The quality of this software is extremely poor. They've now removed two features, the map that shows where you caught a Pokemon and the footstep counter. I'm not even talking about the server issues, the app is unbearably buggy.
You are free to write your own game, or, if you can't bear to use this one, simply stop. No one is forcing you to play, are they? A lot of the rest of us are having fun with what works so far. The app is in its early stages. Given the trajectory that Ingress took, I strongly suspect that Pokémon Go will get a bunch of new (and returned) features and bug fixes as time progresses.
On a positive note, this is fourth update to PoGo since it was released 26 days ago. Who else here is happy that the App Store is getting updates pushed through so much quicker now? Wasn't too long ago we'd be looking at just the first patch at this point.
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Industry slang for a button to access a menu, where the label on the button is three horizontal lines. Some developer thought it looked vaguely like a list (of, say, menu choices). Some comedian thought it looked more like a hamburger.
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How about a compass arrow and a distance instead of footprints?
How about the Pokémon just appear in front of you and climb into the PokéBall themselves? That would make it even easier.

I understand that in the beta, they gave distances in meters instead of the more vague footprints. Clearly they thought that was too easy. I expect the footprints will return once they have the mechanism working 100%.
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Did they remove the cancerous IAP model and improve the gameplay elements it affects? Of course not.
Did they remove the invasive stops/gyms? Doubt it.
Would like a good pay-once Pokémon game for iOS.
Will not be fleeced by intentionally crippled mobile games.
#BoycottIAP
Many people are playing Pokemon without paying a cent. It is most definitely
not pay-to-win. The PokéStops and Gyms are
all Ingress portals, submitted over the years by Ingress players, and removing objectionable ones will take actual review/research by actual humans. You might not have noticed, but Niantic kind of has their hands full right now. They'll get to it as they can. If folks are trespassing or behaving poorly, how about blaming the people who are showing poor judgement rather than the game. Your level of righteous indignation suggests that either you have not really played the game, or you simply are so outraged by the mere thought of IAP that you can't discuss its use rationally.
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I haven't played much since the update but I also noticed it's much harder to catch Pokemon. I'm going through about 3-4x as many Pokeballs.
As you level up, the Pokémon that appear to you can be much more powerful, and yes, they get harder to catch. This happens to everyone over time, I don't think the new update changes much in that regard.
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App seems to be more responsive. However, the app as a whole has been a shambles. Too buggy and you can tell that it's been poorly/inefficiently coded. They need to do rewrite the code from the ground up to speed up the app imo.
You can tell that it's been poorly/inefficiently coded? So, presumably, the one you've written works better? Perhaps you could give them some specific, detailed coding/architectural suggestions on how to speed the game up? Or even just list a half dozen other worldwide realtime GPS-based games that have done better? Pokémon Go is largely based on Ingress, their other game, which has been up and running for several years, but with an order of magnitude fewer players. Clearly they're having scaling issues, and I'm guessing their hand may have been forced a bit on when to launch by a desire to bring it out for the summertime crowds, since it's an outside game. But, as a software developer, I've been pretty impressed by what they've pulled off. Buggy? Sure. All software is. It's always a question of quantity, severity, and their impact on the user. Pokémon Go will improve over time, just as Ingress has.