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No one is making much money off the Mac App Store. I'm pretty sure it has to do with desktop application download patterns more than Apple's particular implementation. Most people use a set of maybe 10 applications for the entire life of their computers. The web, a productivity suite, some music jukebox software (iTunes or Spotify), Skype, Twitter, Photos, and any specialized stuff they use for work (in my case, the Adobe products). I consider myself a pretty hardcore user and have invested in some relatively "expensive" apps (like Things by Cultured Code and Fantastical 2), but I feel like I'm probably the exception rather than the rule. The free web really covers a lot of app use cases for most. Freemium pricing and in-app purchase models don't work as well on the desktop either.

I'd love to see Apple take a lesser cut on Mac App Store software. The cow is anemic and there's just not much to milk. I'm not sure of what other software I want to see popping up. I have everything on my Macbook Pro that I need. I certainly wouldn't recommend anyone build a business around developing Mac (or any desktop) software at this point. A few might make it, but they're rarer than rock stars at this point.
 
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Really? Strangely all other consider Affinity Designer an Illustrator killer and Sketch more a toy.

Sketch is most definitely NOT a toy. Their focus as a UI design application lead to many of the changes we saw in the latest Adobe products (particularly with artboards). Adobe felt the heat. After having used Photoshop and Illustrator for 20 years, I moved over to Sketch (quite painlessly) for a couple of projects and was surprised at the number of innovations they had made for such a young product. If you're designing an interface (especially for mobile), I would say that Sketch is the premier choice – over any of Adobes products and certainly over Affinity Designer.
 
The app store is **** any ways, it's always best to ignore it and just to ****ing supply it via a browser... ****ing put it on windows, Mac users are so cheap... which is so ironic.
 
And instead of charging $70 for the app they go full $99 at the same pricepoint even though they wont owe Apple...
Nothing to see here folks... Thats all you need to know...
 
Gave Pixave a try based on your comment, Nice app but it keeps crashing over and over. What success are you referring to?

Interesting felt. Are you on the 1.06 trial? It's been pretty stable for me but there were some rough spots with an update a couple of weeks ago. Developer is pretty active on twitter and there's a forthcoming 1.1 update that's supposed to be the first major release. I'll peruse twitter and see if anyone is experiencing crashes. I certainly don't like to recommend crash prone software.
 
Yep, I do. Read my post a few posts up from the page.

I own dozens and dozens of paid apps on it and would miss seeing it go.

I don't think it should go, but Apple needs to make it into something a little more capable for sellers... and sellers need to pay a little more attention to their own pricing in the app.
 
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Still don't get what the bad experience is .... I have nothing but good experience through the appStore. I don't end up on any unwanted mailing lists just because I bought something and I don't have to save any licensing files that I need to find when I want to install the app on my other macs (or have to buy again because those licenses are limited to the mac where they were bought for).

MAS is awesome for me. There are many great companies that sell outside of the MAS that also provide good experience, but many are not. MAS is just easy to use and convenient for me (and I know that the company does not get my email or other info that the might use to spam me).

The only problem for companies is that there is no upgrade pricing ... that is the one thing Apple needs to add to the MAS.
The experience is bad for the developers not for you as a customer.
 
These are developer reasons to leave, not customer reasons, except maybe the trail period issue. I confess I would rather that than lite versions.
But sand boxing? It exists for good reasons. Maybe there is room for improvement there. Apple does tend to set stuff up and then ignore it. the las twelve months or so focus has really dropped off. Sure there is the watch and the iPad pro, but these are hardly mainstream products. Not everyone will get those, but nearly everyone would use Apple online services, or gasp, want an up to date laptop.

Trial periods are the one thing Id love to see. It doesn't matter so much on iOS with the lower priced apps but when stuff is £50+ I want some time to test it before buying.
 
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Speaking of $99 dollah and insane prices.

pencil_590_418.jpg


I love the smell of irony in the morning.

Robert-Duvall-Kilgore-Apocalypse-Now.jpg

What's the point in comparing an Apple Pencil with a pencil? Is it just because they have the same name?

Why don't you continue and also make a comparison between Facebook and a facebook; Apple with an apple; The Guardian with a guardian?
 
eh, to each their own. if they don't want to put up the 30%, why not go it by themselves. they'll lose being featured or displayed on the MAS, but if they see a better future for it good for them.

