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Not looking so good on the MacOS support front on the top games from April this year on Steam. :(


Windows only.
Rome wasn't built in a day.

It's going to take time for there to be a good selection of top games being made for the Mac. Nobody should have expected something else.
 
Blame Apple for making the platform difficult to develop on. If you want new games on macOS, let Apple know and tell them to convince game developers to come back, which good luck because the divesting of OpenGL and killing 32 bit app support was enough to steer game developers away.
Depends on what you like to play. I’ve got the range of isometric RPG, Baldurs gate 3, Pathfinder series, Pillars Of Eternity series, Divinity OS series and some strategy stuff like XCom2, Wasteland 3 and the like on my MacBook Pro, the more action stuff I keep on the PlayStation. Like em better with a controller
 
Rome wasn't built in a day.

It's going to take time for there to be a good selection of top games being made for the Mac. Nobody should have expected something else.
It's just that it never seems to take off properly.
But maybe it will now with Metal 3 and more Mac users getting pretty capable graphics hardware with Apple Silicon. We'll see. I'll give it five years and will re-evalute the situation then. :)
 
Apple gets a lot of things wrong, but this isn't one of them. They dropped 32 bit support in readiness for Apple Silicon. That's not insanity, it's progress. It's not Apple's fault that this company is still using old, obsolete and unsupported apps. It's up to the developer to ensure that their apps work on recent Apple systems. If the developer won't update them, or simply doesn't exist anymore, then that's nothing to do with Apple. Forget 32-bit. Those days are gone. Apple is always unafraid to drop old technology. If that's uncomfortable for you then use Windows or Linux instead. I still remember the screaming when Apple removed the floppy disk drive from Macs...

You may get a lot of things right, but this isn't one of them. Apple's stance on this is clearly and glaringly wrong to anyone who doesn't mindlessly kneel at the altar of the Apple god. We see a lot of fanboy activity in the Apple community, but in the end it doesn't do Apple product owners any good when users are served-up a steaming pile of Appleshite and call it gold.
 
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Lol. OpenGL and 32-bit? What is this, 2009? Macs are not hard to develop on, they just don't run Windows or use DirectX, so there's no way to entice developers that refuse to do proper cross-platform development.

Metal is severely limiting compared to the other APIs in terms of what game developers can do with it. Just ask the Yuzu team as their Mac port of the popular Switch emulator is taking longer than expected and it's all because of Metal.
 
Metal is severely limiting compared to the other APIs in terms of what game developers can do with it. Just ask the Yuzu team as their Mac port of the popular Switch emulator is taking longer than expected and it's all because of Metal.
Severely limiting? Metal 3 too? I think we would hear more complaints about it if it's so bad. This is is the first time I hear anyone say it's so bad.
 
You may get a lot of things right, but this isn't one of them. Apple's stance on this is clearly and glaringly wrong to anyone who doesn't mindlessly kneel at the altar of the Apple god. We see a lot of fanboy activity in the Apple community, but in the end it doesn't do Apple product owners any good when users are served-up a steaming pile of Appleshite and call it gold.

Whether I'm right or not isn't relevant. 32-bit, like Boot Camp, has been killed off by the transition to Apple Silicon. Apple simply wasn't interested in supporting old 32-bit Intel apps on 64-bit Arm processors. I suspect that implementing this would have been difficult and expensive, for very little benefit. Apple deprecated 32-bit apps over 5 years ago to make way for the transition to Apple Silicon.

If you want to run old 32-bit apps, you'll need to do it on Intel Macs and using the operating systems that they were designed to run on. Apple has always dropped old, obsolete technology rather than maintaining backwards compatibility. And people have always got angry and upset about that, but you might as well yell at a cloud.
 
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There was a time when Apple wasn't as proprietary. Many Macrumors users remember that time. Products like the G4 Power Mac, the 2012 non-Retina Macbook Pro and the cheesegrater Mac Pros stand out as devices that weren't compromised, were mostly non-proprietary, yet could manage at least a decade of functionality and upgrades.
 
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Metal is severely limiting compared to the other APIs in terms of what game developers can do with it. Just ask the Yuzu team as their Mac port of the popular Switch emulator is taking longer than expected and it's all because of Metal.
That’s a special case… They’re translating NVN to Vulkan to Metal. NVN has features that work just fine on the Nvidia hardware in the switch, but you wouldn’t use in a modern game today in the PC space. Anyone targeting Metal directly won’t be worrying about things like Geometry shaders, they’ll be using modern compute shaders etc.
 
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It seems a very recent update has Steam no longer displaying 32bit titles in Catalina - so the best I can do is a differential...

Library in Catalina:
Catalina 1

Same library in Mojave:
Mojave 1
Mojave 2
Mojave 3
Mojave 4

Most immediately surprising broken title when I first attempted an upgrade was the Kickstarter title Strafe - I was actively playing it at the time and it wasn't even that old...

Apart from Civ titles, I now just use consoles for gaming. Only reason I maintain a single system Catalina is for experimentation. My other 3 Macs are on Mojave and High Sierra as Catalina also breaks my printer, scanner, audio interface, video capture hardware, and multiple instances of photo editing software.

The number of ”dead” 32-bit games is not so relevant, but again how popular they are. The game you mention you played a lot, Strafe: Gold Edition was released May 2017 and has currently 10 players at most. At most it had 1126 players 6 years ago. That’s the case with many of your other titles, decade old games which have only a few hundred PC players, with much less Mac players. Compare that with the daily number of Steam users, about 32 million or about 760,000 Mac users on Steam.

In other words it’s about market share. Windows is keeping 32-bit support because it has 74% of the total market and 96% of the Steam market share. The numbers for Mac are 15% and 2.39%. It doesn’t make much sense for Apple to make a huge effort to keep supporting 32-bit legacy apps year after year on a modern evolving architecture because a few people want to play old games. That’s up to the developers. When they see a large demand based on previous numbers and user base they update their apps to 64-bit, like CSGO and Dota 2 for Mac.
 
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Between this and No Man's Sky coming to Macs, this is turning into a surprisingly good year for Mac gaming. :cool:

Plus the gaming enhancements with MacOS Sonoma. I'll switch to Mac gaming when they add hardware raytracing. I don't mind the lack of titles at the moment as I don't need to game so much anyway. ;)
 
Awww this is adorable....the Mac is pretending it can do games!
What do you think is further needed to enable the Mac to "do games"? It's a rhetorical question.

My M1 Pro 2021 MBP can do No Man's Sky at high settings 60-80 fps. It seems to do it fairly well. I'd love to try it on a M2 Ultra with a 76 core GPU.

People are so bitter about Mac gaming and I don't understand why. I'm super critical on Apple and I don't have such a hate on, but if you say anything pro Mac gaming you'll have people attack you like you just told them you had intercourse with their mom.

It's not going to happen over night, but is slowly heading towards better gaming all the time. My dream is to finally ditch my PC and be able to consolidate/ minimize my setup for productivity and semi-casual gaming.
 
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Did it run well?
Very well.

Tried it for a little while, an hour or so. Seems fun, a bit troublesome to figure out all movements with just the Mac keyboard (don't have a controller).

A couple of glitches. Nothing serious.

First time ever my Air has gotten warm to the touch. Not scolding hot, but definitively warmer than it has ever been, by a clear margin.
 
It's a truly enjoyable little game. Little hidden gem; try running in front of robot legs while they are walking... Maximum cat.

As the Mac gaming community finally gains some traction it is probably a great time to add an Xbox One controller - a majority of modern games simply work best using a controller (due to being console-first titles, mostly.)
 
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