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Definitely if you have a use for SL, they are amazing on these 2011 Minis. I use mine as a media center and this is the only OS that it boots into regularly. I used to own a quad core Server 2011 on SL, that thing really was nice. ML is pretty good on them too.

High Sierra has been nothing but absolute torment every encounter I've had with it. From things as simple as the calculator widget in the notification center being rendered useless by resetting when it hides, to the 32-bit app nagging, ands so on. On my 2012 iMac it was terrible, took it back down to Sierra and other than slow boot times the system performance is totally acceptable. That is with a 7200RPM drive and 16GB RAM. I refuse to service a glued together computer, so no SSD for me. I'm stubborn in that way...
 
High Sierra has been nothing but absolute torment every encounter I've had with it.
It's odd how people's experiences can be so different with similar setups. I've only found High Sierra to be a rock solid and fast performer, on everything I've tried it on. It's running on both of my iMacs at home, one an (unsupported) 2008 iMac 8,1 w/upgraded 3.06 GHz C2D and 6 GB RAM, the other a 2011 iMac 12,1 2.5 GHz i5 and 10 GB RAM. I used HS on these while they still had their OEM 7200 rpm spinners, and I don't recall having any complaints using them that way. They've both long since been upgraded to SSD, which of course only improves things, but my experience with HS on either machine has never been troublesome.

Mojave on the other hand has given me fits. On my (unsupported) 2008 MBP 4,1 it's sluggish even with the SSD and 6 GB RAM, and despite my applying all the relevant tweaks it still causes me problems with, e.g., screen brightness - although none of the problems in Mojave were present in HS on this same machine. On my (unsupported) 2010 C2D Mini 4,1 Mojave is only just acceptable, not pleasant to use, even with SSD and 8 GB RAM. My experience with Mojave on these machines is the reason why my iMacs have remained on HS (well...that and the fact my 2011 iMac needs a GPU upgrade to even run Mojave). But others seem to have great success running Mojave on these same machines. 🤷‍♂️

My only problem with High Sierra, and the main reason I tried Mojave in the first place, is what Gandalf said: it's boring. But it works great for me (it's possible I'm boring too).
 
@Raging Dufus your feedback certainly matches my experience.

I was working as a Mac technician in a retail sales/service setting during the High Sierra and Mojave era, and more often than not, software issues were resolved by reinstalling High Sierra (replacing Mojave).

Thanks for the heads up on the linked thread. I will check out the Dark Mode script on my 2011 mini :cool:
 
Acorn machines hold much of RISC OS in ROM too.

Interesting! This isn't something that I was aware of as I'd never gotten the chance to use an Archimedes/RISC PC. I was of course aware of its hardware capabilities - far more advanced than its rivals but sadly it never received the level of attention that it deserved. I regret not buying one after they'd been relegated to "obsolete and worthless" status but as I remind myself periodically, you can't have everything. :D

let-it-go-indiana-jones.gif



Wow!

Thanks for the heads up! I've already downloaded the PCW version and I'm going to play around with it on my 8512. All I need now is the AMX mouse for the complete experience but it's a pity they're so expensive and hard-to-find.

Right, the Amiga was way ahead of its time. If only it hadn't been commodore in charge, it could have really continued to push the scene forward.

Mehdi Ali's fatal mismanagement of Commodore makes for shocking reading - as is the nonsense that the Amiga team had to contend with as a result. Sony was one of the companies which the Amiga team initially approached - had they recognised the project's potential, computing history might be different today.

I really do enjoy those images! I had a C64 as a kid, and while it eventually blew a cap when I was 12, ending my ill-fated coding career, I had a great time with it and the 1541. We never got the amstrads in the US, those seemed like they would have been great fun too!

The CPC was retailed in the US but not in the same volume as other 8 bit machines which is probably why you didn't encounter it. :)

I've got a couple of C64s: a 1983 "bread bin" model which I repaired and a C64c that I bought as a backup. Out of the pair, I use the former much more regularly out of a preference for its earlier incarnation of the SID chip - which has an advantage with earlier games that use samples, although some of them have been retroactively patched by the community for full compatibility with the later SID revision.