I think that a good 60-80% of their customer base would not have even known Sketch existing until it was featured on the App store. If they feel like now that Apple has done enough marketing for them that they can survive without it fine. But they seem to forget they'd be in the complete backwater of unknown software without the App store.

Guess they don't think marketing and distribution storage/bandwidth costs 30% of sales. Maybe not but I'm guessing it's close.
 
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Before I buy any app on the OS X App Store, I go to the developer's site and see if they're selling it independently.

1. I'd rather the full purchase price go to the developer
2. I'd rather get updates when the developer decides they're ready
3. The further OS X stays from iOS's locked-down "Apple controls everything" model, the better.
 
Before I buy any app on the OS X App Store, I go to the developer's site and see if they're selling it independently.

1. I'd rather the full purchase price go to the developer
2. I'd rather get updates when the developer decides they're ready
3. The further OS X stays from iOS's locked-down "Apple controls everything" model, the better.

I check for non MAS versions too - in some part due to (1), (2) is the convenience, but mostly, MAS version of the application could have limited functionality due to sandboxing and other restrictions.
 
They cite:
1. Review times of one week or above;
2. Sandboxing limiting possibilities;
3. No upgrade pricing.

My opinion:
1. Don't see this being a problem if more attention was given to testing and software quality which is a well-known problem with Sketch. Facebook and many others are able to deliver features and bug fixes with a 2-week review cycle;

2. Would be nice to understand what possibilities they're referring to, but my opinion is: fix your bugs first, improve the current workflow next, focus on adding features when Sketch matures;

3. Heard this complain multiple times, never seen an opinion on alternative revenue models such as the one Adobe employs (subscription).
You’re joking right?
and it’s not just Sketch.
 
If the app is priced right one can simply offer up a new version that bypasses the old version. Developers that worry about paid updates likely have a failing product with waning sales.

Somehow I don't find the this idea appealing. What exactly is wrong with paid upgrades? I only pay upgrade price when new version provides clear benefits, as a result I tend to skip 1-2 versions of upgrades until software has improved enough to warrant an upgrade. Compare this to paying full price every new version and it should be clear why I prefer upgrade pricing...

Hating on Apple and MAS will not please customers who love the convenience and security of a single point of purchase for all their applications. I will never buy a Bohemian Coding app now. They are dead to me.

While I don't use any software made by Bohemian Coding their complaints are mostly valid, lack of upgrade pricing is a serious problem and Apples rules are too strict at the moment. As for the convenience and security that is debatable given how poorly Apple has handled Store in the last 4 years. Not to mention that I am less than thrilled with the idea of letting Apple handle DRM in software purchases. Their track record isn't exactly spotless...



At the moment I only use Mac App Store when I have no other option because of too many problems. Some examples:

1. No upgrade pricing or demo versions.
2. About 60-70% of software is junk and finding quality software is too complicated because search is a joke.
3. Having my software in 2 year lease as demonstrated by the latest Apple plunder with certificates isn't appealing in any way.
4. To add insult to injury tying OS updates into Apple ID is astoundingly bad idea because it complicates installation tremendously. Why Apple combined software update into MAS I have no idea, it was much more reliable as a stand alone application... :mad:

These are most glaring examples, only way I would consider using MAS is if Apple seriously improves it. Given how little progress has been made in 4 years I am not holding my breath...

For the record Sketch isn't only software leaving store, most of the software mentioned in this blog was on MAS previously: Not on the Mac App Store
 
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Before I buy any app on the OS X App Store, I go to the developer's site and see if they're selling it independently.

1. I'd rather the full purchase price go to the developer
2. I'd rather get updates when the developer decides they're ready
3. The further OS X stays from iOS's locked-down "Apple controls everything" model, the better.

And now you have to deal with the vagaries of licensing/serial numbers which will only slow you down in the future if you ever do another reinstall or buy a new computer. Faster updates are nice. My policy is free apps always get the non MAS download but paid apps I will generally purchase the MAS version.

Developers never get the full purchase price. They have payment processing, hosting for their app binaries and more. Maybe they are keeping 15% more (an this doesn't include any marketing costs)


30 percent is obscene.

