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Uhh, this is only true for an extremely narrow definition of "PC".

Have you actually been to a Best Buy or similar store any time in the past five years? The average PC consists of either
- a laptop (pretty much as tightly sealed as a Mac, though sometimes with a changeable battery) OR
- an AiO PC (ie iMac clone)
Many of the specialty form factors (things like NUC or PC-stick) are again non-upgradeable.
Even most towers are mini-towers with very limited upgradability.

To fantasize that your average PC consists of a tower you can rip apart to install a dual-slot maximum-length 400W graphics card + fan is to be living in 1999.
those were the days :cool:
 
PS4 blows away $3000 computer and that's to be expected? My PC with a $350 video card crushes any console.

those consoles.... yikes i don't know. AMD jaguar is just a horrible cpu, and those gpu's are subpar. I don't own one yet, but from youtube vids I've seen the iMac 5k, and iMac with the 680mx, have zero problem outperforming those weak offerings. The cpu difference is staggering even with throttling. Just checked and the iMac indeed puts up higher fps on high than consoles can. Sucks people can't get over the 399 price point for whatever reason, but spend 2k in games for the freaking things. I quit gaming for a year and don't really miss it. Too many frustrating aspects. I would like to play tomb raider, but not doing it until the entire game is out. I recall idiots on gaming forums saying 'Vote with your wallet' about DLC, well I did no one else did and we get seasons passes. awesome...
 
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Nope. The GPUs don't meat the minimum requirements. Drivers won't make them into different GPUs

It also doesn't help that most Mac models (especially if you get a BTO with the high end CPU choice) throttle CPU speeds inside of 15 minutes of 100% CPU usage. Macs just aren't designed for sustained loads. They're designed to quietly sip power, which is fine for most non-gaming use. If Apple wants to be a VR player, presumably they're going to offer another option. Short of that, all they can do is find some way to make simplified VR scenes somehow more palatable.
 
lol
Good!

Then maybe they could move some ports to the side of the machine so you can actually see what the hell you're doing when plugging stuff in.

The challenge: plug in a USB device in the dark. Good luck even if you do find the plug it will be upside down.
 
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BAHAHAHA! So true! Apple's been releasing HOT GARBAGE for computers for some time now and yet NOBODY in the Apple community has realized it. I wonder why?!

Gaming on Mac sucks because;

  1. Apple puts garbage mobile GPUs in it's desktops. WHAT A JOKE.
  2. Apple doesn't care to make a solid desktop, the iMac has awful cooling, so bad that the CPU has to DOWN THROTTLE just to keep itself from overheating.
  3. The Mac Pro, the only legit gaming Mac for sale, doesn't have any WORLD STANDARD PCIe slots. Not only does this alienate gamers, but also graphics professionals.
  4. Even if Apple did implement proper GPUs, they'd be bogged down by old OpenGL drivers.
But hey, Apple fanboys will use ANY excuse to justify these boneheaded decisions by apple. Apple has ALWAYS been way behind in gaming... or actually, way behind in performance!

But it doesn't even seem like Apple users even care as most of them seem to have just given up on gaming and grown accustomed to crappy games on their iPads... because hey, let's be realistic, Tim Cook and all the other Apple execs douchebags don't give two craps worth about actual performance on desktop macs, their more concerned about... god knows what.
 
There are a number of vendors working on Thunderbolt- and USB3-connected "GPU in a Box" options for laptops and small footprint workstations. There may be some hope there for people who really need high end 3D on a Mac, but they'll have to pay a premium for it. A discrete GPU box with Mac drivers is unlikely to be much cheaper than buying a low end gaming PC with the same GPU in it.

The solutions around today aren't good enough, there simply isn't the bandwidth. Thunderbolt 3 (?) will solve this problem.

Also, at the moment, attaching external GPU to a Mac isn't cheap... it will run you several hundred dollars, and then on top the GPU.
 
I'd love to play ED on a Rift... I hear it is amazing.

It is fantastic. Unfortunately the game itself gets a bit boring after a while - at least it did for me. The experience of flying around and the virtual cockpit etc are second to none though - so well done. I tried going back to it a couple of weeks ago to try out the planetside landings but performance was just unacceptable - even with a 980 and I couldn't be bothered to tweak the settings.

That's one of the reasons Oculus are setting a 'minimum' requirement - for games to be listed in their store, they'll have to run just fine at those settings and you shouldn't have to play around with settings to get it to work. Tweaking graphics settings to get good performance is frustrating at the best of times but with a headset on, it becomes not only frustrating but highly time-consuming and nauseating at the same time!

As long as we're clear it's their subjective choice to set the requirements the way they did. The argument over whether the models need to have 5,000 polygons or 10,000 polygons to be accepted can be had till we're blue in the face. Whether it's "good reason", also very subjective. But as long as we agree it's by no means necessary.

I don't know, I think they are completely right in setting a relatively high minimum requirement. Sure, you can make a slimline demo that can run on almost everything but I never came across an actual full game or even an experience that lasted more than a few minutes (outside of a virtual cinema) that could run acceptably on my old card. Just to be clear, even with a 980, or 980 Ti, you often can't run current VR games on the DK2 (lower specs than CV1) at max graphics settings. That's with the best cards out there.

