OpenGL 4.4 Specifications Released - Ever see support in 10.9?

Discussion in 'OS X Mavericks (10.9)' started by thomaskc, Jul 23, 2013.

  1. thomaskc macrumors 6502

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    #1
    As topic says, do YOU think we will ever see support for the latest OpenGL in Mavericks?

    Source:
    https://www.khronos.org/news/press/khronos-releases-opengl-4.4-specification

    Apple has updated the OpenGL version support from ML to Mavericks, but is still not supporting the very latest. (even prior to the new release of OpenGL).

    Is there any chance? or are we looking at OSX 10.10 / 11.00 or what ever naming they might choose to see another OpenGL update?

    I mean obviously its anyone's guess, but maybe if any of you developers have seen small additions to OpenGL over the DP's ?
     
  2. jav6454 macrumors P6

    jav6454

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    #3
    Specs were just released, so it leds to no. No hardware in Apple's lineup has support for it at this point. Pointless to add it by that matter.
     
  3. thomaskc thread starter macrumors 6502

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    #4
    Yes you are right, and that is probably actually even more important.

    ----------

    Not sure that is true. Nvidia just released Windows and Linux Drivers that supports OpenGL 4.4
     
  4. jav6454 macrumors P6

    jav6454

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    #6
    How many hardware in Macs do you know support 4.4?
     
  5. Humex macrumors 6502

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    #7
    Practically all graphics cards that support OpenGL 4.
    rMBP 2012 (Geforce GT 650M) supports OpenGL 4.4 on Windows.
    For against, I was surprised that Nvidia still does not offer support for OpenCL 1.2
    I've seen in a fact sheet that supports the Geforce 700 series : http://www.geforce.com/hardware/notebook-gpus/geforce-gt-750m/specifications
     

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  6. jav6454 macrumors P6

    jav6454

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    #8
    Under new GeForce series, it is expected, hell, it is to a point required to be supported.

    As per 4.4, the Retina isn't up to it. nVidia's own site claims 4.1.

    nVidia Link
     
  7. Humex macrumors 6502

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    #9
    It means that it supports OpenGL 4.1 (launch date) but with the latest update drivers, Nvidia integrated OpenGL 4.3 and 4.4.
     
  8. jav6454 macrumors P6

    jav6454

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    #10
    Yet to be seen.
     
  9. thomaskc thread starter macrumors 6502

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    #11
  10. jav6454 macrumors P6

    jav6454

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    #12
  11. thomaskc thread starter macrumors 6502

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    #13
    Well obviously? but are you totally missing the point?! The question / hope is that apple will release drivers for Mavericks that does support newer versions of OpenGL over time, and not whether apple has any current driver that does, because we all know this is not the case.

    Also there is 0 technical reason why apple can't release drivers that will support the updated opengl/opencl because clearly both amd and nvidia has already released drivers for other platforms running the same hardware, that does support it.
     
  12. kaellar macrumors 6502

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    #14
    You are forgetting about Intel HD Graphics which has a big share in today's macs. It still doesn't provide support for OpenGL versions that are higher than 4.0

    P.s. does anybody know Craig Federighi's email address to ask him about 4.4 support plans?
     
  13. slime73 macrumors newbie

    slime73

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    #15
    Since OpenGL 2.0, new hardware is only required for new major versions of OpenGL (e.g. OpenGL 3.x to OpenGL 4.x). Core OpenGL 4.4 is usable on all hardware which supports previous OpenGL 4.x versions, the only question is when vendors will release drivers (nvidia has already done so in windows), and how long it will take Apple to do the same.
     
  14. Humex macrumors 6502

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    #16
    Haswell and Ivy Bridge : OpenGL 4.x and OpenCL 1.x
    Sandy Bridge: OpenGL 3.x don't support OpenCL.
    Clarkdale : OpenGL 2.x

    http://www.intel.com/support/graphics/sb/CS-033757.htm
     
  15. thomaskc thread starter macrumors 6502

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    #17
    I guess the reason I wanted to start this discussion is because from memory Apple never released "up-to-date" drivers for Lion or ML to support which ever was the latest versions then? So if I remember correctly, why would they do it for Mavericks? (I really hope im wrong but..)
     
  16. kaellar macrumors 6502

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    #18
    Well, it seems like with Mavericks they are turning back to whom they call "advanced" and "power" users. Which means they're focused not only on new features but on more advanced technologies too. Hoping it means we'll finaly get more up-to-date graphics support.
     
  17. Riemann Zeta macrumors 6502a

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    #19
    I've never seen an application that required (or even used) OpenGL 4 or greater. Most games support Direct3D 10 or greater and those rare few that support OpenGL are usually based on OpenGL 3.x. Does anyone know of any software that requires OGL 4?
     
  18. kaellar macrumors 6502

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    #20
    Tessmark, Unigine Heaven :p

    What you should understand, is that OpenGL 4.3+ goes on par with DX11.1 in features which (in theory) allows developers to create games with amazing graphics. The faster OS X starts supporting the 4.3+ version, the faster developers start creating games based on it, the faster users start playing those games. Pretty simple logic imho.

    OpenGL 4.4 is even more musthave for OpenGL-based graphics platforms, because it has one big feature among the others - unified Direct3D convertion functions. Which means it's way easier for developers to move their DirectX-based games to OpenGL platforms like OS X or Linux.

    Cheers.
     
  19. Risco macrumors 68000

    Risco

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    #21
    Mac's don't do games, the performance difference between OSX and Windows is like walking from London to Barcelona...
     
  20. kaellar macrumors 6502

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    #22
    .. and that's why it should be implemented in much better way, so OS X could become a competitive gaming platform as well.
     
  21. MikhailT macrumors 601

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    #23
    It's a chicken and egg situation. You don't see any apps requiring this on Macs because there was no OS X release that supported OpenGL 4 on Macs. Only Mavericks is going to support it and it's not even out.

    Release Mavericks first, and then you'll see developers start taking advantage of it over time.

    As for games, that's because games have never been a good market on Macs, best to go with Windows and on Windows, D3D is the best. D3D 10 is the most popular version right now, which is why OpenGL 3.x is the most common one used for games. D3D 10 and OpenGL 3.x is similar to each other, while D3D 11 and OpenGL 4 the next matching one. So, the more popular D3D 11 will get, the more likely you'll see OpenGL 4 titles.

    With both OpenGL 4 support on both platforms, it'll likely help as well but it's going to take time.
     

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