Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
Status
Not open for further replies.
No, you don't. I've run Oculus DK2 on a Macbook Air. People are quick to forget that the dev kits have been our for 3 years and ran fine on 3 year old hardware. Granted the new models push more pixels.

Oculus chose to set the "minimum requirements" at the current highest level hardware. We know it's not necessary, it's just what they personally want. And it just so happens (total coincidence!) that this benefits Microsoft and Facebook a great deal.

Oculus licenses their tech to Samsung for goodness sake! Google Cardboard runs on iPhone 5s!

Yeah, you can run basic vr on simpler setups but you're really limited in what you can run. GearVR is a lite VR version and nowhere near as good but that's not what they're offering on the desktop. My older graphics card could run simple demos just fine but most things now use Unity 5 or Unreal Engine 4 and they require more power. They're setting the bar relatively high and with good reason. The best experiences I've had in the rift have pushed even the 980 to it's limits - Elite Dangerous for example.

Why should Oculus lower the minimum specifications that they're going to be stuck with for two or three years to four year old performance levels just because Apple chooses to prioritise slimness and cost over performance?
 
Reminder that these scam artists took Kickstarter backer money while promising Mac support then cancelled that promised feature just before announcing a partnership with Microsoft.

Only now that they've been bought by Microsoft-friendly Facebook and have a "partnership" with MS do is there suddenly a Mac hardware issue. iMac's push 5K screens and some have dual graphics cards.

Remember all those videos of people freaking out at demos of Oculus games? Those were mostly running on laptops so people could take those demos out. Most of the Youtubers demoing Oculus games seem to be doing it perfectly well on laptops too. These artificial limits are put in place to benefit Oculus' partners.

But not to worry. Companies like Sony, Nintendo and Apple will come up with better, cheaper alternatives. It's pretty early days for the industry. But it's off to a sour start with liars like these.
Problem is, as soon as Facebook bought them...everything changed.

They suddenly had resources they didn't have before. They knew competition was coming and decided to be the 'best of the best'. Of course they pissed people off with the price point (was hinted at being around $350). But we'll see.
 
  • Like
Reactions: ICEMAN-sven
The graphics capabilities of most Macs are mediocre at best. He's telling it like it is. Macs are great for what they do but they are lacking in this area. I just bought a new 27" iMac, the highest end stock config, and my boys games consoles absolutely run rings around it from a graphics perspective.

You don't think thats to be expected? I'm not defending Apple here but yeah your PS4 is going to blow away most PCs. Its architecture is engineered around graphics performance.
 
I can see VR having a multitude of uses in a range of industries. Maybe not in the current form. But gamesters are hardly a creditable judge of anything but of what they want, as long as it is cheap! If thats the case I cannot believe that those who make the decisions in Apple, or elsewhere, will be following these comments with interest. VR may be the future! But the future of what, to who. It isn't going to happen quickly, nor affordably for most people. And I think that there are lot more important things for the rest of us to be worried about.
 
Apple needs to be trolled on this topic. Maybe they should have another company build and sell licensed Macs if they are not up to the task. At least Mac Pros.

This would be amazing if they'd work very closely with only one 3rd party company to sell BTO cMP's (basically), perhaps under a different fruit name or something.

Not just licensing out OS X to everyone like Windows...but working closely with one single 3rd party.
 
Probably not the smartest thing to do is snub Apple. They're already hiring for VR. I predict they're gonna create their own high-quality headset that works with every Mac through the use of custom hardware that is cheaper and performs better than headsets that require 3rd party graphics card to work well. Basically, it will create an environment where buying an Oculus makes no sense, just like it no longer makes any sense to buy any stylus that isn't a Pencil for an iPad Pro. It probably also have deep software support for anyone to write UIs and games in Xcode.

Obviously I'm just making sh*t up, but Apple does have a track record of watching then implementing their own thing that's easier to use and works better with their platforms.
 
LOL -> THIS!

I love how companies try and produce a product and reduce their market share immediately by saying Mac users can't use it, average PC users can't use it, etc...

You can be three things: one that markets to MOST people, one that markets to a SELECT FEW people, and one that never gets to market. This company sounds like the latter.

A business who caters to SELECT FEW wouldn't even waste their dollars on advertising. There are alternative ways to spread the word for keeping your market share tiny and for the elite.
"We don't ship junk. We just can't do it. There are things in this industry we wouldn't be proud to ship"
- Steve Jobs

Simply put, people like you are asking Oculus to compromise the quality of their VR experience to "reach a wider audience" - but honestly, if the experience sucks, VR itself will be a fad.

I'm pretty sure Steve Jobs would be pretty ****ing pissed if he saw the state of GPU support in Macs today. Honestly I think he would.
 
Probably not the smartest thing to do is snub Apple. They're already hiring for VR. I predict they're gonna create their own high-quality headset that works with every Mac through the use of custom hardware that is cheaper and performs better than headsets that require 3rd party graphics card to work well. Basically, it will create an environment where buying an Oculus makes no sense, just like it no longer makes any sense to buy any stylus that isn't a Pencil for an iPad Pro. It probably also have deep software support for anyone to write UIs and games in Xcode.

Obviously I'm just making sh*t up, but Apple does have a track record of watching then implementing their own thing that's easier to use and works better with their platforms.

Cheaper? HAHAHAHAHAHAHAH.
 
Yeah, the mobile version. If you look at the parts specs it's M versions. M stands for mobile.
Good point - I was being nit-picky that they WERE discrete graphics cards. I didn't say they were powerful enough. :)
 
"We don't ship junk. We just can't do it. There are things in this industry we wouldn't be proud to ship"
- Steve Jobs

Simply put, people like you are asking Oculus to compromise the quality of their VR experience to "reach a wider audience" - but honestly, if the experience sucks, VR itself will be a fad.

I'm pretty sure Steve Jobs would be pretty ****ing pissed if he saw the state of GPU support in Macs today. Honestly I think he would.
Completely this. I guess it's only applicable for Apple. Any other company is just being....pretentious.
 
They're setting the bar relatively high and with good reason.

As long as we're clear it's their subjective choice to set the requirements the way they did. The argument over whether the models need to have 5,000 polygons or 10,000 polygons to be accepted can be had till we're blue in the face. Whether it's "good reason", also very subjective. But as long as we agree it's by no means necessary.
 
Status
Not open for further replies.
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.