Meanwhile, the previous company I was working at made apps for iOS and Android and had ~60% of their revenue from Android.
I guess it depends of the apps![]()
2.4 million official sales.
10 million installs.
That is a crazy difference to me. Even with installing it on multiply devices and home sharing.
Meanwhile, the previous company I was working at made apps for iOS and Android and had ~60% of their revenue from Android.
I guess it depends of the apps![]()
Can someone explain to me why it takes so much to develop these games? Is it a graphic design thing? Paying personnel for man-hours?
Developers are expensive (even the cheap ones ;-). I started outsourcing some development to eastern Europe because of that (had to up management expenses a bit though for this to work).
I'm surprised it cost nearly a million to develop.
So, how many pirated versions are out there?
Only 5% of Monument Valley installs on Android are paid for. 40% on iOS.
Funny how this game made the most revenue from iOS, despite Android having a significantly greater mobile device market share. I guess this just proves that market share isn't much of a competitive advantage.
Those Amazon numbers are embarassing. I admit, I got it with my free Amazon Coins, and I liked it, so I later bought the iOS version for my iPad.
The Amazon numbers are very low.
I'm assuming it's every download... replace phone - download, erase for extra space (just so you can install iOS 8 LOL) - download again, Phone running slow want a fresh start and fresh OS - Download. All that without taking multiple devices into consideration...
Those numbers don't strike me as that high.
I got it when it was a Free App of the Day. I had forgotten all about it until this article.If it turns out as insanely great as everyone is making it out to be, I would kick myself for not playing it sooner.
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I wish they broke out the android development cost.
It's a Unity game, so the Android costs should be minimal, since the code would be mostly the same.
--Eric
I wish they broke out the android development cost.