And also the iPad 3 overheats after 15 minutes of high powered gaming
And also the iPad 3 overheats after 15 minutes of high powered gaming
It's dash view in particular that performs poorly. The others work well. It's probably an issue with overlaying the dash and creating a viewport for the track.
It's not really the iPad 3's fault, per se. I've seen a lot faster systems than that which can't hold 60FPS at max resolutions.
That's why a lot of fast-action console games aren't actually rendered at 720P; they're rendered a little lower (say, 560P or so) and upscaled.
Basically, I'm saying that devs need to do a better job of optimizing their games.
And also the iPad 3 overheats after 15 minutes of high powered gaming
And also the iPad 3 overheats after 15 minutes of high powered gaming
Any one else seeing slow downs in real racing hd 2 or asphalt 6? In real racing it happens during dash view. Thought that the quad core gpu was suppose to handle everything thrown at it. I'm not a happy camper.
And also the iPad 3 overheats after 15 minutes of high powered gaming
I've ran several races on Real Racing 2 HD and the only slow downs I saw were at the main menu. The races themselves were silky smooth.
I don't think I would notice any difference on this 10" screen.
Happy with mine. Sorry your're not.Any one else seeing slow downs in real racing hd 2 or asphalt 6? In real racing it happens during dash view. Thought that the quad core gpu was suppose to handle everything thrown at it. I'm not a happy camper.
Yep.And also the iPad 3 overheats after 15 minutes of high powered gaming
And also the iPad 3 overheats after 15 minutes of high powered gaming
Did you upgrade from iPad 2? If so did you see the same "hiccups"?
And also the iPad 3 overheats after 15 minutes of high powered gaming
Yep, came from iPad 2, and yeah, saw the performance issues.
Asphalt 6 has very slight hitches in it (frame drops), and Real Racing 2 has the problems mentioned elsewhere in the thread. Galaxy on Fire 2 HD has really noticeable hitching.
I also thought Infinity Blade 2 was slightly choppier post-update, though it doesn't noticeably affect the fighting itself.
Didn't try Modern Combat 3, but my understanding is it's the real success story of the bunch.
These guys were pushing hard to make launch, though, and didn't really have time to refine.
Also, Real Racing 2 and Asphalt 6 both claim to have AA (4X for RR2 and unspecified for A6), which takes the pixel count up into the stratosphere. Galaxy on Fire 2 HD went to 2048x2048 pixel textures; guessing shifting the huge textures around memory is what's causing it to hitch.
All of that strikes me as a bit of overkill, and I'm guessing they were all just a bit ambitious.