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They were fun when I was a child and they are still fun today.

I wish the later was true for me. What I spent hours on as a child, seems like a futile waste of time now and I feel like a hollow basic experience. Man these things were awesome with an uneducated childs mind though.
 
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I have to say though I'm in agreement to some extent. The idea of emulators sounds great but to me they just seem to ruin any memories as the games are just no way as good as remembered. Firing them up is fun; you get to see them and hear the music and sound effects again but gameplay wise they just don't seem to cut it.

I think it can depend on the genre and system you're going back to. I enjoyed 2D platformers back in the SNES era and I'd say that being a genre that's sort of taken a backseat, there's many games there that still hold up very well still today. I'll still happily play the Donkey Kong Country series for example. For those titles the fundamentals still hold strong today. I'll still also load up A Link To The Past from time to time as I think it still plays incredibly well.

Some other genres on the other hand have gone through massive evolutions and the older titles really don't stack up as well. I can't imagine I'd bother booting up any FPS, sports or racing titles from 20 years or further back for example.
 
Remind again why we want to play 70s and 80s video games again. Don't you remember the 70s and 80s? You're not missing anything, believe me. I've looked into it. There's a gas shortage and A Flock of Seagulls. That's about it.

Nintendo 64 is definitely not the 80s and people buy 3ds and play remakes of Zelda, and if you're a gamer who hasn't played Zelda OOT (widely considered to be the greatest game of all time), than you're not a gamer at all.
 
None of the emulator cores need it. They're all happy running on 10.8.5 (or earlier).
OpenEmu itself uses features of 10.11. Isn't the entire point of the app the front end features, otherwise you'd just be using individual emulators.

Furthermore, I'm a bit puzzled about the performance discrepancies between PSP emulation (via PPSSPP) through OpenEmu on a 10.11 system, versus a native SDL build of PPSSPP running directly under OS X. There seems to be some pretty severe input latency and audio glitches introduced by OpenEmu that just don't exist in the SDL builds.
Maybe that is something you could report on the github page as it's possible it could be a bug.
Is that the only core you see the issue with?

I'm also kinda confused as to why none of the emulator cores seem to be able to report errors back to the user. I took a quick look through the github project and it almost looks like they have no API for letting the emulation cores actually display things like arbitrary dialogue boxes and what not, so if anything ever goes awry (as it did when I was testing it), it's up to you to figure it out (possibly by using Console.app, if the emulator core decided to dump some information to NSLog or printf).
You're asking OpenEmu to be something it isn't.
If you want to debug core emulator issues than you would use the emulators directly.
It's all about the simplicity of having your games organized and easy to just run.
You tack on features like rewinding, save game states, cheats, auto configuration of gamepads and things are much more straight forward for people that want to just play.
Sure you can do some of things in the emulators directly, but each app is different and requires set up.
Right now, I have a 5 year old that can run OpenEmu, switch between consoles, enable cheats and save games, and use the gamepad without help, something they could never do with the emulators alone.
(That's not to say it's for 5 year olds, because as a 40+ grown up, I prefer this also.)

All in all, I can't say I'm very impressed by this project. Yeah, it's a super shiny front-end to a lot of different emulators, but all the emulators seem cobbled together through a very limited API, and performance is sub-par if you can run the same emulator under OS X directly.
Just to be clear, is this broad based comment about performance just based on the PSP core?
If your machine can run 10.11, I think it's specs should run most of these cores without issues.

It's too bad OpenEmu doesn't fit your needs, but there are other options.
I think it's an impressive piece of software and accomplishes it's goals and purpose well.
 
Can anyone recommend a good joystick to use with this ? Wired, or preferable bluetooth.

Cheers
 
Because it'll tap into 10.11 only API's. It's pretty hard for devs to continue to support old OS's you know, they have to cripple the app by supporting legacy and unsupported/undocumented API's.

pretty hard ? You don't need the latest iOS version to run some games as they can run on older OS's usually one OS back from from latest and or version...

The same will be said the other way... By limiting it to the latest OS. you've basically also closed out everyone who wants to enjoy this but refuses to upgrade from Yosemite because of it.. I'm one of them.. Its old yes, but its not like your still running Mavericks..... It's not just Apple doing that either, and forces uses to be up-to-date weather they to use the latest OS or not, they don't have a choice if they wanna run the latest version of a piece of software.
 
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ok

img0649.jpg

This really sums it all :)
 
Remind again why we want to play 70s and 80s video games again. Don't you remember the 70s and 80s? You're not missing anything, believe me. I've looked into it. There's a gas shortage and A Flock of Seagulls. That's about it.

Due to graphic limitations, old games were very creative and imaginative, and a lot harder.

