BAM!
BOOM!
Look at the price. $60. That should be the price range MFi controllers are sold in. I'd be willing to pay $60-$70 for a good one, but $100 is just too much. You're paying a ton, and not getting anything in return for the money spent.
And 3rd party controllers? They're usually half that price, are offer products just as good as what we're seeing from the MFi contingent.
They could charge more, and I could see some people buying a nice, expensive controller, but it wouldn't be massively successful. For the iPad to offer a console quality gaming experience, which it has the hardware to do, Apple would have to find a way to get controllers into the hands as many as possible. Once that happens, more developers would take the time out to make games that can support them. This happens by finding the happy medium, which in this case would be offering a good quality controller at the right price.
And like I said previously, I could justify spending more on a laptop or tablet, because I do a lot with both of them. A game controller? I'm just gonna play games with it. What matters isn't so much the materials its made out of so much as the comfort and responsiveness. Both of which can be offered for a reasonable amount.
My honest opinion is that Apple is being Apple, and is charging too much for MFi licenses. In this situation, it would be their fault.