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The App Store is far from a disaster and it is still 10000 times better than the Google Play Store in terms of quality and available apps. Google doesn't even really review apps. I once accidentally pushed an update to my app out that literally made the app crash when users opened the app and it got through a Google review for the Play Store. It was just a couple of characters in a line of code that caused the issue, but if anyone at Google actually reviewed it, the app would not have worked at all, and should not have been approved. I discovered the error myself a few hours later and pushed another update out, but that would never happen with the Apple App Store.
Whataboutism. Who cares about the Google Playstore?

The fact is that Apple claimed that the 30% is for the maintenance and curation of the App store. But the money clearly did not go it's intended purpose.
 
Not trying to be sarcastic or anything, but are you even going to try publishing your game anywhere? If yes, how would publishing it elsewhere stop the copycats from then publishing it in the iOS App Store?
I dumped iOS in favor of Steam on PC/Mac/Linux. Copycats are not a problem on Steam because the presentation is completely different. It's nearly impossible to confuse two different games, unlike the app store. See the image below for what I mean.

There's also no IAP or ads, so sweatshops don't have any incentive to copy it. Especially with Steams refund policy in place. If I have any kind of success, I'll be making a version for the ipad but that's it.

EDIT: Also, trademark registration shuts down copycats pretty fast but if I don't have a presence on iOS to begin with, it shouldn't be a problem.

screen-shot-2014-03-24-at-12-03-21-pm.png
 
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Not to mention of blatant scam apps from Facebook which is directed to App Store with a USD 99/year subscription that supposedly offer 3D wallpaper, some cool ringtone and other ****.
 
I recently submitted a new app to the App Store. Apple spent all of one minute reviewing it. They don't care. They don't have time to care. Not only was this a new app, but it was my first, and I was a newly registered developer. That alone should be a flag for a more extensive review, but no.

That said, the one minute review at Apple is one minute longer than Google's review. They just published it without even opening the app.
 
I dumped iOS in favor of Steam on PC/Mac/Linux. Copycats are not a problem on Steam because the presentation is completely different. It's nearly impossible to confuse two different games, unlike the app store. See the image below for what I mean.

There's also no IAP or ads, so sweatshops don't have any incentive to copy it. Especially with Steams refund policy in place. If I have any kind of success, I'll be making a version for the ipad but that's it.

EDIT: Also, trademark registration shuts down copycats pretty fast but if I don't have a presence on iOS to begin with, it shouldn't be a problem.

screen-shot-2014-03-24-at-12-03-21-pm.png
It's good that you found Steam a suitable patform for your game. It's sad that the copycat is rampant in the iOS App Store. I guess when the barrier to entry has been lowered, it makes it easier for just about anyone to publish a title in the App Store.

All the best with your game's sales!
 
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Glad to see they took initiative to address it.

Before some point out that a few have slipped through, remember that there are literally millions of apps in the App Store. I'm sure you and your coworkers have never made a mistake in your jobs.
Our coworkers don’t preach perfection the way Apple does.
 
I like the internal communication style - that helps moving things.
Only with the obligatory mail-archiving and the many legal proceedings
Apple is involved with, it can be embarrassing at times :)
 
Except, they don't, that's from 2012, nearly 10 years ago, yet still a major problem
Have you received spam emails in the past? Did you mark every spam email as ‘junk’? Is junk mail still a daily occurrence?

Don’t blame the spammers - it is clearly your fault for not taking the problem seriously. /s
 
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Our coworkers don’t preach perfection the way Apple does.
What does ‘preach perfection’ even mean?

Apple never claimed to be perfect, it just ‘aspires’ to be perfect! The difference should be easy enough to understand.
 
That said, I’m not spending a single minute keeping up with the actual legal issues that Epic is raising, so perhaps I’m simply missing something.
Don’t worry, you haven’t missed anything. Epic hasn’t raised any valid legal issues yet. At least, nothing more than “Wha, Wha, meanie Apple won’t let me use its App Store free!”
 
I'm a developer and the review process of apps is probably the most frustrating part of iOS development. I'm not sure how it could be improved though. More manpower to do reviews is one thing, but they are not really knowledgable on every type of app. For example when i submitted the first version of my app, i spent weeks getting it approved. The rejection was always cryptic, saying "my app doesn't provide enough features". In the end, i think the issue was that the reviewer that checked my app didn't had any health data on the phone, so my app was not working(of course i provided instructions on how to enter data, at least one heart rate record, so my app can work and can be tested properly, but they didn't care or didn't notice). I would expect that someone who reviews health related apps, do use Apple Health at least... After lots of revisions, i finally submitted an appeal and they accepted the app. One time i uploaded a wrong build for a release, which would immediately crash when you start the app. They accepted the update without any issue, so they didn't even launched or checked the app, just accepted it blindly. The time the review takes is also very frustrating. Sometimes its hours, sometimes its days, theres no fixed schedule you could fit your app releases into. Need to submit a hotfix for a bug? It takes 2 days, while you still receive negative reviews for an already fixed bug, since that takes days to approve again. You want to reply to the review, saying it's fixed now? That takes another day to get accepted again. Its also really hard to communicate with the review team. They can send you a message, but you can't really respond, only by submitting a new release of the app, which again takes hours, sometimes days to just get it into the "in review" status.

Couple of random ideas: removing the star rating and going with like/dislike. See how many times the user requested a refund. Make it easier for users to request a refund. Provide refund reasons for the developers. Check and see if the app was installed and deleted immediately, that would reduce its ranking. Allow more flexible app rating, like a small community for the apps, where the developer can respond properly for feedback, answer questions and other users could easily search and see these responses/questions being answered. If you search for a specific app name, show that as the top result, not some random Search ad. Allow users to create and publish app collections, like public Spotify playlists.
 
