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Can anyone confirm that Parallels 10 is working OK with Sierra Beta and Windows 10? I have resisted upgrading my Parallels 10 to version 11 so far. But wondering if Parallels 10 is set to stop working on Sierra.
 
I used to run some dev tools and PC SAS in Parallels. Oh, as well as some 'classic' PC games. I realized I was just making things hard for myself and just stopped. The pricing does not seem that bad. Cheaper and more convenient than having a Windows box.
 
But the truth is, both companies are thinking we want to run Windows 10 BS as a VM when some of us actually want a Mac VM. Seriously!!! How hard is it to give us native support on a Mac VM?!
As a Mac system administrator I spend a lot of time in OS X virtual machines hosted on Fusion, which Fusion does support natively. What is it that you mean by "native support on a Mac VM"? Certainly these do lack things such as accelerated 3d graphics but it works well enough for most of my testing.
 
I just bought Desktop 11 a week ago. My work discount makes the annoyance somewhat smaller.



I use it almost exclusively to do streaming between Windows 10 and my Xbox One, and thus make my Steam Controller work with the console. :cool:

If you bought 11 a week ago you'll be eligible for a free upgrade to 12.
 
Bootcamp is totally free in comparison. Is native and you can get legit images direct from Ms to install Windows 10. It'll nag you to buy but I've had zero issues with it. The parallels is just a much harder way to go about things that need the graphics or cpu.

I just wine for other stuff like one off apps or even wine bottler for apps I might want to work in more often.
 
Just updated 11 to 12 and other than tools, can't really see much difference. Seeing as I have a subscription, upgrading was a no-brainer for me.
 
There are many articles on Google that go in-depth, however in a nutshell.

Virtualisation uses the hardware directly, for example both a PC and Mac run Intel, so the CPU is used directly. A hypervisor manages/schedules access to hardware resources from a VM

Emulation is where you have to translate from one architecture to another... for example when you run the iPhone simulator on xCode. You are emulating ARM on an intel architecture.
Thankyou for the post. A quick summary was more useful than a google search in this instance.
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Exactly this. I don't know why they just adopt a cloud pricing model. I used to be a big fan of parallels until I was told I had to upgrade again.

I originally started with VM Fusion, then switched to Parallels, upgraded once and then was prompted again to upgrade with a message telling me my current version would no longer work. This is after paying them close to $300.

Needless to say I refuse to pay for it any longer. While I'm happy to pay for software, I resent paying for something in the knowledge it will no longer work if I upgrade my OS when everything else does.

I still use Parallels, but lets just say I'm no longer paying for it.

If they adopt an Adobe Cloud or Office 365 model, I would seriously consider paying once again if I know I'm going to get regular updates.

I pay for Adobe Lightroom / Photoshop and Office 365 and it's a great way to ensure I always have the latest versions.
Exactly NOT this. PD11 is compatible with MacOS12 at this point.
Easy to think of it as a subscription model. If you keep it going, it’ll be £34.99 at each upgrade or £2.92/month. Is that excessive for a monthly fee?
 
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I just bought Desktop 11 a week ago. My work discount makes the annoyance somewhat smaller.



I use it almost exclusively to do streaming between Windows 10 and my Xbox One, and thus make my Steam Controller work with the console. :cool:
You can usually get the latest version if you bought the older version within a month of the new version's release.
 
Parallels has partnered with Blizzard to provide specific support for the hit game Overwatch.

I thought Blizzard blamed the lack of OSX support for Overwatch was due to the Mac's hardware limitations.

If they are going to have extra support for a Parallels version, if figure that they might as well just do a OSX version.
 
Virtualisation isn't emulation.

What are the differences then, (I’m not being facetious)?

I think I can explain the difference.

I think that emulation is using software, os, or program on a machine it was not designed for. The downside is that usually there is a speed loss even when using superior hardware for the emulation. An example would be running Mac OS 9 on an Intel Mac. Another one would be running video game emulators on a Mac or PC.