There are cheaper solutions but few that give you the millions of eyeballs that Apple stores bring.
 
And now you have to deal with the vagaries of licensing/serial numbers which will only slow you down in the future if you ever do another reinstall or buy a new computer.

I just did a total clean install of OS X with El Capitan. I have licenses for quite a few apps that I bought outside the App Store. They all migrated right in with the rest of my files along with all their settings.

But you're right, if they hadn't, or I wasn't restoring off a Time Machine backup, I'd have had to look up the emails that had the serial numbers in them and copy and paste them in. That could have taken a dozen minutes, easily, every several years that I have to do it. What a nightmare!

Developers never get the full purchase price. They have payment processing, hosting for their app binaries and more. Maybe they are keeping 15% more (an this doesn't include any marketing costs)

Uhh, yeah, they also pay for rent, utilities and food. But if a company's payment processing and hosting cost them 30% off the top of everything they sell, they're getting burned pretty badly.
 
Uhh, yeah, they also pay for rent, utilities and food. But if a company's payment processing and hosting cost them 30% off the top of everything they sell, they're getting burned pretty badly.
I just did a total clean install of OS X with El Capitan. I have licenses for quite a few apps that I bought outside the App Store. They all migrated right in with the rest of my files.

But you're right, if they hadn't, I'd have had to look up the emails that had the serial numbers in them and copy and paste them in. That could have taken a dozen minutes, easily, every several years that I have to do it. What a nightmare!



Uhh, yeah, they also pay for rent, utilities and food. But if a company's payment processing and hosting cost them 30% off the top of everything they sell, they're getting burned pretty badly.

Hyperbole much? 30% includes marketing and exposure to millions of users to a TRUSTED store. You may setup an online store and only pay for credit transaction fees. Good luck getting folks to visit your site.
 
Hyperbole much? 30% includes marketing and exposure to millions of users to a TRUSTED store. You may setup an online store and only pay for credit transaction fees. Good luck getting folks to visit your site.
OK, cool. Doesn't change my decision though: I'll buy it directly from the developer if it's available there. Done.
 
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don't like sandboxing and want to access customer's private data more.

1) In some cases, the entire point of an application is blocked by sandboxing, so those apps were forced to leave the MAS. You sort of imply that these apps are only written by hackers intent on stealing your data, but this isn't true. Well-respected applications were forced out, including a couple of former Apple-picked "Best of Mac App Store" winners.

2) In other cases, Sandboxing prevents certain features from being in an application, so there is a limited version on the MAS and a more fully featured version outside of the MAS. This creates an unfortunate scenario because when customers buy the MAS version first, only to find out the non-MAS version has more features, they complain to the developer they this was not disclosed to them in the MAS store. However, Apple rules prevent developers from mentioning anything outside the MAS--you literally cannot mention that there are more features available in the same app elsewhere.

3) Apple itself doesn't follow its own sandboxing rules, because it would cripple features in their apps.
 
I'm not sure how much longer the MAS can remain a sustainable entity for either Apple or developers.

The only advantage I see at the Mac App Store is that it ensures that you can install a given App across all your Macs and you'll be able to retrieve it from the Cloud whenever needed and not depend on a license code or something you might lose. Beyond that, I can see why the developers would be frustrated. That expiring certificate caused all kinds of havoc and Apple didn't even send out an email to its customers or ANYTHING. My mom was SO CONFUSED as to why her Solitaire game suddenly said it was damaged. For a company that has always gone by the motto, "It just works" it was a prime example of how Apple seems to be going downhill since Steve died. Apple is unfocused and trying to do too much with too few people.

The Mac App Store in general has very few offerings of any caliber and based on the best sellers, I don't think it does very well at all. I know I go to Steam instead to buy games because not only are they more responsive to issues, they also give you the Windows and Linux versions for free (invaluable if you have more than one computer/OS or ever want to switch platforms some day). They also make sure the Mac versions can talk to each other with PC ones for online play and saving game settings in the cloud (Steamplay) for many of their games and have HUGE sales at least twice year (I just got 80% off many titles last week). What does the Mac App store offer for gaming? NOTHING. Networking there uses their gaming system that NO ONE uses. If you bought Borderlands 2 from Apple, I feel sorry for you. It's hard enough to find someone near your level with the entire PC Gaming crowd available to play with on the Stem version; it must be quite lonely on the Mac Only setup with Apple. Plus I only paid like $11 for the entire game and every DLC made for it during a sale. I don't think it's ever been even CLOSE to that on the Mac App Store and I have the Windows and Linux versions for free as well!

