Mark Gurman seems to enjoy writing anti-Apple crap for 9to5Mac. This was his tweet linking to his story:I have read all the article and still don't understand how Apple is responsible for the poor build quality of those controllers.
Nowhere does it state they need to use cheap plastic, and there isn't any maximum price imposed by Apple. If they choose to use cheap materials to hit the $99 price tag while having a specific profit margin, that's their decision. Same goes for the poor molding with rough edges reviewers are complaining about.
Apple is only responsible for the switches and button placement/color/thumbstick range of motion, but that's not what reviewers are complaining about.
You don't see Apple releasing $499 MacBooks that have serious build quality issues then blame Intel for not making cheaper CPUs. They make a quality product first, the rest follows. Nobody's forcing those manufacturers to apply the opposite strategy.
Mark Gurman seems to enjoy writing anti-Apple crap for 9to5Mac. This was his tweet linking to his story:
https://twitter.com/markgurman/status/423836963590774784
Why Apple's walled garden means mediocre iPhone gaming controllers that are overpriced http://t.co/a1e7P9glEO
If Apple are explicitly telling them to use switches from a certain supplier then it sort of is Apple's fault, by proxy.
I have read all the article and still don't understand how Apple is responsible for the poor build quality of those controllers.
Nowhere does it state they need to use cheap plastic, and there isn't any maximum price imposed by Apple. If they choose to use cheap materials to hit the $99 price tag while having a specific profit margin, that's their decision. Same goes for the poor molding with rough edges reviewers are complaining about.
Apple is only responsible for the switches and button placement/color/thumbstick range of motion, but that's not what reviewers are complaining about.
You don't see Apple releasing $499 MacBooks that have serious build quality issues then blame Intel for not making cheaper CPUs. They make a quality product first, the rest follows. Nobody's forcing those manufacturers to apply the opposite strategy.
I don't get it. This is an accessory I thought of a month after the FIRST iPhone came out. It's a completely obvious accessory. Anyone who has played a horizontal arcade game on an iPhone has thought of one
It's taken Apple 7 YEARS to get one even close to being right, and it took a third party???
I don't get it. This is an accessory I thought of a month after the FIRST iPhone came out.
Why, exactly is Apple telling vendors what parts do use? Why do they care? The vendors know their products best, they don't need big brother Apple telling them how to put things together.
They might as well as put their own controller together with whatever $50 toggle switches or other parts they want. There will always be the foolish Apple faithful read to jump on it.
I could justify spending more on a laptop or tablet, because I do a lot with both of them. A game controller? I'm just gonna play games with it.
What matters isn't so much the materials its made out of so much as the comfort and responsiveness.
Both of which can be offered for a reasonable amount.
My honest opinion is that Apple is being Apple, and is charging too much [snip]
There's a difference between anti-Apple crap, and valid criticism. I haven't read through the whole thing yet, but what I saw struck me as being far more the latter than the former.
i think whats happening here is people are complaining because the world isnt as they want it to be. again.
I will not buy a game controller. Apple will not be rewarded with a license fee from my purchase.
I did and I disagree. I don't see where Gurman proved that overpriced crappy game controllers are due to Apple's "walled garden".
So companies can't cut corners and release a cheap device and this is supposed to be a BAD THING?
If they want to do things cheaply, go make things for Google/Android...
Give me one good reason why a set of controller that'd be $40 elsewhere is $100 here?
your own links, which are 50% more than $40, are for first-party controllers, not third-parties dependent on ongoing product/API support (ie, licensing fees). further, xbox and PS have much more massive economies of scale, resulting in lowered raw materials costs, and lower marketing costs-per-unit.
MFi controllers are brand new, first-generation devices, which come with all the higher costs associated w/ a first-gen product. that other controllers for other platforms exist doesnt bear meaning here -- for a new SKU, everything is new. the designing, the modeling, the coding, the electrical engineering, the QA, the marketing, etc etc.. not to mention the rush to be first to market. all of these things get cheaper in time and scale.
App developer Massive Damage ... won't introduce controller support in any of its games "until iPhones come with controllers out of the box."