Of course, with PCs you can just get the minimum graphics card you need to do the job and throw it into your computer whereas macs are stuck. The fact the best graphics card in a mac available right now is basically a 960 though is seriously embarrassing and the number of people that actually *have* that spec are in the minority. Almost all mac users will be using graphics cards that are much, much weaker than that. If they have to lower the bar that much, it leaves little leeway for developers to make cool stuff and the market is so small, it's not worth keeping developer software up to date right now.
 
I personally think the VR glasses Apple builds will have their own GPU built in so your PC will not need a high end GPU of its own. Their VR's will also work well with laptops. Problem solved.
 
People wanting Apple to chase Windows-based specs are missing the point.

Apple is transitioning to better hardware and software, using its own silicon and putting even more space between it and the old-fashioned amateur pc market, dominated by Windows.

You really think Apple cares about Occulus Rift?

You want to guess how many Skylake chips Apple has ordered from Intel?

How about none?

Apple is building a tech future way beyond anything Microsoft, Intel, Occulus Rift, etc have to offer.
 
It is fantastic. Unfortunately the game itself gets a bit boring after a while - at least it did for me. The experience of flying around and the virtual cockpit etc are second to none though - so well done. I tried going back to it a couple of weeks ago to try out the planetside landings but performance was just unacceptable - even with a 980 and I couldn't be bothered to tweak the settings.

I have the game, and enjoy it - I'm a 1984er! I play it off and on - not constantly. Disappointed that 2.1 has been pushed back. My Macbook Pro, despite being below GPU requirements can just about do Horizons :) - bootcamp, of course. We know why Horizons can't be ported to the Mac natively ( old OpenGL drivers )
 
When I got my Retina iMac (first gen) I debated heavily about running Boot Camp and gaming on it with the beautiful screen and all or building a dedicated gaming PC. What I found was that I could only play at a decent frame rate if I was gaming at 1080 on the iMac and even then the fan was so loud I was sure that I would burn out my GPU. I do have the 4.0 Ghz i7 and the 295x, but in the end it just wasn't a "good computer" for playing AAA games.

Instead I have a mediocre i5 processor with a GTX 970 with a budget Motherboard and now run everything at ultra settings. I still game at 1080 but for under $1000 I have a machine that kills my $3000 iMac for gaming.

Don't get me wrong, you'll have to pry my riMac from my cold, dead hands to get it away from me, but for now, a separate PC is the only way to go if you want to play demanding games with high quality graphics.
 
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Nope. VR requires rendering a scene from two vantage points each frame, which nearly doubles the amount of work. It also requires a very high framerate* with no stutter or judder, otherwise users literally get sick inside of an hour. VR is intrinsically more resource intensive. You can't get away with 20-30fps the way you can in a typical game, and it has nothing to do with John Carmack's graphics chops.

Apple chose slim, quiet, thin machines that can't push the kind of cooling needed for today's high end GPUs. This is on Apple, not Oculus.


* People need 60-90fps to be comfortable with VR. The amount depends on the individual, but below that rate people start to vomit. Literally. Females are also less tolerant of the lower end before becoming nauseous, which means some challenging PR for companies that don't push toward the high end. All of this makes it unsurprising that Oculus would decide against releasing something on the low end while trying to sell the world on its flavor VR.

So you mean Yes, not Nope ;)
 
I personally think the VR glasses Apple builds will have their own GPU built in so your PC will not need a high end GPU of its own. Their VR's will also work well with laptops. Problem solved.

I suspect they will go the same route as Samsung here. I think they will create a device that leverages the iPhone. Or perhaps they will have two versions - one that does and one that is a stand alone - both great differentiated in price (and performance)
 
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This is the weirdest story. Nvidia already has a SoC for wearable VR's providing over 60 fps. Why in the world does Oculus require a powerhouse computer? Why would anyone develop along that path - it makes zero sense.

Because they aren't going for a one size fits all, console gaming approach where developers make their software fit the limited hardware. They are leaving options open to expand the power driving them to the limit of whatever capable card you can afford. 2 years from now you can probably still use these with a newer card that doesn't even exist yet and reap the benefits of that new hardware without having to buy a whole new computer AND/OR headset.

Whereas going with some SoC in the goggles they would be limited to only what it can do right now, even 2 years from now.

Your kind of thinking is the Apple kind of thinking. Build it once, make sure it runs what is out there now faster than the model it is replacing without a care given to the future beyond the next 6-8 months, and sell it for three years without much change (unless it's something that can just "sub in" cheap).

That dog don't hunt in the gaming world, outside consoles.
 
How about oculus rift builds something useful first?

There's a ton of compelling content on Steam for the developer releases of the Oculus headset. The final headset ships in a few months and reviews have been consistently positive.

So, they're releasing an affordable and comfortable mainstream VR headset and a developer kit that's lead to an ample amount of content ready at launch. What more should we want to see before they're worthy?
 
Point is you can upgrade your pc.
That all depends doesn't it? There is a very small percentage of PC's that can be upgraded to what this fellow wants without buying a new computer. We know from experience.
 
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