I bought some Pinball Arcade titles from the Mac App Store when they had it first, but I ended up spending over $100 to get those and all the rest from the Steam Store because it gave me the Windows version (which has vastly improved lighting effects) for free as well. There is simply no contest. I don't think Steam ever had to worry about Apple or Microsoft's App Stores. They are far too greedy and far too disinterested to do even a fair job handling them. The only reason the iOS Store does well is that people have NO ALTERNATIVE STORE TO SHOP FROM (something I said all along is anti-competition). It's obvious by how well Valve does with Steam that GIVING A CRAP MATTERS!



Other service issues and problems with iOS and OSX I've noticed lately:

I just noticed that iTunes for OS X no longer tracks file changes like it did for the entire last decade. It used to be that you could rename a media file or move it to a different directory or whatever and as long as iTunes was running, it would update itself to the new location or name. This was very handy for organizing a media collection that would run on both iTunes and other media players (like Kodi). The Windows version always lost track of any changes. It made OS X look superior. I don't know of anything that tracks Finder type changes like that. It showed how integrated iTunes was to the whole Apple operating system. But iTunes 12.x apparently broke that.

I had to get a new media drive backup and I did some cleaning up and prep work for running FireTV units around the house and any change I made, iTunes now lost track and couldn't "locate" it. It seems to have no auditing mode (at least any kind of manual check now one) to check for any mass changes to the library so you might not even realize something is missing until you try to run it and a lot of people on the Apple Forums are having problems with large libraries going wonky/slow/crashing. I thought I was too, but it turned out to be that hard drive acting up.

Functionality is going to hell as well. Forget all the new OS X "flat" changes. iTunes changes have been bad enough (messier than ever instead of neater), but the new iPod/iPhone MUSIC APP sucks worse than any change made to iOS or OS X since the new "flat" interface. It's a confusing jumble of crap all over the place with buttons that you wouldn't guess were buttons since they are just text. You have swipe to see the album art because they would rather keep the lists of crap on the screen and have multiple tiny pause/play buttons in multiple locations (odd to say the least). Instead of nice buttons at the bottom to artist, album, etc. they moved it to the middle of the screen as a text word and so it's a royal PITA to get to what you're looking for in a hurry. Then they add "just added" and advertising along the top row at times (like Apple TV only on a tiny screen) just to push their crap. To top it off, it's all on a burning WHITE blinding background (where the hell is a "dark mode" for iOS? Oh yeah, the Scott Forestall GUI *WAS* a dark mode and buttons looked like buttons and everything was dark so you didn't blind everyone in dark room (like a theater) with it lighting everything up just to check the time.

I just tried to change my default mail app setting to Thunderbird (apparently it was still set to Mail.app but I didn't realize it since I hadn't clicked on a "Mailto:" link since moving to El Capitan). First of all, it's weird to have to open another application to set a default. Shouldn't that be in OS X preferences and not the Mail App?!?? It seems weird to ask another program to let it be the default. But then the worst happened. The change to Thunderbird wouldn't even stick! It kept switching right back to Apple Mail. I had to look high and low for a solution that ultimately involved logging out of iCloud (boy did it whine at me and threatened to remove all my contacts, calendar settings, etc.) and then reboot and then the change would stick, finally! I then logged back into iCloud and it acted like I had never used it before in my life (that's what "logging out" does???). Bugs, bugs and more bugs. Send Apple feedback and nothing gets fixed. It's awful. WTF is the point of feedback if you can never get any response (either by them fixing it or having someone contact you, if needed?) I think it all just goes straight to a bit bucket! Apple is SO RICH they could afford to have the best feedback and customer service responses imaginable, but they act like they are the Apple of 1997 and about to go bankrupt. "We can't contact everyone" (how about no one?) And THIS with supposedly 80% less customer complaints to begin with than Microsoft at a typical company IT Desk so it shouldn't be that hard to get an actual programmer to look at a problem. Instead, it goes to some idiot that knows NOTHING and they junk it (it sure seems like it).
 
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