Right, that's true. But damn it was buggy. So bad we ended up doing a charge-back on the credit card and using the money to get a PowerPC 7100. And very little software available at the time. Maybe deluxepaint 5 supported HAM8? I can't remember. But the amiga really crashed hard by that point, especially compared to the wonder that was the A1000. If only they'd done a solid release with the AAA chipset.

It's heartbreaking and infuriating when you read about the hardware plans/proposals which were nixed by Commodore's senior figures in favour of green-lighting what were plain to see, terrible and misguided decisions. As you already noted, the Amiga was owned by the wrong company.

Oh yeah, no question. It was both the video and sound that put PCs and even Macs to shame at the time.

The entire design for that matter: engineered as a multi-tasking computer from the ground up with autoconfig as standard in 1986.

Yeah, and then you insert your C-cassette -game and immediately, after waiting for 30-45 minutes the game loaded...

Blimey! What stuff were you playing which took that long to load in from tape on the C64? Actually, I remember that Valhalla stood out because you could watch an entire 30 minute TV programme whilst you waited for it to load in. Most titles by the mid to late 80s used turbo loading routines, thank goodness!


My C64 on the operation table:
Ty-n-alla.jpg

What's wrong with your 64?

In those days computing hardware was expensive and programmers were, relatively speaking, cheap. Therefore there was a significant benefit to optimization. Today it's just the opposite. Computers are dirt cheap and programmers are more costly.

Not all computing hardware was expensive back then. The marketing strategies of Jack Tramiel (and others) led to the availability of low cost/affordable home computers and personal computers that were within the financial reach of the ordinary consumer. In the UK, this helped drive our 80s computer revolution and 90% of my schoolmates - including those from low income backgrounds owned a computer of some sort.

During the 80s and early 90s, the software industry was expected to cater for machines that could not be upgraded and/or users who were unwilling to upgrade their machines and they were expected to achieve (or at least try to achieve) good results within these constraints. On the gaming front, miracles were regularly performed with feats of programming that I doubt are commonplace today beyond the enthusiast scene.

For example, here is a 1989 feature that discusses the challenges of adapting an arcade game which runs on contemporarily behemoth hardware into a version suitable for a 1982 budget home computer with 48K RAM. Pulling this off was a tall order but skilled and resourceful programmers prevailed.


If you have no clue, anything can seem exciting. Case in point: The first PC I got as a kid was hopelessly obsolete. But the guy who gave it to me said "It has 2,048 kilobytes of RAM". I had no idea what that meant but 2,048 sounded like a lot, and KILObytes sounded like a lot too. So I was like WOOOOOW.

2meg - well if it's any consoloation that's double what I had at the time. :D

What did you use that PC for and how long did you use it before transitioning to a Pentium/K6/6x86 based successor?

And that's cool, because e.g. the somewhat recent port of Prince of Persia to the C64 is great in terms of playability. Many other 8-bit ports of this game done in the 1990's are horrible.

I'll need to check that out - I played it on my Amiga during the 90s but never got very far. Perhaps it's time for a revisit. There's been a large number of remakes and new ports to the C64 of late. One in particular that I've really enjoyed and which served as the impetus to repair my "Bread bin" model is the freeware port/remake of the Parker Bros VCS 2600/Intellivision title The Empire Strikes Back.


dxELPvU.jpg

4xN3eCZ.jpg


Not my video. :)

 
It's odd how people's experiences can be so different with similar setups. I've only found High Sierra to be a rock solid and fast performer, on everything I've tried it on. It's running on both of my iMacs at home, one an (unsupported) 2008 iMac 8,1 w/upgraded 3.06 GHz C2D and 6 GB RAM, the other a 2011 iMac 12,1 2.5 GHz i5 and 10 GB RAM. I used HS on these while they still had their OEM 7200 rpm spinners, and I don't recall having any complaints using them that way. They've both long since been upgraded to SSD, which of course only improves things, but my experience with HS on either machine has never been troublesome.

