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It's official: Apple's decided OS X wasn't working out so we're going back to System 6:
pantent-icon_300.gif
 
So this could be like the icon-version of tag clouds?

Could be where they're headed with a new generation of finder: all search-based... no more folders in the traditional way, all smartfolders based on queries/tags
 
That's not really what I was talking about. What I was saying was that the Amiga's failure to display files with icons by default became a useful feature (when Workbench 2 onward added the ability to "View All Files") because it made it easier to see "important" files without being bothered by system, etc, files, with those files visible if you actually needed to see them.

That's the supposed application of this feature. The idea is to use different sized icons (as opposed to icons that become visible if you select an option but are otherwise hidden by default) to distinguish between important (to the user) files, and files that are just there.

The Amiga's ability to display icons that have different sizes is a coincidence, and doesn't really have anything to do with the use of the functionality described here. Rather, the use of the functionality is closer to that of the "No .info, no default visibility" feature of Workbench.

Yes, I know what you were saying and I agree with it (that's why I quoted it). But the Amiga's ability to apply icons of different sizes does have something to do with the functionality described here. I regularly make big icons for main applications & important files and small icons for the less important, but related support application files and documents - in the same folder. (other files I don't need to click on have no icon)
 
Based on other patent filings as of late and the differences between patent diagrams and final execution (e.g. iPhone), including Piles which was a project that actually started in 1992, and some conversations I've had with a former Apple product engineer, I think it's possible that:

1. The diagrams aren't to be taken as a literal interpretation of the exact form in which the features may manifest. The diagrams are representative of a concept.

2. As potential integrations into Leopard in combination with Piles, Cover Flow and various other depth-oriented UI design factors, it's my opinion that Apple is migrating toward a platform that will be suitable for multitouch user interaction. The first devices to see a more full-blown functionality of this kind following iPhone are widely regarded by analysts to be in the Mobile Mac business unit that recently emerged at Apple.

3. The features described in the patent are disjointed.. Often Apple files patents on concepts without really expressing the larger product in which those concepts may take shape. This might even include omitting the various applications and OS panels in which this potentially contextual icon sizing may ultimately manifest... But that's how Apple is... they work on a concept and then design products around it.

I think you've made some very valid points.

IMO, I think this has more to do with a transformation of how you would interact with a full multi-touch device.

Minorty Report is only a few years away.;)
 
Does anyone notice that the diagram looks like OS9?

any reason why this is?

That was my first thought. Maybe an older patent Apple recently sent through for final approval, or maybe this is old information someone dug up and is misleading.

Personally, I don't see much of a big "oooo and awww" factor in varying icon sizes. Eh.
 


Appleinsider points to a recent patent application published from Apple which explores the use of different sized icons within one window. The relative size differences in the interface are said to reflect the relative importance of each icon.

Right now, users can globally change icon sizes in Mac OS X in all windows, but with the newly described system icon sizes could be used to adjusted based on user preference.



Apple's files patents for many ideas that are never actually implemented, but Apple's early multi-touch patents did first reveal technologies that made their way into the Apple iPhone.


uhh... seeing as how that window interface is from OS9 and before (yeh,,, OS9, as only recognizeable by the true mac fans... those who were around since the beginning :) ), this system can hardly be described as 'new'. i wouldn't be surprised if this was an innovation considered for the Newton.
 
Based on other patent filings as of late and the differences between patent diagrams and final execution (e.g. iPhone), including Piles which was a project that actually started in 1992, and some conversations I've had with a former Apple product engineer, I think it's possible that:

1. The diagrams aren't to be taken as a literal interpretation of the exact form in which the features may manifest. The diagrams are representative of a concept.

2. As potential integrations into Leopard in combination with Piles, Cover Flow and various other depth-oriented UI design factors, it's my opinion that Apple is migrating toward a platform that will be suitable for multitouch user interaction. The first devices to see a more full-blown functionality of this kind following iPhone are widely regarded by analysts to be in the Mobile Mac business unit that recently emerged at Apple.

