tkingart
macrumors 6502
Funnily enough I use 3D modelling software also, and Photoshop etc.
It's just what suited.
Humans did not go though tens of thousands of years of evolution and learning to make tools that enabled us to do things otherwise impossible to go back to finger painting on cave walls, or like a baby does as it does not know how to use a brush yet
I can't see ever getting over that hurdle.
We have highly advanced brains and muscle control and excellent eyesight, and humans can use very find controls using the right tools.
Plonking your fat finger on a touch screen is just not going to cut it, unless you want to be zooming in and out all day long.
Yes, superb for some things, totally useless for other things.
Sorry Steve Jobs, but if you are EVER going to get a tablet to be useful for serious work, then you are going to have to make it usable with an optional fine tipped stylus.
Stevey Boy may not like it, or want to admit it, but nothing else it going to work.
There is no shame in a stylus, and it's only for some work.
Be all know you could fit a stylus inside the iPad's body, and pull it out to use say a Cad, or Modelling package on a Tablet.
You won't need it for playing games.
Perhaps you want to sign your name on screen, well then you would again use the stylus.
Or on an art program, you would use the Stylus as a brush, then place the stylus back in it's internal holder for wed browsing with your fingers again.
Really, it's obvious, you NEED to have both options, and they you have answered many of the problems that a touch screen brings.
I accept they need to work some more on the screen tech to be able to do this with a fine tipped stylus.
But please Steve, no silly childish comments about Stylus = Fail.
You are a grown man and know better than that.
Some software just is not suitable for a finger tip, and probably never will be.
Actually, I have to agree with you. I'm not sold on touch for fine work, especially detailed mesh editing, I have iTracer and well- I haven't found any use for it...at all, other than being a toy for amateurs with a passing interest in primitives. I'm also over the "finger notes" apps, writing with my finger just didn't cut it at meetings, I bought many of these apps that claim to have a great input method (algorithm) but they were all mostly the same, I figured the ONLY way to use those hand drawn note apps is to have a pogo (or stylus). However, this is where I might make use of a touch screen for 3dmax. I ended up using something called Corkulous, I found it more intuitive to have something that lets you drop stickies with shortened text.
I "might" be able to get used to "very simple mesh editing", or using organic modeling apps like Z-Brush on the iPad with a Pogo stylus, I'd love to give an iPad version of MudBox on the iPad even if it was just for small simple things, like putting together simple environmental props. I want to order a pogo stylus (actually, going to do that tonight.)
I've been using 3dmax since DOS version 1.0, and also Maya for a very longtime in the gaming industry, I know an iPad version of either of these would need more precise control through a Pogo stylus, and I would welcome express versions of Nurb's modeling tools even if simple; right now there is nothing except what looks like a couple amateur 3d modeling apps.
Since my iPad is more of a personal organizer and media device for me, it would be really useful if Autodesk made a .max viewer for the iPad for meetings, even if all I can do is rotate a model.