Mojave on the other hand has given me fits. On my (unsupported) 2008 MBP 4,1 it's sluggish even with the SSD and 6 GB RAM, and despite my applying all the relevant tweaks it still causes me problems with, e.g., screen brightness - although none of the problems in Mojave were present in HS on this same machine. On my (unsupported) 2010 C2D Mini 4,1 Mojave is only just acceptable, not pleasant to use, even with SSD and 8 GB RAM. My experience with Mojave on these machines is the reason why my iMacs have remained on HS (well...that and the fact my 2011 iMac needs a GPU upgrade to even run Mojave). But others seem to have great success running Mojave on these same machines. 🤷‍♂️

My only problem with High Sierra, and the main reason I tried Mojave in the first place, is what Gandalf said: it's boring. But it works great for me (it's possible I'm boring too).
Yeah, I imagine a part of it comes down to specific parts of my workflow being affected by the OS but the ‘in-between’ being fine. Mojave for what it’s worth was only partially better, I made it work in the end but I have rarely used it since it was a work OS and got upgraded to Catalina in late 2019. I do remember LCD font smoothing option being gone from Mojave or something along those lines which was a big problem. Text was blurry on my second monitor…

I don’t see too many others with such an affinity towards regular Sierra these days. It has been my favorite post-Mavericks release for years now. But indeed, if High Sierra works well for you it’s a boon as it has very wide hardware and app support.
 
This isn't something that I was aware of as I'd never gotten the chance to use an Archimedes/RISC PC.
Most (if not all) of the OS is in ROM and upgrading to a newer version usually means replacing the ROM chips. It's also possible to "softload" newer versions of RISC OS from the hard drive though, which works by copying the ROM image to RAM (depriving you of some megabytes of precious RAM). Then there's also the !Boot facility that is always loaded from the hard drive which sets stuff (like display modes) up and loads additional modules that are not present in the ROM.

What did you use that PC for and how long did you use it before transitioning to a Pentium/K6/6x86 based successor?
Mostly hours and hours of late-80s/early-90s DOS gaming I still have fond memories of. It also came with Windows for Workgroups 3.11 and served as an introduction to that and some Windows-based software (mostly games and educational titles), but their performance on that 16 MHz 386 was mostly abysmal. My next PC was also a hand-me down and I must have gotten it at some point between mid-1998 and mid-1999 because I remember Windows 98 being a big thing at the time. The problem was, a 60 MHz Pentium with 24 MB RAM was good enough for early-to-mid-90s DOS gaming but no good for anything much more modern or 3D. It wasn't until September 1999 (I still have the receipts for the components I bought, that's how I know) that I finally built a PC that was current and capable of playing the games my friends were talking about. :)

I'll need to check that out - I played it on my Amiga during the 90s but never got very far.
If you haven't seen or played the SNES version of Prince of Persia 1, I highly recommend checking it out. It's incredible. The Amiga version is also very good.
 
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Most of the OS is in ROM and upgrading to a newer version usually means replacing the ROM chips. It's also possible to "softload" newer versions of RISC OS from the hard drive though, which works by copying the ROM image to RAM (depriving you of some megabytes of precious RAM). Then there's also the !Boot facility that is always loaded from the hard drive which sets stuff (like display modes) up and loads additional modules that are not present in the ROM.

I actually like the OS in ROM approach but I can recognise the drawback if you're not technically inclined as the prospect of dismantling a computer and removing (even socketed) chips would be daunting, if not downright frightening to those who struggle with even using a mouse or locating the power button on a device. :D

Mostly hours and hours of late-80s/early-90s DOS gaming I still have fond memories of. It also came with Windows for Workgroups 3.11 and served as an introduction to that and some Windows-based software (mostly games and educational titles), but their performance on that machine was abysmal. My next PC was also a hand-me down and I must have gotten it at some point between mid-1998 and mid-1999 because I remember Windows 98 being a big thing at the time. The problem was, a 60 MHz Pentium with 24 MB RAM was good enough for early-to-mid-90s DOS gaming but no good for anything more modern or 3D. It wasn't until September 1999 (I still have the receipts for the components I bought, that's how I know) that I finally built a PC that was current and capable of playing the games my friends were talking about. :)

