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arn

macrumors god
Original poster
Staff member
Apr 9, 2001
15,712
4,556
Graeme Devine of idsoftware.com updated his plan yesterday with reports of Doom (presumably 3):

Hey.

We will be releasing the Macintosh Quake 3 client hand in hand with the Win32 / Linux clients. We'll also require Mac OS X 10.1 or later for this release.

DOOM is up and running under 10.2, which as an OS is really quite cool (speed is much better than 10.1, although resizing a browser window is still painful).
 

EddieB

macrumors newbie
Jul 29, 2002
8
0
Quake 3 already out?

Quake 3 arena is already out isn't it?
Is Quake 3 different then arena?
Or do they mean Quake 4?
 
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arn

macrumors god
Original poster
Staff member
Apr 9, 2001
15,712
4,556
Re: Quake 3 already out?

Originally posted by EddieB
Quake 3 arena is already out isn't it?
Is Quake 3 different then arena?
Or do they mean Quake 4?

newest version of 3, I think.

arn
 
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Geert

macrumors 6502a
May 28, 2001
513
0
.be
It's great to see a couple of good wintel games been ported to x, good for the switch ain't it :D
 
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job

macrumors 68040
Jan 25, 2002
3,794
3
in transit
Re: Quake 3 and Doom 3 OS X

Originally posted by arn
DOOM is up and running under 10.2
[/i]

Well that's good news.

I wonder what the min. system specs will be. Probably through the roof. :)
 
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ShaolinMiddleFinger

macrumors 6502a
Oct 12, 2001
745
0
I wonder if my iBook's gonna be good enough for it....if it is...I'm so there! Anyone know how much Quake will be?
 
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mymemory

macrumors 68020
May 9, 2001
2,495
0
Miami
Drop by drop the OSX softwares are comming out. Not fast enought yet. 80% of my software still OS 9 only.
 
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gregorypierce

macrumors regular
Jan 28, 2002
162
0
Well considering that the GPU is doing most of the work in most modern pixel/vertex shaded games, most of the current PowerMacs should do just fine if they have a competent graphics card. Will be interesting to see the benchmarks across both systems though.
 
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Bradcoe

macrumors regular
Apr 25, 2002
134
0
Northeast U.S.
Sys. Req.

Quake 3 Arena runs pretty damn well on my iBook 500Mhz for such a new game. Thats all thanks to id's awesome code writing master John Carmack. However, Doom 3 will not run on anything less than a GeForce 3 or equal. This may seem high, but take one look at some recent screen shots and you'll think you were watching a Pixar movie. It's like nothing we've seen before. The leap DOOM 3 will make in video game visual realism is going to be a jump from todays games like OS X was from 9.
I heard somewhere that todays games (quake 3) use in the 10's of thousands of polygons per character or something like that. The movie Shrek used about 3 million polygons per character. DOOM 3 will use about 1 million polygons per character. That puts it in perspective, even if the numbers are a few thousand off.
 
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cooter

macrumors newbie
Jul 22, 2002
5
0
in the world of dreams
i read somewhere where Carmack said PC version of Doom 3 would need a Geforce 3 and a 2ghz pentium to run. i dont know if that was he recommended specs or minimum.

also of note, the custom apps they used to make the game were created on OS X.
 
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topicolo

macrumors 68000
Jun 4, 2002
1,672
0
Ottawa, ON
Nevertheless, it's going to eat up GPU cycles like Oprah Winfrey on a beef binge. I heard that it'll use up to 80megs worth of textures too, so that 64meg video card just won't cut it (u need a geforce 4)
 
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