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Referring to my previous posts, the game never launches on my old and new Mac (old Mac : G4 533 MHz ; New iMac : Intel iMac 2.6MHz)

I have installed the latest update.

My problem is the game launches for a second (the icon bounces few times) then quits.

Kay
 
I just tried this game out under Leopard on m 1.8GHz PowerMac G4 with an ATI 9800 Pro. Like others have mentioned, the game has "splintered" characters (messed up polygons). Game tests work fine/smooth on their highest game settings here otherwise. The game appears to work fine under Tiger, thus far, though. I wonder what it is in Leopard that's screwing the 3D models up.
 
Hi,

I can play the game with my iMac (2.4GHz)

The game didn't run properly previously. After updating to 10.5.5 (or 10.5.6) it runs smoothly.

Similar as Sorkvild's experience, NOLF2 quits with error but it doesn't affect the game itself. Sometimes the game quits itself but reload is fine.

Good luck.



Kay





I have a 20'' mid-2007 iMac, 2.4 Ghz, 4 GB ram, 10.5.6. NOLF 2 is the latest, 1.3.

It's not completely bug free... but none affect gameplay. Sometimes it takes a few tries to launch the game and there is always a quit unexpectedly error when I exit.
 
I just finished the game under Tiger. No major issues. I think I had two crashes total in about a week and a half. Leopard was all splintered and useless with my ATI 9800 Pro. Given it appears to work OK for some under Leopard, it's probably a driver issue in Leopard?
 
Can't help with the crashing, but for the "broken and splintered" characters, turn off any anti-aliasing options you may have in the game preferences. This fixes untold other games too in Leopard.

There has been a log and detailed discussion about this game on Intel, either here or in Apple Discussions (or Community as it's called now). There is a point somewhere near the end of the game that it crashes. As I remember there was no way round this. Google is your friend, even for searching the Apple discussions.
 
Can't help with the crashing, but for the "broken and splintered" characters, turn off any anti-aliasing options you may have in the game preferences. This fixes untold other games too in Leopard.

There has been a log and detailed discussion about this game on Intel, either here or in Apple Discussions (or Community as it's called now). There is a point somewhere near the end of the game that it crashes. As I remember there was no way round this. Google is your friend, even for searching the Apple discussions.

The crashes I experienced seemed random to me. I don't remember any toward the end of the game. I believe the two crashes I had were near the start and the middle. Restarting the game and continuing where I left off on my last save always worked. There were no "impassable" crashes.

As for crashes in general, I am starting to think OS X is simply less stable than Windows XP. I've gotten over a dozen kernel panics (same difference as a blue screen of death that Apple makes fun of in their commercials) in the last year and not just on my old PowerMac. I've had a half dozen on my very new MBP as well. Most of these panics have been in Leopard, although a few have been in Tiger. I've also had several "freezes" that did not panic the machine but still required a hard reset. Given Snow Leopard will not run on my PowerMac, I have little hope that Apple will nail the bugs in Leopard before just moving on like they did with Tiger and all prior OS versions. Panics don't get fixed in security updates. I always send error reports when it offers them. Who knows if it does any good.

I'll try turning off the anti-alias settings, though and see what happens in Leopard.

Edit:

No settings changes helped. I even tried the ATI preference pane to make sure anti-aliasing was off. The game did seem to lock up the computer when I tried to exit...both times. I had to hard reset.
 
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