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Game developers don’t use OpenGL and 32/64-bit is irrelevant. They use cross-platform engines.

You’re missing the point. The reason both being divested was significant was it showed game devs that Apple doesn’t support any backwards compatibility at all and expects everyone to move along with them. There are a lot of legacy titles that are 32 bit, including Valve’s entire catalog of games, no longer playable because there’s no 32 bit app compatibility layer like Windows 11 has
 
I think someone needs to look up the definition of “Popular”.
That 'someone' would be you. Stray was one of the most popular games of the last year and has won quite a few awards, including PlayStation Game of the Year. It's been a huge seller and is greatly loved by gamers. So it definitely meets the definition of popular.
 
FYI, this game is incredibly enjoyable. Not super long at something like 20 hours (and thus a bit overpriced), but still worth it IMHO. I played it in VR, which made it even more enjoyable. The world spaces are beautiful, and it was surprisingly fun getting to do cat things; scratch up furniture, tip planters off balconies, etc. It's got enough story to make it interesting also, so it doesn't feel like you are just being a button monkey.
 
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FYI, this game is incredibly enjoyable. Not super long at something like 20 hours (and thus a bit overpriced), but still worth it IMHO. I played it in VR, which made it even more enjoyable. The world spaces are beautiful, and it was surprisingly fun getting to do cat things; scratch up furniture, tip planters off balconies, etc. It's got enough story to make it interesting also, so it doesn't feel like you are just being a button monkey.

So the game is story-driven? Is it linear? Can it have multiple endings?
 
You’re missing the point. The reason both being divested was significant was it showed game devs that Apple doesn’t support any backwards compatibility at all and expects everyone to move along with them. There are a lot of legacy titles that are 32 bit, including Valve’s entire catalog of games, no longer playable because there’s no 32 bit app compatibility layer like Windows 11 has

Yep, it's just Apple's obstinacy, doing them harm. And it isn't just games. They just lost a reasonably large designer I work with because they absolutely rely on certain 32 bit apps. They are transitioning to Windows because the workflow the know and utilize still works there, but the updated Mac app revisions are either 'not there yet' or do not function properly. Admittedly it's some pretty niche stuff (color-management RIP software and other software that controls a variety of machinery used for their production processes.) Thing is, their entire system works just fine, but their Macs are aging-out and they have not been able to get things to work without those old 32 bit apps. So off to Windows they go, after 20+ years of being Mac only. That's all on Apple. It's just downright insanity on their part.
 
Yep, it's just Apple's obstinacy, doing them harm. And it isn't just games. They just lost a reasonably large designer I work with because they absolutely rely on certain 32 bit apps. They are transitioning to Windows because the workflow the know and utilize still works there, but the updated Mac app revisions are either 'not there yet' or do not function properly. Admittedly it's some pretty niche stuff (color-management RIP software and other software that controls a variety of machinery used for their production processes.) Thing is, their entire system works just fine, but their Macs are aging-out and they have not been able to get things to work without those old 32 bit apps. So off to Windows they go, after 20+ years of being Mac only. That's all on Apple. It's just downright insanity on their part.
Apple gets a lot of things wrong, but this isn't one of them. They dropped 32 bit support in readiness for Apple Silicon. That's not insanity, it's progress. It's not Apple's fault that this company is still using old, obsolete and unsupported apps. It's up to the developer to ensure that their apps work on recent Apple systems. If the developer won't update them, or simply doesn't exist anymore, then that's nothing to do with Apple. Forget 32-bit. Those days are gone. Apple is always unafraid to drop old technology. If that's uncomfortable for you then use Windows or Linux instead. I still remember the screaming when Apple removed the floppy disk drive from Macs...
 
It won't, even Gabe Newell gets fed up with Apple, they spent years literally negotiating with Apple to bring Steam to the platform. And even then only a handful of games work natively. He said they would talk with Apple, the team there would be all excited and make all these promises and nothing would happen, then a new team at Apple would take over and the exact same thing they negotiate, make promises and then nothing. Year after year. And then they killed 32 bit apps..

Apple could literally not care less about Mac gaming, it makes token gestures and that's all, after all they are making literally billions from the biggest gaming platform on the planet, mobile.
A popular PS5 game like Stray coming to mac is a pretty big deal, the developer could’ve just left it at PC but the fact that they will extend to the Macintosh suggests an apple push behind the scenes to make it happen. Could be a paradigm shift at apple. Also I had unreal engine 5 just got apple silicon support too.

