No, you don't. I've run Oculus DK2 on a Macbook Air. People are quick to forget that the dev kits have been our for 3 years and ran fine on 3 year old hardware. Granted the new models push more pixels.
Oculus chose to set the "minimum requirements" at the current highest level hardware. We know it's not necessary, it's just what they personally want. And it just so happens (total coincidence!) that this benefits Microsoft and Facebook a great deal.
Oculus licenses their tech to Samsung for goodness sake! Google Cardboard runs on iPhone 5s!
Problem is, as soon as Facebook bought them...everything changed.Reminder that these scam artists took Kickstarter backer money while promising Mac support then cancelled that promised feature just before announcing a partnership with Microsoft.
Only now that they've been bought by Microsoft-friendly Facebook and have a "partnership" with MS do is there suddenly a Mac hardware issue. iMac's push 5K screens and some have dual graphics cards.
Remember all those videos of people freaking out at demos of Oculus games? Those were mostly running on laptops so people could take those demos out. Most of the Youtubers demoing Oculus games seem to be doing it perfectly well on laptops too. These artificial limits are put in place to benefit Oculus' partners.
But not to worry. Companies like Sony, Nintendo and Apple will come up with better, cheaper alternatives. It's pretty early days for the industry. But it's off to a sour start with liars like these.
The graphics capabilities of most Macs are mediocre at best. He's telling it like it is. Macs are great for what they do but they are lacking in this area. I just bought a new 27" iMac, the highest end stock config, and my boys games consoles absolutely run rings around it from a graphics perspective.
In other words ... "Our VR solution is so bloated and resourceful it won't run on a Mac".
You don't think thats to be expected? I'm not defending Apple here but yeah your PS4 is going to blow away most PCs. Its architecture is engineered around graphics performance.
Apple needs to be trolled on this topic. Maybe they should have another company build and sell licensed Macs if they are not up to the task. At least Mac Pros.
You're clearly know nothing about technology.In other words ... "Our VR solution is so bloated and resourceful it won't run on a Mac".
Please compare like things if you're going to criticize usefulness with an analogy.I think I'd rather invest 600 bucks in a cooking knife than in an OR.
Way more useful.
Lol. Perhaps run-of-the-mill black firday onesYou don't think thats to be expected? I'm not defending Apple here but yeah your PS4 is going to blow away most PCs. Its architecture is engineered around graphics performance.
Yeah, the mobile version. If you look at the parts specs it's M versions. M stands for mobile.5K iMacs all come with some flavor of Radeon R9 discrete graphics, either 380 / 390 / 395 / 395x
"We don't ship junk. We just can't do it. There are things in this industry we wouldn't be proud to ship"LOL -> THIS!
I love how companies try and produce a product and reduce their market share immediately by saying Mac users can't use it, average PC users can't use it, etc...
You can be three things: one that markets to MOST people, one that markets to a SELECT FEW people, and one that never gets to market. This company sounds like the latter.
A business who caters to SELECT FEW wouldn't even waste their dollars on advertising. There are alternative ways to spread the word for keeping your market share tiny and for the elite.
Probably not the smartest thing to do is snub Apple. They're already hiring for VR. I predict they're gonna create their own high-quality headset that works with every Mac through the use of custom hardware that is cheaper and performs better than headsets that require 3rd party graphics card to work well. Basically, it will create an environment where buying an Oculus makes no sense, just like it no longer makes any sense to buy any stylus that isn't a Pencil for an iPad Pro. It probably also have deep software support for anyone to write UIs and games in Xcode.
Obviously I'm just making sh*t up, but Apple does have a track record of watching then implementing their own thing that's easier to use and works better with their platforms.
Good point - I was being nit-picky that they WERE discrete graphics cards. I didn't say they were powerful enough.Yeah, the mobile version. If you look at the parts specs it's M versions. M stands for mobile.
Completely this. I guess it's only applicable for Apple. Any other company is just being....pretentious."We don't ship junk. We just can't do it. There are things in this industry we wouldn't be proud to ship"
- Steve Jobs
Simply put, people like you are asking Oculus to compromise the quality of their VR experience to "reach a wider audience" - but honestly, if the experience sucks, VR itself will be a fad.
I'm pretty sure Steve Jobs would be pretty ****ing pissed if he saw the state of GPU support in Macs today. Honestly I think he would.
You don't think thats to be expected? I'm not defending Apple here but yeah your PS4 is going to blow away most PCs. Its architecture is engineered around graphics performance.
hey're setting the bar relatively high and with good reason. The best experiences I've had in the rift have pushed even the 980 to it's limits - Elite Dangerous for example.
I'd love to play ED on a Rift... I hear it is amazing.
Mac 12 core, 980 gtx, should be good to go...
They're setting the bar relatively high and with good reason.