3. The features described in the patent are disjointed.. Often Apple files patents on concepts without really expressing the larger product in which those concepts may take shape. This might even include omitting the various applications and OS panels in which this potentially contextual icon sizing may ultimately manifest... But that's how Apple is... they work on a concept and then design products around it.

Hmmm, so are you stating that varying icon size would be more indicative of a multi-touch user interface in that individual icons can be resized much like photographs and such may be through the multi-touch iPhone?
 
It's official: Apple's decided OS X wasn't working out so we're going back to System 6:
pantent-icon_300.gif

lol God, I don't miss the GUI of the older systems. The scrolling and sizing bars make my eyes hurt, it's too much going on now compared to the more streamlined Aqua and brushed metal/candy bar GUI (although an update wouldn't hurt, hint hint).
 
My thoughts exactly. This patent must have been drawn up years ago and only recently went through.

Also possible they did not want to reveal too much of the new GUI and how these icons relate to the rest of the environment.

What about the device idependance capability? Does this not tie with that?
 
Simple

Ok this may sound dumb, but i LOVE how you can color code things in OS X. So is this really that complicated??? Just on a right click under Color Label, put Icon Size...

Color Label:
:) :mad: :D ;) :p :(
Icon Size:
Small Reg Large

That would be VERY simple and I would love it. Then you could resize according to your own preference. I wouldn't want it automatic or by file size, I think importance is much more relevant IMO.
 
Wouldn't this be an example of resolution independence?
Not really, it's based on the existing icon scaling. Sort of the same idea, but…not. :eek:
the patent is specific to having some systematic linking of item size with file importance.
Right.
So this could be like the icon-version of tag clouds?
Yes, you are barking up the right tree.
How can Apple patent this? It's been available on Linux for YEARS.
Count those years and look more closely at the implementations.
Can people READ here?
On MacRumors? You're kidding, right?
 
Patent? is that necessary? don't be that greedy, this sort of thing does not deserve a patent.

I was thinking the same thing. Different sized icons do not deserve a patent. I guess that's why the previous makers of the apps that did this in OSX did not have a patent on this idea, as it's not even a real idea.
 
This has been implemented for years in Gnome and if I remember correctly, also OS/2 implemented this in 2.0 version of the presentation manager 15 years ago.

Not on OS/2 but definitely on Amiga. I can't imagine why I would ever want multi-sized icons, but if I had the ability I might find a reason (kind of like how I never thought I'd use up a 320gig hard drive when all I had was a 9gig).
 
Don't look at the illustration as being flat. What if this were a 3 dimensional interface... not bigger and smaller icons, but CLOSER and more DISTANT icons!!! Look at Front Row and the Apple TV interface. Very similar!

Maybe this is the big SECRET in Leopard - moving through, in and around your icons to manage things or gain feedback!

Cool!

well, id rather that apple stick to a nice and simple design, not try to throw together interface jus to have an interface that is advanced. it has inconsistencies, but there is a reason that it is the most copied of interfaces on internet.

it is elegant, simple and does what it needs to. diff size of icons is good, but getting carried away by having game developers develop an gui is about as bad as it gets...
 
And this is supposed to warrant a patent? :eek: :confused: :rolleyes:

Actually, I don't care -- I've always used the list view. It's the fastes, most effiecent way to work with folders/files.

Move on folks.
 
Patent? is that necessary? don't be that greedy, this sort of thing does not deserve a patent.

Don't hate the player, hate the game.

Our patent system in America is out of whack. Imagine if Apple didn't patent this, then used the feature in its OS, then someone else comes along claiming they thought of the idea first and receives a patent on it due to prior work they did on the Amiga OS, then they sue the pants off Apple. You can't blame Apple for trying to patent every little software idea they think about implementing, you have to blame the patent system that gives patents out willy nilly.
 
I don't think this will happen; Apple went another route, hiding unimportant implementation files in bundles.
 
Wow, someone pulling out the Amiga screenshots. I still have an Amiga 3k in the closet. Maybe that Apple Patent is using a Rhapsodized GUI :) I see no benefit to move to a variable icon size interface.
 
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