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That's because it's an awesome friggin game and I really hope they release another version.
 
2.4 million official sales.

10 million installs.

That is a crazy difference to me. Even with installing it on multiply devices and home sharing.

I'm assuming it's every download... replace phone - download, erase for extra space (just so you can install iOS 8 LOL) - download again, Phone running slow want a fresh start and fresh OS - Download. All that without taking multiple devices into consideration...

Those numbers don't strike me as that high.
 
Meanwhile, the previous company I was working at made apps for iOS and Android and had ~60% of their revenue from Android.
I guess it depends of the apps :)

It does depend. And that's why some companies focus on Android first. There's a lot of things Android is without, and iOS has too much of. At the same time, a lot of people on Android don't want particular apps that a lot on iOS do.
 
Congratulations boys! Don't spend all the money on one place and chase away and "experts" that show up in your lobby or just "happen" to bump into you at a random bar or coffee shop.

Invest the money wisely in the next big thing but most of all, set yourself up so you don't have a high cost of living. Buy a house in cash. Get that nice car you always wanted in cash. Go through the women like tissue paper and don't let any of them talk your into an "entrapment baby." Have fun and feel your oats.

Most of all, look out for the "wolf packs" as in a team of con-artists who work together to cheat new money out of their cash. While it is border-line paranoid, there are groups out there that target an individual -- specifically someone with weak family or weak church ties -- where you will find yourself around a half to a full dozen new friends. They can set you up in many ways. That is another talk.

You never see them together but they are working together to cheat you out of your money. A quick $10K to a good private investigator will do a check of a list of new friends to see if they have past con's behind their belt. San Francisco and the South Bay are full of good PIs that can handle this for you.

Remember, the next hit may not be immediate. If I was a product manager here, you have a huge franchising opportunity here from pop-up novels, to clothing, miniature figures and even Halloween costumes.

Looking forward to seeing your crew at WWDC in a few months.

Also, if anyone can't afford a few bucks for a game expansion pack that gives hours of enjoyment, they don't deserve to be playing.
 
Can someone explain to me why it takes so much to develop these games? Is it a graphic design thing? Paying personnel for man-hours?

Developers are expensive (even the cheap ones ;-). I started outsourcing some development to eastern Europe because of that (had to up management expenses a bit though for this to work).
 
An amazing game - the standard setting 'platformer' of touch-based mobile games to me.

By that I mean it's like Super Mario Bros for the iPhone - it utilises touch controls in a way that they should be utilised.

And that's how I feel when playing it, it feels like it has nearly the same level of simplicity but equal amounts of intricacy that Mario games have brought us on consoles.
 
Developers are expensive (even the cheap ones ;-). I started outsourcing some development to eastern Europe because of that (had to up management expenses a bit though for this to work).

So this team of 8 obviously outsourced a lot of the work it seems. I wonder why build a team of 8 people and some of them don't do what you actually need accomplished.
 
Funny how this game made the most revenue from iOS, despite Android having a significantly greater mobile device market share. I guess this just proves that market share isn't much of a competitive advantage.

Very true.

Android market share makes a great headline... but there doesn't seem to be a compelling story after that.

8 out of 10 smartphones sold around the world today are running some version of Android. We all know the numbers. So with numbers like that... you would think Android is the hot platform for developers.

Well... more market share did NOT translate into more success for Monument Valley.

It may for other developers... but overall iOS tends to have the advantage.

And that's with iOS having lower quarterly market share and a smaller installed base.
 
Those Amazon numbers are embarassing. I admit, I got it with my free Amazon Coins, and I liked it, so I later bought the iOS version for my iPad.

I got it when it was a Free App of the Day. I had forgotten all about it until this article.:eek::eek: If it turns out as insanely great as everyone is making it out to be, I would kick myself for not playing it sooner.:p
 
I really enjoyed this game, so I'm happy for them.

One of my closer friends worked until very recently for a major gaming company (not naming them). They released a game on iOS, Android and Windows Mobile. He said Android sales were around 10% of the iOS sales, and Windows Mobile got single figure downloads so they are not even bothering with that platform again. So his story seems to have similar figures to Monument Valley.
 
I'm assuming it's every download... replace phone - download, erase for extra space (just so you can install iOS 8 LOL) - download again, Phone running slow want a fresh start and fresh OS - Download. All that without taking multiple devices into consideration...

Those numbers don't strike me as that high.

Just NO.
You think that most people really install again and again and re-downloading this game?

It's Piracy. (My guess)
 
I got it when it was a Free App of the Day. I had forgotten all about it until this article.:eek::eek: If it turns out as insanely great as everyone is making it out to be, I would kick myself for not playing it sooner.:p

Check it out. It's pretty, and it has nice gameplay. My only problem with it was that it was too short.
 
Just imagine how many Android games are directly funded by the revenue that is generated through iOS App Store. And yet many Android games don't even make a return on investment.
 
More developers should do iOS exclusives. Maybe then Google would do something about pirating. I don't know how much they can really do though..

Is there really no way to prevent an app from running when it hasn't been verified as purchased?

Poor developers!
 
I wish they broke out the android development cost.

I would assume most of the game is written in C/C++ and therefore portable. So "breaking out the cost" may not make sense. They probably developed for one platform first and then ported.
 
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