I find it orderly two emails of this internally show this problem but yet because of To it becomes a major problem LOLIsn’t the point of the App Store to weed out the ”anything goes” apps, like in the android world?
I find it orderly two emails of this internally show this problem but yet because of To it becomes a major problem LOLIsn’t the point of the App Store to weed out the ”anything goes” apps, like in the android world?
It is indeed a difficult problem. And it does not work in the favor of Apple's arguments or that of its most fervent defenders. Despite Apple's best efforts at being a walled garden, the App Store is still a disaster. If it weren't, the BS claims made about why the iPhone should remained locked down would have more weight.
Yeah... no.What? Many would disagree with that statement. Many users don’t even have computers anymore because they are unnecessary since the iPhone and iPads changed the dynamics.
The App Store is pretty much a joke. 99.99% of the apps are trash. Apple, in their endless quest for a cut of every developer's income, has done this to themselves. They should purge every single app. The only programs that should be in the App Store are those written by Apple, Inc. The whole concept of the App Store, where one can be assured of quality, has never been realized and never will because of the lure of that 30%.
Wow way to go good for you reaching back 10+ years I don’t think there’s been an updated or recent fart up in like nine yearsHaha,..yeh, so seriously. Can't have a 'Run' knockoff, but 500 fart apps is okay and VERY Nordstrom! 😆
That is a good example.I dumped iOS in favor of Steam on PC/Mac/Linux. Copycats are not a problem on Steam because the presentation is completely different. It's nearly impossible to confuse two different games, unlike the app store. See the image below for what I mean.
There's also no IAP or ads, so sweatshops don't have any incentive to copy it. Especially with Steams refund policy in place. If I have any kind of success, I'll be making a version for the ipad but that's it.
EDIT: Also, trademark registration shuts down copycats pretty fast but if I don't have a presence on iOS to begin with, it shouldn't be a problem.
![]()
No, Apple never claimed that the 30% is just for the maintenance and curation of the App Store. In fact, in writing, they have claimed that it also goes toward the cost of providing marketing assistance, providing technical support to developers, providing additional SDKs for use by developers, and a number of other things.Whataboutism. Who cares about the Google Playstore?
The fact is that Apple claimed that the 30% is for the maintenance and curation of the App store. But the money clearly did not go it's intended purpose.
There is no proof of that argument. None whatsoever.Not really. The argument seems to be, "The App Store is bad now, so there's no point in keeping it 'walled.'" But that ignores the blindingly obvious fact that it could be much worse sans wall.
There is no proof of that argument. None whatsoever.
Agreed. Imagine if there was no Apple store reviewing at all...meaning, glad there is something and they are trying to improve. If with Apple's money, its still hard, how would an open store be? Right.It’s crazy how bad apple’s reviewers are.
99.99%...really? That seem realistic to you? There are over 2 million apps on the App Store, so you're contending that 1,999,800 of those apps are trash? That there are only 200 good apps on the App Store? Really?
Maybe someday the Apple haters will realize that their specious and absurd trolling does nothing but detract from arguments that are actually reasonable and necessary.
I really admire the creativity of developers - just from the first apps that would magically turn your iPhone 3G into a mirror (by turning of the screen) or give you a heat up your pocket gadget (by running something very CPU intensive, draining the battery in 20 minut and to today’s “adds within games within adds within games within adds within games” - my 8 year old is just cycled through adds and adds and adds in some addictive games.
We tried to set him up with Apple Arcade, but he didn’t like the games in there. Strangely enough he prefers these free games with 100’s of adds instead of payed games. They must be more addictive somehow.
I really wish Apple could find a way to make it more attractive for developers to make good quality apps…
It's not about hiring more people... I'd argue it's about hiring fewer of them and equipping them with the knowledge and pattern recognition to detect these things.Thanks for proving that management cares and are striving to be the best they can be. I'm sure the volume of dally app updates is quite the challenge. If you think its bad now, can you imagine what it would be like if Apple wasn't policing this. They should be hiring even more people to further refine and improve the process but oh yah that takes money. Developers don't really care about this but us consumers do. I am taking notes and boycotting any developer that tries to take away the walls to my garden.
It's not about hiring more people... I'd argue it's about hiring fewer of them and equipping them with the knowledge and pattern recognition to detect these things.
It's about hiring people who care about it, training them, and assigning apps to people who know about that category. If you assign a Temple Run clone to someone who isn't familiar with the games space, or someone who hasn't seen other similar games in the space, that person won't know a clone from the real thing. If I've never seen or heard of Monument Valley and you show me a clone of it, I wouldn't be able to tell you it's not an original.
I’m not a big app user. I have a few on my iPhone but really haven’t downloaded anything new in years. But reading through some of these posts, I wonder if Apple sees it as let every developer publish their app as long as it does it’s thing and is safe, regardless how good it is. Maybe those copy cat apps have enough of a twist to make it its own difference vs someone blatantly copying another app to trick customers.Phil is largely out of Apple now so no, not really.
and as the other person pointed out, there’s no visible progress in nearly a DECADE.
I get what you’re saying but I wonder how many developers aren’t on Apple out of principle. I’m talking that they can easily port their app, the added revenue would be welcome, but they still don’t want to do it. With millions of iPhone users, I don’t see what’s not attractive.I really wish Apple could find a way to make it more attractive for developers to make good quality apps…
Well you say that, but worse for who? You could argue folks placing their misplaced trust in something that they perceive safe is worse than knowing it isn’t and being on your guard.Not really. The argument seems to be, "The App Store is bad now, so there's no point in keeping it 'walled.'" But that ignores the blindingly obvious fact that it could be much worse sans wall.