These days they tend to be really really good looking.... And take almost no brain power to accomplish.

Nugget-From-The-Net-Old-School-Vs-New-School.jpg

Classic-vs-Modern-Resident-Evil.jpg
 
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Remind again why we want to play 70s and 80s video games again. Don't you remember the 70s and 80s? You're not missing anything, believe me. I've looked into it. There's a gas shortage and A Flock of Seagulls. That's about it.

It's hard to argue with an opinion, even a really awful one. ;)

I, for one, loved the arcade atmosphere of the 1980s (not to mention the music was 100x better than the god awful crap that passes for music these days, but then the '70s had even better music so....) and growing up with more primitive games that continually improved every year with new graphics and features was a lot of fun. Today's kids don't appreciate a damn thing because they don't what it was like back then. Of course, we got out more and did things other than play with bleeping iPads and iPhones and the like. No, the '80s were the greatest decade ever (not every stinking movie was a REBOOT or SEQUEL like today's GARBAGE) and anyone who doesn't think so that lived through them missed out, IMO. Of course, the '90s were a close second given it was the greatest decade for PINBALL (for pinball fans at least). It all went to hell after 9-11 (literally and figuratively). The iPhone may be the single most EVIL device ever made because it addicted people to smart phones (I have to give credit to the "text message" as the most EVIL invention of all time since it causes more accidents and wasted time than just about anything else combined).

Advanced Dungeons & Dragons (Cloudy Mountain) is still a lot of fun on an Intellivision (Gateway to Apshai was fun on the Colecovision as well) and I've played everything from SSI's old D&D games to Baldur's Gate to Dragon Age and then some. Graphics aren't everything. In fact, I credit improved graphics for destroying a lot of gameplay over the years as people seemed to think that if it LOOKED GOOD it was worth buying. Sadly, that just isn't so.



These OpenEMU guys might want to give MAME the front-end treatment, though. I think MAME for OS X (outside some generic SDL version) has languished for a LONG time now. Of course, the last version I have had every game I'd personally want to play (i.e. 80s and early 90s arcade games), but the fact is OS X has seen more support in the past with fewer people on the platform. (e.g. http://mameosx.sourceforge.net/ shows the last version to be in November of 2009).

Mame/Mess builds are combined here (http://sdlmame.lngn.net/) and up-to-date, but it requires the god-awful SDL library (sorry, but it's only function is to make porting easier rather than functional for a given operating system's native format and typically has NO FRONT ENDS what-so-ever built-in (i.e. have fun with the freaking UNIX command line to try and run thousands of potential games. You WILL NEED to memorize the rom names in order to play any of them. Fracking ridiculous in 2015 and the ONE and ONLY front-end I've found for SDL Mame DOESN'T SEEM TO WORK AT ALL IN EL CAPITAIN. Mame32 was better fifteen years ago even based on the horrible screenshots I saw of the "QMC2" frontend that doesn't work anyway here! Just to "install" it you have to manually copy the sdl.framework to /Library/frameworks (which requires authentication to even do and for all I know might not even work with SIP enabled (mine is disabled). Horrible, horrible system for lazy programmers that can't be bothered with a GUI or anything else (e.g. a proper installer) for that matter.
 
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Do Apple allow such emulators on iOS devices.
Or do they block them, and delete anything that allows you to run old games via emulators, so you are forced to buy new games from the app store?
 
These OpenEMU guys might want to give MAME the front-end treatment, though.
QMC2 it designed to be really flexible, but I've never liked it and it crashed more than any other application I have.

Once you add screenshots and turn on the use game names instead of rom names in secret prefs of OpenEmu, I find it works well for a lot of MAME games.

30n9moy.png


Its not perfect yet, but best GUI option if your game is supported.

What!? No Commodore Amiga emulation? I miss that and I believe most of the people here too… it would be awesome.
For computer emulation, you're going to want a more configurable front-end that can handle all the complexities that come with computer emulation and has full keyboard support.
FS-UAE is great for that for Amiga emulation.
 
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QMC2 it designed to be really flexible, but I've never liked it and it crashed more than any other application I have.

Once you add screenshots and turn on the use game names instead of rom names in secret prefs of OpenEmu, I find it works well for a lot of MAME games.

30n9moy.png


Its not perfect yet, but best GUI option if your game is supported.


For computer emulation, you're going to want a more configurable front-end that can handle all the complexities that come with computer emulation and has full keyboard support.
FS-UAE is great for that for Amiga emulation.

Amiga Forever - http://www.amigaforever.com/
is better in many ways than FS-UAE - http://fs-uae.net/

Only downside is you have to purchase it, but I feel it is worth the asking price :)
 
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