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Daniel got as close as he could to saying NVIDIA lied, lol.
Gonna be on NVIDIA's list now.

Question 4 settling it's just a post process filter, only using the rendered frame and motion vector as inputs, at least in its current iteration.

Seperate it from DLSS and able to be toggled, crisis averted.
 
Gonna be on NVIDIA's list now.

Question 4 settling it's just a post process filter, only using the rendered frame and motion vector as inputs, at least in its current iteration.

Seperate it from DLSS and able to be toggled, crisis averted.
Yeah like all the other Nvidia overlay filters.
 
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