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Apple is capable of offering full backward compatibility and they should. There are a lot of fine apps on iOS and applications on MacOS that don't run with the new's iterations of the OS and nolonger have developer support. This is a flaw in Apple's corporate culture. They would sell more hardware if they offered full backward compatibility. A lot of older hardware is kept around and people don't do upgrades to the new hardware and new OS because apps they use won't run on the newer systems.

Actually, they sell a lot more Hardware this way. A couple friends of mine are still using iPhone 5. guess what, they're planning to upgrade because they don't have a choice if they want support.
 
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I have 50 apps that are 32-bit.

It's going to be a blood bath... not sure I wanna go through with the upgrade.

I'm going to miss Memory Matrix, there are some other versions, but not as good as the 32-bit :(
 
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Are any 32 bit apps still being sold in the App store? If so, do they provide a warning about this?
Apple has required 64 bit support for all apps (and patches to apps) since mid-2015. In the case of Dungeon Raid the game was last updated in 2011. I have Jelly Defense which just missed the cut in November 2014.

I've seen a half dozen updates in the last two weeks as some developers scramble to push out patches. A few basically have to rewrite their apps as the original dev frameworks they used are long gone from support.
 
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You're also not going to find 32-bit apps available when searching in the new App Store

Well well well. Does that mean that everyone still staying on iOS 9 & 10 suddenly won't be able to download their apps again if they delete them or restore their phone?

If that's true, this sounds like hell beyond imagination.
 
I've seen a half dozen updates in the last two weeks as some developers scramble to push out patches. A few basically have to rewrite their apps as the original dev frameworks they used are long gone from support.

Judging from my list of 32-bit apps, a bigger issue might be that many of those developers are no longer around - especially after two or three rounds of buyouts.
 
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I suspect that a lot of the reason Apple is doing this is to have an excuse to purge hundreds of thousands of unmaintained legacy apps from the store.

Sadly there are many useful and fun apps in that list that are no longer maintained because the developer has moved on.

Most of my upset about this issue comes from a different perspective: Look at old computer platforms, like the Apple II, C64, IBM PC (pre-windows) and so on. Look at all the groups dedicated to archiving classic software from those platforms, so our computing history isn't lost to time.

iOS may be the first platform that ends up NOT HAVING a way for those in the future to run then-ancient apps to see what they were like. iOS won't have the rich history that we have today for these older platforms.

The same thing is likely going to happen with console games as the industry moves away from physical media. It's sad that today's kids won't have easy access to the software from their youth when they're older.
 
Sounds more like an issue developers need to get sorted out ASAP.

Many of those developers have gone out of business long ago. Even if these developers were still in business, iOS has changed so much that many apps can't be simply fixed, but must be nearly completely rewritten to be 64-bit compatible. Some apps still in the App store do not comply with current App store review and approval guidelines, so Apple won't let the updates go in the store even if fixed for 64-bits.

It's also not worth it for many apps that produce zero current income.

So you could "sort it out" by learning how to code and developing the app from scratch yourself. Why not? Oh, it's not worth it to you? So why should anyone else "sort it out"?
 
Let the complaints roll in.... People are going to start bitching about how Apple should still be supporting 32bit Applications... Just FYI, Apple has given developers plenty of notice about this change and the need for App updates....
I think the developers are the cause of the problem. They have been given 2 years to do the transition to 64 bit. Yeah, I have quite a few 32 bit apps, but after the update they will reside on my older 32 bit iPad.
 
No this is apple turning off apps. They don't need to do this, let users make their own minds up - it's our devices, our choice.

No one is being forced to upgrade to iOS 11. You can stay on iOS 10 if you want to keep your 32-bit apps.
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Hey Devs: no update, no$$$

If an app is still 32-bit only, it's more than 2 years old. That developer got their money long ago and has moved on.
 
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I think the developers are the cause of the problem.

No. For many app, users are the cause of this problem. Enough users didn't pay enough money for lots of these developers to stay in business. Many apps don't even bring in enough revenue to cover Apple's $99/annum developer enrollment fee for just keeping old apps in the App store. I know lots of developers who stopped paying for just this reason. No more downloads of their apps.
 
Sounds more like an issue developers need to get sorted out ASAP.

More like an issue they should have sorted out over the last two years. Apple may not have advertised it to the public but it was made clear to developers that this Day was coming. Or it should have been the moment Apple started requiring apps to be 64 bit
 
No. For many app, users are the cause of this problem. Enough users didn't pay enough money for lots of these developers to stay in business. Many apps don't even bring in enough revenue to cover Apple's $99/annum developer enrollment fee for just keeping old apps in the App store.

Very true. This is why many are going to a subscription model. Like it or not, getting a single payment from a user and then having to support them with free updates for years isn't the most sustainable business model.

With subscriptions, a developer has an ongoing stream of revenue. This pays their bills far better and gives them a reason to keep working on the app and making it better for the users (in order to attract and keep even more subscriptions and more revenue).
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More like an issue they should have sorted out over the last two years. Apple may not have advertised it to the public but it was made clear to developers that this Day was coming. Or it should have been the moment Apple started requiring apps to be 64 bit

Apple stared requiring all apps submitted to the App Store contain a 64-bit version back in early 2015. That's a long enough notice. Any app being cut off with iOS 11 hasn't been updated in more than 2 years. Sorry but it's clear those developers abandoned it a long time ago, back before iOS 8 even came along.
 
No one is being forced to upgrade to iOS 11. You can stay on iOS 10 if you want to keep your 32-bit apps.
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If an app is still 32-bit only, it's more than 2 years old. That developer got their money long ago and has moved on.
Yeah...but future apps.
 
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