Virtualization would be using software, or program on a machine that it is native for, but running it within another OS. There could be speed loss, or feature loss, but usually not as bad as emulation that is not nearly as efficient.

I am not an expert at emulation or virtualization, so anyone please feel free to correct me if I am wrong, or missing anything.
 
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Version 11 was the last version I will ever buy from this rip-off company. The last nail in the coffin was when I went to use version 11 at home after having just purchased and installed it on my computer at work. They changed their policy to one license per machine rather than per person. I am only ever in one place at a time, so to use this product in either place required me to purchase two bloody licenses - the software enforces it! I was in a bind and had to make the purchase, but it will never happen again.

I so very, very much hate Parallels (the company).
 
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Version 11 was the last version I will ever buy from this rip-off company. The last nail in the coffin was when I went to use version 11 at home after having just purchased and installed it on my computer at work. They changed their policy to one license per machine rather than per person. I am only ever in one place at a time, so to use this product in either place required me to purchase two bloody licenses - the software enforces it! I was in a bind and had to make the purchase, but it will never happen again.

I so very, very much hate Parallels (the company).

Yeah I got caught with this too with version 11.
 
May as well be subscription based.... you'll have to upgrade if you move to the next OSX.

Too expensive on an annual basis.
 
Can anyone confirm that Parallels 10 is working OK with Sierra Beta and Windows 10? I have resisted upgrading my Parallels 10 to version 11 so far. But wondering if Parallels 10 is set to stop working on Sierra.

Works fine for me and has all the way through Beta 1 to Beta 6.
 
What's this trend of monochrome settings panels? I already hate the one in Windows 10.
 
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A company looking for money!

There must still be enough people who have not figured out that they are getting gauged with every Parallel release.

When the first "Trial" discount version of $ 29.99 was available many years ago I found out pretty fast that they
"updated" way too much and always at a higher price. Sometimes over 3 times a year.

Never a FREE update from what I remember, so I think due to these practices they finally offered a yearly subscription.

Given the alternatives of boot camp, vm etc. I decided to just buy a cheap laptop PC for the few times I need software that isn't available for MAC (Label Graphics, Zebra printing utilities (yes, some available, but not too many)

Yes, an extra PC taking space, but it fits into a drawer.

Don't think it hurts to be versatile and work with both systems.
 
I used to run Parallels and or Fusionware. Didn't use either often - or I should say I used them only when I had to. Regardless of what I was running in the guest, both VMs would cause responsiveness of my OSX to plummet. The cost in $$$ for either product far exceeded productivity costs for the tasks I needed to do on the host side.

VirtualBox is quite wonderful for me. Vanilla installation is a little rough at first - even vanilla takes some learning how to install and setup sharing between host and guest OSes, but once done and learned the process is routine.

Build a machine just exactly like you need. Save as .ova file, then import on to any machine, say a customers machine on which VirtualBox is installed, then start it up. Done. Customer has a problem? Import his machine into your installation and debug.

If you build customer solutions this way, with existing high quality low/no cost software and liberal licensing, you can deliver a quality pre-built solutions regardless of host OS and you get to keep whatever you charge your customer.
 
I did not notice any problem with Parallels 10 and even 9 (with Windows 8.1, 10 and several Linux distributions) on El Capitan. Same with 11 and the Sierra betas now.

The only reason for me purchasing the upgrade to 11 was the bundle with 1Password, PDF Expert and some more. The mentioned two applications alone are more expensive each than the € 49.99 I paid.

They offer those kind of bundles with every new version. There had also been another one for 11 already by the end of last year. So I would recommend to wait if everything works for you now.

Was that a deal through Parallels or a third party site? If the latter, which one?
 
I don't understand all the hate for Parallels in this thread. This is actually very nice software. As a developer, I love being able to switch between Windows and MacOS. Makes my life so much easier. Also the vagrant plugin is well done, and saves me from having to run virtualbox (which is horrible to use 100% every day). As far as I'm concerned $100/year is WELL worth it.
 
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