FakeSMC isn't needed to bypass Apple's checks when using a properly modified kernel or DSDT.aml file.
Nope. The DSDT only allows certain hardware configurations such as ports or audio devices to work properly. You still need other hacks with it or you will never reach the desktop. I have a Hack, and it has both a patched DSDT in /E/E and FakeSMC in /S/L/E.
And now, you are talking about modding the kernel or adding a patched DSDT ? Uhhh, is that *not* something that has to be done because Apple is trying to keep OSX off of non-Apple hardware? What exactly was the point of your last post then???
But I digress...this is about Flash 10.1.102.64. I have posted proof, you still deny.
" If you don't have access to Flash's source code, then that makes your claims even more bogus."
Wha? What is WRONG with you? I posted screencaps from my own Quad PROVING it is multithreaded, which is what is known as "REAL LIFE EXAMPLES" and all you can do is mention some whitepaper document vaguely.
" I myself have not been able to achieve the same results, rendering the whole experiment null and void."
Either you havent even tried, or there is something wrong with your Quad. Maybe you have an old version of flash 9 that refuses to be removed by that uninstall tool.
There is absolutely no way for me to achieve the results you saw with your own eyes other than it being multithreaded, but hey, go on, continue to deny.
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Flash 11.3 and versions under don't offer multithreading at all, on any platform/archetecture. It states so in the Adobe Documentation on ActionScript; it's that simple, go read it.
Nope. You are confusing the h.264 rendering engine, which is DEFINITELY multithreaded as I showed, and other elements of the Flash rendering engine.
I dont NEED to read any whitepapers--the mere fact that 1080p flash plays smoothly on Youtube on my Quad is proof. It would not be possible otherwise. I think we can all agree on that, no? Look at Activity Monitor.