We had parallel experiences during that era from the looks of things. :) My first PC was a hand-me down from my dad in late 1998: a low end 486 with 4/8MB RAM, a 256k ISA graphics card and no sound card or CD-ROM. It had Win 3x and served him well for many years running productivity software in his study. The performance was pretty nifty within the context of my usage - which was word processing and I produced most of my coursework in Word 6.0 which enabled me to earn my diploma, opening the door to pursuing higher-education.

However, as with your Pentium computer the limitations were made clear when I wanted to venture beyond typing documents: the lack of a CD-ROM drive hindered my access to the majority of new software releases - and even compilations/re-releases of older software. The CPU was too slow to cope with even the sound card that I wanted to use! By summer 1999 I'd built a PC that met my computing needs more effectively and it remained in constant/regular usage till 2005/2006.

  • Pentium II 350 Mhz
  • 128 MB RAM
  • 24x CD-ROM
  • NEC PowerVR2 32MB AGP GPU
  • Turtle Beach Malibu 64 Surround
  • Windows 95 OSR2
Subsequent upgrades and additions included 400 MB RAM, a TEAC CD rewriter, 56K modem ISA card, 3COM 10/100 PCI card and Windows 98SE. I still have it tucked away in a corner for the sentimental and historical value. Some time ago, I turned it on and received a BSOD. I couldn't be bothered to try and correct the issue and promptly switched it off.

If you haven't seen or played the SNES version of Prince of Persia 1, I highly recommend checking that out. It's incredible. The Amiga version is also very good.

Thanks! I have a working SNES and I've just checked the eBay prices - which are unsurprisingly overpriced. It's cheaper and more practical these days to buy a flash cart and download the ROM files onto an SD card instead. I'll look into that and the 50/60hz mod, which in the past I wouldn't have felt confident enough to tackle but that's changed after all the soldering work I've done of late. :)
 
I actually like the OS in ROM approach but I can recognise the drawback if you're not technically inclined as the prospect of dismantling a computer and removing (even socketed) chips would be daunting, if not downright frightening to those who struggle with even using a mouse or locating the power button on a device. :D
When even load the operating system into RAM in the first place? "Install" it to the SSD and then map the SSD into the systems memory space. Updates to the OS would be the same as it is today and no need to copy data from SSD to RAM.
 
Is anyone still getting rich by mining Bitcoin?
We can say yes, There are still some individuals and companies who are making a profit from mining Bitcoin. However, the profitability of mining Bitcoin has decreased significantly in recent years due to increased competition and rising difficulty levels. In order to remain profitable, miners now need to have specialized equipment, low electricity costs, and access to cheap and efficient ASICs (Application-Specific Integrated Circuits).
 
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Blimey! What stuff were you playing which took that long to load in from tape on the C64? Actually, I remember that Valhalla stood out because you could watch an entire 30 minute TV programme whilst you waited for it to load in. Most titles by the mid to late 80s used turbo loading routines, thank goodness!

What's wrong with your 64?
I got my C64 in christmas 1982. I typed in all the games until in march when I got the tape drive. It took maybe a year before I could afford a disk drive.

There were no turbo cartridges when I started so everything took ages. And it was very common for some games to crash before it fully loaded too (from tape). So sometimes it took hours of loading before a game was successfully running. Also one of my favorites - the Bruce Lee had a bug where the game would crash in the final screen before completing. I think I had to play the whole thing through 4 or 5 times before I could truly finish it! Zaxxon was another of my earlier favorites.

Kids nowadays do not know the suffering we endured in our youth. 😜

Nothing wrong with my C64 now. I had some problems with the SID chip, CIA chip and finally with a RAM chip or two. Fixed it couple of years ago and now its fine.

Next I wil tackle my Amiga 600. Lots of upgrades planned.
 
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