So we’ll see if we see more AAA games on mac.
 
Stray will be an enjoyable game to bring to the Mac, except for those creepy eye sections.
 
Fun game. I only played the first half and lost interest ultimately, but it's definitely worth checking out. Easily the best cat-based, open world, adventure game set in a post-apocalyptic cityscape populated by robots.
 
A popular PS5 game like Stray coming to mac is a pretty big deal, the developer could’ve just left it at PC but the fact that they will extend to the Macintosh suggests an apple push behind the scenes to make it happen. Could be a paradigm shift at apple. Also I had unreal engine 5 just got apple silicon support too.

So we’ll see if we see more AAA games on mac.

No, it doesn’t mean any of that. All that was said when Steam and other games were finally brought to the Mac, and games also games do not perform as well on Macs either. Seriously don’t get your hopes up, you’ll only be disappointed.
 
This game being a PS exclusive at launch was the reason I finally caved and got the console last year. No regrets. It was a great fun game, graphics and visuals on point, simple story but great gameplay. Loved all the visual cues in the environment that softly guided you through the game world.

It was also a PS+ free game if you have the subscription. I bought it outright anyways to support the devs. Highly recommended, tbh.
 
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Hopefully this makes its way to mobile eventually as well. I've pretty much played nothing but Genshin Impact the last two years on my ipad mini as my primary gaming device (it's an open world infinite game, they keep releasing new content regularly, and I'm gaming less in general over the last few years), but this I would actually play just for the fun of the subject matter. If they can make Genshin Impact fully mobile, I don't see why they can't make this game as well.
 
Apple gets a lot of things wrong, but this isn't one of them. They dropped 32 bit support in readiness for Apple Silicon. That's not insanity, it's progress. It's not Apple's fault that this company is still using old, obsolete and unsupported apps. It's up to the developer to ensure that their apps work on recent Apple systems. If the developer won't update them, or simply doesn't exist anymore, then that's nothing to do with Apple. Forget 32-bit. Those days are gone. Apple is always unafraid to drop old technology. If that's uncomfortable for you then use Windows or Linux instead. I still remember the screaming when Apple removed the floppy disk drive from Macs...

Microsoft dropped 32 bit app support too but they still have a compatibility layer in Windows for legacy apps, even on Windows for ARM. Apple doesn't, they don't support anything and expect everyone to move to the beat of their drum. So thousands of apps people STILL USED are now no longer usable, and a lot of apps and games are never gonna get 64 bit updates either because they can't handle being 64 bit, the dev team is dead, or because it's not worth it.

No one's upset that you can't make 32 bit apps anymore. They're upset the 32 bit apps they had that they bought and paid for can't be used anymore.
 
Agree with the post about apple's behaviour in dropping 32 bit support: It's not the minority of bleeding edge users always using the latest hardware and software that matters, it's the long tail of support which does. It's not always cost effective for a developer to update old software. And small to medium firms do rely on older software; that's just economical for them. I know I can run pretty much anything that's come out for windows in the past 20 years, even very niche calculation software, or obscure industry specific applications. I don't have that certainty with apple. So I'd never suggest using Apple as a platform unless it's very a very narrow type of use.

It's the same with games - no way would I buy a game on the Mac App Store - I like to come back to older games and I know apple will either break a game, or the developers won't support some change apple has made, or it simply will be left to rot after a few years. Whereas I've got PC games going back to 2000 that still run well. Much better to buy games on Steam or some other PC platform where you might get a Mac version as a freebie.

If apple really cared about games we'd notice it.
 
It’s an interesting game. The ending was a bit disappointing personally, but it is a game that all should play. The developer took a risk and it worked.
 
You’re missing the point. The reason both being divested was significant was it showed game devs that Apple doesn’t support any backwards compatibility at all and expects everyone to move along with them. There are a lot of legacy titles that are 32 bit, including Valve’s entire catalog of games, no longer playable because there’s no 32 bit app compatibility layer like Windows 11 has
Huh? 32-bit support had been deprecated for a decade. Everyone knew it was coming. And OpenGL still works just as it always has.
 
Huh? 32-bit support had been deprecated for a decade. Everyone knew it was coming. And OpenGL still works just as it always has.

Again: Windows 11 still supports 32-bit apps, so you can still use your legacy apps. You can't on Mac. The majority of Mac games just wiped out in an instant from the release of Catalina, including Valve's entire catalog except for CSGO and the Source 2 games.
 
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