This is why Phil Schiller is awesome. It's good to know Apple are aware of these sorts of problems and are working on them.
 
No way Apple (or other company) can review all apps that are submitted (+ all the updates!). The argument that App Store is moderated is really vague for me. I would say that apps that are shown in the charts are ok, but once you start to search for something more detailed, you start to see all the c*** that is under the App store.
 
I always thought every app gets manually reviewed before going up on the App Store. Isn’t this the case?

If it is the case, surely a human should be seeing these obvious fake apps and blocking entry.
I think this was the case early on and developers and (mostly) the press complained about how long it took to get an app approved.

Then this happened…
Outsourced to the lowest price contracting companies in all likelyhood. Just like how facebook does their own editorial, filtering, responding to reports, etc.

Which gives us this…
I can say from experience that Apple really has dropped the ball. My own game-- with 50 levels in it-- was approved in less than 24 hours. When an update was later rejected, I resubmitted the exact same thing a day later and it was approved.

From discussions with dev support, I'm now pretty sure it's just an army of low wage inexperienced kids pressing the "yes" or "no" button.


I dumped iOS in favor of Steam on PC/Mac/Linux. Copycats are not a problem on Steam because the presentation is completely different. It's nearly impossible to confuse two different games, unlike the app store. See the image below for what I mean.

There's also no IAP or ads, so sweatshops don't have any incentive to copy it. Especially with Steams refund policy in place. If I have any kind of success, I'll be making a version for the ipad but that's it.

EDIT: Also, trademark registration shuts down copycats pretty fast but if I don't have a presence on iOS to begin with, it shouldn't be a problem.

screen-shot-2014-03-24-at-12-03-21-pm.png
Funny thing, I never heard of this game. 😂 Which is the original?

I recently submitted a new app to the App Store. Apple spent all of one minute reviewing it. They don't care. They don't have time to care. Not only was this a new app, but it was my first, and I was a newly registered developer. That alone should be a flag for a more extensive review, but no.

That said, the one minute review at Apple is one minute longer than Google's review. They just published it without even opening the app.
Yep. I think this is where we are at now.
 
No way Apple (or other company) can review all apps that are submitted (+ all the updates!). The argument that App Store is moderated is really vague for me. I would say that apps that are shown in the charts are ok, but once you start to search for something more detailed, you start to see all the c*** that is under the App store.
There are still scammy looking apps in the toplists. For example top 106 in productivity is an app called "Only fans browser", which trying to look like an onlyfans app(color, girls on the screenshots), but its just a browser.

Same in the Entertainment category, top 34 in free is "Only fans Explore Hub", which is not what you think it is.

In the entertainment category, theres multiple prank call apps in the toplist(for example #75 called PrankDial), which is not allowed based on the guidelines: "False information and features, including inaccurate device data or trick/joke functionality, such as fake location trackers. Stating that the app is “for entertainment purposes” won’t overcome this guideline. Apps that enable anonymous or prank phone calls or SMS/MMS messaging will be rejected."

In the Social category, you can find lots of scam apps in the toplist. Easy to spot, for example the app called Heyy - Live Video Chat obviously has fake reviews(notice the special character in each username and the whitespace before the text):

IMG_5D27193C6823-1.jpeg
 
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Whataboutism. Who cares about the Google Playstore?

The fact is that Apple claimed that the 30% is for the maintenance and curation of the App store. But the money clearly did not go it's intended purpose.
Hard to justify "reinvesting" and making things better when they can in turn, show record profits every quarter and give themselves massive stock option hand outs and raises instead.

Apple is a fantastic marketing company that has billions fooled with how seriously they take the messages they tell us about their feature set.

Going to the What-A-Boutism route on Google Play store as well. I use both. And I find both equally filled with crap.
 
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Why? Nordstrom don't need validation from Apple to know they provide a nice store/experience
Yes, they do. Apple's customer service experience is notable in comparison, Also it's a massive corp. that aspires to do something a smaller company is doing...
 
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The App Store is pretty much a joke. 99.99% of the apps are trash. Apple, in their endless quest for a cut of every developer's income, has done this to themselves. They should purge every single app. The only programs that should be in the App Store are those written by Apple, Inc. The whole concept of the App Store, where one can be assured of quality, has never been realized and never will because of the lure of that 30%.
 
9 years later and it is still a big problem. I hope Apple gets a handle on fakes.
Exactly where is the big problem how many examples you have to make that claim? Are we talking abs that mimic other ones that are false or are you cleaning and trying to join in apps that are just fraudulently asking for tens of thousands of dollars for something that doesn’t really promise to deliver that’s a completely different thing
 
Except, they don't, that's from 2012, nearly 10 years ago, yet still a major problem
It’s a major problem where are you examples and it’s a major problem like seriously give some examples of a legit app and it’s fake app being rated higher top of the list like this example shows these guys have cherry picking specific things you have no idea how often this actually happens and if you’re making that statement provide examples if not it’s just fluff
 
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The App Store is pretty much a joke. 99.99% of the apps are trash. Apple, in their endless quest for a cut of every developer's income, has done this to themselves. They should purge every single app. The only programs that should be in the App Store are those written by Apple, Inc. The whole concept of the App Store, where one can be assured of quality, has never been realized and never will because of the lure of that 30%.
So I’m your Apple devices how many joke apps or trash abs do you actually have and continue to use why are you on this platform are you doing on this form complaining for you continue to still use them? That will be your choice you’re choosing garbage apps not all the apps or garbage sorry bub
 
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