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To be truthful, if I were a game publisher I wouldn't waste my time coding a game to Mac OS X.
Why? There is no Mac computer that is dedicated to games.
The Mac Pro is close but (as you say) it is not intended to be a gaming computer.
It's not a big deal to me as I play one game and one game only.

The game that I play they are trying to code to multi-core computers but it is a lot more difficult than people realize.
I was just reading about the MS staff that are working on Microsoft Flight Simulator, they too are having a rough time trying to code to multi-core via Vista.

Anyway, I'll use the Mac Pro for video and image editing and 3d rendering and (whispering) I'll use it for my one game.



I think there are enough Mac users interested in gaming to make it worth while.
Which kind of contradicts what I say above. My excuse is I am tired.
There are quite a few Mac users that have PCs just for gaming.
And Apple's computer market share is rising so again more gamers.



Ya as market share rises it will be interesting to see which way Apple go on this.


They might just look for a gaming console as well to plug the gap.
 
Steve Jobs said he wanted to appeal to gamers, if this is true he needs to provide recent (e.g. not two year old GPUs) to Macs.

I have seen / heard Steve say that before... with the intro of the iMac (Rev. A back in '98).
A whole barrage of new titles were shown, and th ecrowd loved it!

But.... Steve "forgot" to mention the ab-so-lute horrific grfx in that iMac! 2 MB ATi Rage <something crap>.
The boasted Unreal, Quake 2, Tomb Raider, ran outrageoulsy bad on the "o-so-gr8" just released new consumer Mac.
Everything else on that computer was excellent! G3 @233 MHz, 100 Mb ethernet, USB, etc... but the grfx.. ugh!...

SOUND FAMILIAR?

Not that long after this the long awaited OpenGL 1.0 game "Quake 3" was released.... WOW!.... 1 problem: it needed 4 MB VRAM!
And our beloved iMac didn't meet the requirements.

Nah, Apple & Steve don't care qbout gamimg.
Occaisonally the say they do, invite game developers on stage, let consumers *hope*, but with the next release of their consumer Mac, they trully show their intensions:
"Must be very quiet, and thin. Forget 3D performance."
 
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