 70$ they better drop the base price to 50 or 40, cause right now they are relying on users to cut their expenses without balancing out the price
No because as I said before, in the 1990's, games cost $50. Adjusting for inflation, we should be paying $120 for the same price game. Sony has been able to cost optimize so that we're only paying $70 which is almost half of what we should be paying.

Game dev budgets have 5000x since the 1990s and we're paying practically less than the 90's
 
PSN does too.



Retailers basically steal 15-30% of the price tag of a game.

And when a game doesn't sell, they'll just mark it on clearance and basically mark it as a loss, but they've already made their money by taking the 15%-30% during the launch. Sony/developers lose out of this 15%-30%.

"Why would I care if Sony/developers make less?" you might ask.

Well that's why we're getting less content in base games and getting upselled on DLC with "bonus content" that was supposed to be in the original game. The less Sony/developers make, the less value they put into the game you bought.

You're under the illusion that you got a game at 50% off but the value you could be getting if the middleman was cut out would be much more.

It's gotten to the point where Sony/developers can't cost optimize anymore, so it's either increase game prices to $120 ($50 game in 90's would cost this much today, inflation adjusted), or cut out the middleman to keep prices from getting out of control.




It's already happened with music and most of us are happy. Sure it sucks when an album leaves Spotify, but has that ever caused most of us to drop Spotify? nope.



Money saved by not printing discs will go towards infrastructure providing 100GB games (which will cost less than the box/disc itself). Cloudflare provides free egress actually which Sony can use. They just pay for storage.



Cost 10x-16x more actually. Which is why Switch 2 is moving to game-key cards where there's no actual storage on them.


No because as I said before, in the 1990's, games cost $50. Adjusting for inflation, we should be paying $120 for the same price game. Sony has been able to cost optimize so that we're only paying $70 which is almost half of what we should be paying.

Game dev budgets have 5000x since the 1990s and we're paying practically less than the 90's
Games back then should have retailed for 50, but I remember some games (like Super Street Fighter 2) being 80 bucks. Moving to CD did bring pricing down overall though (I didn't have a PlayStation, I had a N64 so I didn't see pricing relief, lol).
 
All physical media will eventually stop working. Perhaps Sony/Nintendo/Xbox division will die before your physical media does, but that's assuming no one steals it and no external forces break it.

Plus 15% of that $60-$70 price tag of your game went to the physical retailer. Consumers are far better off cutting out the middle man and just buying direct from the platform so that consumer/platform owner/developer can enjoy the benefits of that extra 15%.

This whole physical media debate is ridiculous. The trend towards digital is a clear signal that the future is no physical media. We're far better off if physical media gets deleted ASAP.

A part of me suspects Gamestop and other physical stores paid off some media company to root for physical media because otherwise they will cease to exist in the near future. And then a bunch (not you) of people is just jumping on the wagon because it's the hot new thing to complain about. At least that's what I would do if I was CEO of Gamestop.

I wrote this while listening to Apple Music.
Not every trend is a good trend. Some trends need to be taken carefully.

Cutting physical retailer means cutting choice. Cutting options.

What happens when there are less and less places to buy something? Prices go up!

Remember hoy cheap were Ubers on the early days? Remember how much did PS Plus or Xbox GamePass cost not so long ago? Or how much Apple subscriptions cost?

Digital enables endless subscription price increases. How much did it cost to watch a single movie on Netflix 5 years ago? How much today in the same quality? If you own nothing…

Thankfully because some people still care about dangerous trends you can now charge your iPhone with a standard usb-c cable or you will be able to replace the battery of a phone, computer, Nintendo switch or gamepad in the near future
 
Not every trend is a good trend. Some trends need to be taken carefully.

Cutting physical retailer means cutting choice. Cutting options.

buying a playstation game through GameStop vs through Best Buy is an illusion of choice. sure you can wait until one of these stores lower the prices to the point where they lose money, but it's really up to Sony that controls what games are allowed and sets the MSRP.

either way, general consumer base pays a physical retailer tax, essentially, that does not go towards the developer or platform owner. the only people that really benefits from this are people that wait years for a good deal on a game and never buy a game near full price. how many people are waiting until GTA 6 lowers to $30 from GameStop? very little I suspect.

What happens when there are less and less places to buy something? Prices go up!

You do know that Sony sets the MSRP, right? If Sony want to raise prices, they can.

Remember hoy cheap were Ubers on the early days? Remember how much did PS Plus or Xbox GamePass cost not so long ago? Or how much Apple subscriptions cost?

Uber doesn't control all ride share services. Sony controls all playstation games. Not really a valid analogy.

Sony vs Xbox keeps prices low. Not Sony vs Gamestop.

Digital enables endless subscription price increases. How much did it cost to watch a single movie on Netflix 5 years ago? How much today in the same quality? If you own nothing…

Unsure of the point here. Again, Sony sets the MSRP and GameStop can either follow or say "nah, we're going to just carry xbox games".

Thankfully because some people still care about dangerous trends

You're not explaining how physical keeps prices low. Again, 15-30% of the amount you pay for a new game goes towards Gamestop. Less money for Sony/developers, so they in turn have to find other ways of extracting money from you. By cutting out GameStop, Sony cost optimizes, gains more profit and in turn, doesn't have raise prices too much or find new ways to monetize.

you can now charge your iPhone with a standard usb-c cable or you will be able to replace the battery of a phone, computer, Nintendo switch or gamepad in the near future
these examples are completely irrelevant to the discussion.
 
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