Gooood afternoon everyone,
I made a similar post regarding this topic when the XDR first came out and I was driving it with my 16" MacBook Pro (Intel i9). You can see that post here.
To summarize that post, I was upgrading to the XDR from my trusty 27" LG UltraFine 5K displays which to my surprise had more usable UI screen real estate of 3200 x 1600 as compared to the 32" Pro Display XDR's usable UI real estate of 3008 x 1692. The reason is basically how Apple handles their HiDPI modes where the 5K display in "more space" mode used a <2x pixel doubling ratio and the Pro Display XDR used a proper 2x Pixel Double. Now that may be Apple's opinion of a perfect display but IMO it's just not enough UI real estate for a 32" display which I believe should be 4K (3840x2160).
Now never fear because I solved that problem using a WONDERFUL app I was happy to pay for called SwitchRes X (which is Apple Silicon optimized, YEA!). With my intel MBP I was able to simply turn on a custom resolution of 4K HiDPI mode with the XDR which forced the Mac to render 3840x2160 in HiDPI mode on the 6K display which looked marvelous.
Fast forward to receiving my absolutely maxed out MacBook Pro M1 Max and the situation isn't as elegant. It turns out that the new M1 Max Graphics system, although able to drive 3 of these amazing XDR displays, is limited to its max scaled resolution that it will drive. I did some research and it turns out that the late Intel MBPs could address a display up to 65,536 pixels wide as a scaled resolution. Unfortunately the the M1 Max (unsure about the others) are only able to address something much less than that. Turns out that it can not run the 7720 pixels wide required as a scaled resolution to drive my XDR display at 3840x2160 HiDPI. Therefor the option is simply unavailable in SwitchRes X.
Now perhaps someone smarter than I can explain why this limitation exists on such a beast of a GPU. Until then, I'll focus on what I did to resolve this since I just refuse to go back to the built in "more space" option of 3008x1692 on the XDR.
In SwitchResX there is a tab to enter in Custom Resolutions. Here you have the option to enter in specific resolutions that you can force the system to adopt (within reason). Since we knew that the scaled resolution width was something less than 7720 pixels wide I began trying 16:9 ratios of lesser resolutions that allowed for reasonable resolutions were the math would be reasonable and on 50 pixel intervals.
If the resolution was too high for the GPU to handle, it would be listed as invalid after a restart. If it was acceptable it would show active and be selectable in the Current Resolutions or under the Display Preferences when holding the Option key.
I found that the highest resolution that had reasonable scaled math and felt right on the screen was 7300 x 4106 which would give you a scaled resolution of 3650 x 2053. Now it wasn't the 4K I was wanting but close enough that I can't complain too much and actually am squinting less.
Now I'd love to hear from the smarter folks as to why this limitation exists on such a powerful machine. Will Apple ever patch this? As far as I can tell this means that you'll never be able to drive an 8K display even over the thunderbolt ports. Can't be right?
I've included a scaled down screen shot of my desktop at this resolution on the ProDisplay XDR for reference. I really like it hence why I'm not making too much of a stink about it...but I do worry about this machine driving future 8K monitor tech that you would certainly want to drive at 4k HiDPI.
Thanks!
I made a similar post regarding this topic when the XDR first came out and I was driving it with my 16" MacBook Pro (Intel i9). You can see that post here.
To summarize that post, I was upgrading to the XDR from my trusty 27" LG UltraFine 5K displays which to my surprise had more usable UI screen real estate of 3200 x 1600 as compared to the 32" Pro Display XDR's usable UI real estate of 3008 x 1692. The reason is basically how Apple handles their HiDPI modes where the 5K display in "more space" mode used a <2x pixel doubling ratio and the Pro Display XDR used a proper 2x Pixel Double. Now that may be Apple's opinion of a perfect display but IMO it's just not enough UI real estate for a 32" display which I believe should be 4K (3840x2160).
Now never fear because I solved that problem using a WONDERFUL app I was happy to pay for called SwitchRes X (which is Apple Silicon optimized, YEA!). With my intel MBP I was able to simply turn on a custom resolution of 4K HiDPI mode with the XDR which forced the Mac to render 3840x2160 in HiDPI mode on the 6K display which looked marvelous.
Fast forward to receiving my absolutely maxed out MacBook Pro M1 Max and the situation isn't as elegant. It turns out that the new M1 Max Graphics system, although able to drive 3 of these amazing XDR displays, is limited to its max scaled resolution that it will drive. I did some research and it turns out that the late Intel MBPs could address a display up to 65,536 pixels wide as a scaled resolution. Unfortunately the the M1 Max (unsure about the others) are only able to address something much less than that. Turns out that it can not run the 7720 pixels wide required as a scaled resolution to drive my XDR display at 3840x2160 HiDPI. Therefor the option is simply unavailable in SwitchRes X.
Now perhaps someone smarter than I can explain why this limitation exists on such a beast of a GPU. Until then, I'll focus on what I did to resolve this since I just refuse to go back to the built in "more space" option of 3008x1692 on the XDR.
In SwitchResX there is a tab to enter in Custom Resolutions. Here you have the option to enter in specific resolutions that you can force the system to adopt (within reason). Since we knew that the scaled resolution width was something less than 7720 pixels wide I began trying 16:9 ratios of lesser resolutions that allowed for reasonable resolutions were the math would be reasonable and on 50 pixel intervals.
If the resolution was too high for the GPU to handle, it would be listed as invalid after a restart. If it was acceptable it would show active and be selectable in the Current Resolutions or under the Display Preferences when holding the Option key.
I found that the highest resolution that had reasonable scaled math and felt right on the screen was 7300 x 4106 which would give you a scaled resolution of 3650 x 2053. Now it wasn't the 4K I was wanting but close enough that I can't complain too much and actually am squinting less.
Now I'd love to hear from the smarter folks as to why this limitation exists on such a powerful machine. Will Apple ever patch this? As far as I can tell this means that you'll never be able to drive an 8K display even over the thunderbolt ports. Can't be right?
I've included a scaled down screen shot of my desktop at this resolution on the ProDisplay XDR for reference. I really like it hence why I'm not making too much of a stink about it...but I do worry about this machine driving future 8K monitor tech that you would certainly want to drive at 4k HiDPI.
Thanks!
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