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Re: Re: Resizing

1st of all: GrokGod and Rower_CPU please just shut up. You will obviously bicker on FOREVER, so i dont want to hear any more of this arguing crap. Now back to the TOPIC:

Originally posted by alex_ant

Very CPU intensive on a 386 maybe... if you look at BeOS or Windows 98, both of those are able to resize windows as smoothly as silk on a decent 2D video card (like a Matrox for example). Quartz has to be either 1) not at all optimized or 2) doing much more rendering work than is apparent.

Alex [/B]

There's a variety of things to concider. I'm assuming Windows 98/Me/XP all use hardware acceleration since they get 2D Antialiasing so fast, and the GUI is so resonsive. But now consider how simple the WinXP GUI is, it's a few gradients and graphics connected to some text which is rendered using the GUI's 2D Acceleration unit. In OSX the resizing is very CPU intense for a few reasons: 1) The actual drawing is done in CPU, 2) Whatever CPU is left need to be devoted to alphabatizing (try turning it off, runs a bit faster), scalling the icons, and moving them to fit in the frame. So yes I still back my claim that it's intense on the CPU. Now look back to WinXP, they use single-buffering (which looks like junk) and from my personal guess it appears that it updates the contents only when it has cycles, unlike OSX which updates it constantly. I don't know how clear that reads so i'll put it this way: when you scale a window in 98/XP it has an awful trail of garbled color behind it, which is most noticable on slow machines. I'd have to GUESS that this is because the scale is done in the GPU, but the contents needs to be done in the CPU.

Now fast forward to MacOS X 10.2. There seems to still be an issue with QE and what will happen to my Rage 128 or whatever. Well to me it seems obvious that only a 256-bit GPU (which all include a variety of advanced features) will be required to map Quartz onto OpenGL, thus hardware accelerating them. If this is true, Apple could do two things: 1) run as much Quartz as possible in the CPU, but leaving the majority of it to to CPU (thus eliminating the need for a lot of VRAM in Rage GPU systems) or 2) simply leave Quartz in it's existing CPU form, which is actually very polished in my opinion.

Ok now we all know without some insane G4 the windows still resize poort as shnapps but then look at examples of resizing in OS9. Some apps like Final Cut used it, they look about as bad as the Windows resize on a slow computer, other apps simply have a poor resize respnsiveness. In truth if apple can pull off really fast Quartz on a GPU they will be gods in the graphics world. Never before has anyone made such an advanced API run on the GPU. Notice how excited apple seems about "opening new opertunities for applicaiton developers" and stuff? This is because many developers have been running around Quartz, opting for an inferior implimentation on OpenGL (which some OSX games use instead of Quartz). But now we should see games and programs using the most complex Quartz effects, at insane speeds, and at insane quality.

As for the VRAM debates, well no Radeon or GeForce2 has ever shipped with under 16MB, so i dont think that's a problem. As for weather that's the limiter or not, i doubt it. I'm pretty sure even if your Rage 128 Pro had 32MB of DDR ram it still wouldn't run Quartz Extreme. But like i said earlier, it's still possible Apple could offer SOME support for hardware Quartz on older 128-bit GPUs, and those with 8MB of ram. Time will tell...
 
Re: Re: Re: Resizing

Originally posted by MasterX (OSiX)
1st of all: GrokGod and Rower_CPU please just shut up. You will obviously bicker on FOREVER, so i dont want to hear any more of this arguing crap.
...

If you don't want to see it, don't read it.

I don't try to tell you what to do on these forums and I would appreciate it if you would do likewise.

We are on topic...just not your topic.
 
Re: Re: Re: Resizing

Originally posted by MasterX (OSiX)
1st of all: GrokGod and Rower_CPU please just shut up. You will obviously bicker on FOREVER, so i dont want to hear any more of this arguing crap. Now back to the TOPIC:



There's a variety of things to concider. I'm assuming Windows 98/Me/XP all use hardware acceleration since they get 2D Antialiasing so fast, and the GUI is so resonsive. But now consider how simple the WinXP GUI is, it's a few gradients and graphics connected to some text which is rendered using the GUI's 2D Acceleration unit. In OSX the resizing is very CPU intense for a few reasons: 1) The actual drawing is done in CPU, 2) Whatever CPU is left need to be devoted to alphabatizing (try turning it off, runs a bit faster), scalling the icons, and moving them to fit in the frame. So yes I still back my claim that it's intense on the CPU. Now look back to WinXP, they use single-buffering (which looks like junk) and from my personal guess it appears that it updates the contents only when it has cycles, unlike OSX which updates it constantly. I don't know how clear that reads so i'll put it this way: when you scale a window in 98/XP it has an awful trail of garbled color behind it, which is most noticable on slow machines. I'd have to GUESS that this is because the scale is done in the GPU, but the contents needs to be done in the CPU.

Now fast forward to MacOS X 10.2. There seems to still be an issue with QE and what will happen to my Rage 128 or whatever. Well to me it seems obvious that only a 256-bit GPU (which all include a variety of advanced features) will be required to map Quartz onto OpenGL, thus hardware accelerating them. If this is true, Apple could do two things: 1) run as much Quartz as possible in the CPU, but leaving the majority of it to to CPU (thus eliminating the need for a lot of VRAM in Rage GPU systems) or 2) simply leave Quartz in it's existing CPU form, which is actually very polished in my opinion.

Ok now we all know without some insane G4 the windows still resize poort as shnapps but then look at examples of resizing in OS9. Some apps like Final Cut used it, they look about as bad as the Windows resize on a slow computer, other apps simply have a poor resize respnsiveness. In truth if apple can pull off really fast Quartz on a GPU they will be gods in the graphics world. Never before has anyone made such an advanced API run on the GPU. Notice how excited apple seems about "opening new opertunities for applicaiton developers" and stuff? This is because many developers have been running around Quartz, opting for an inferior implimentation on OpenGL (which some OSX games use instead of Quartz). But now we should see games and programs using the most complex Quartz effects, at insane speeds, and at insane quality.

As for the VRAM debates, well no Radeon or GeForce2 has ever shipped with under 16MB, so i dont think that's a problem. As for weather that's the limiter or not, i doubt it. I'm pretty sure even if your Rage 128 Pro had 32MB of DDR ram it still wouldn't run Quartz Extreme. But like i said earlier, it's still possible Apple could offer SOME support for hardware Quartz on older 128-bit GPUs, and those with 8MB of ram. Time will tell...

What's that about long posts?

My points were as brief as possible, and I apologized for full quoting one of his "essays". You are the one who took us off topic by calling attention to the dispute.

Back to the topic, and for the FIFTH and final time, until Jaguar ships all of this discussion is moot. Until we see "real-world" performance on various hardware, this is all opinion.
 
Re: Re: Re: Re: Resizing

Originally posted by Rower_CPU


What's that about long posts?

My points were as brief as possible, and I apologized for full quoting one of his "essays". You are the one who took us off topic by calling attention to the dispute.

Back to the topic, and for the FIFTH and final time, until Jaguar ships all of this discussion is moot. Until we see "real-world" performance on various hardware, this is all opinion.

Well we've seen the sweedish 10.2 video of OSX's new zoom feature in action. 🙂
 
Oh yeah and by breif, i meant while flaming (if you consider it flaming). Make your points as long as you damn well please. I'm not going to limit your freedom of speech.
 
MasterX

Do what I do when i read something that begins in a really idiotic manner like your post did!
I ignore the entire long idiotic babbling diatribe!

This gives you the right to write whatever nonsense that you enjoy pretending to understand and spares me the pain of reading it.

Rower and I were enjoying ourselves till you came about.
Lest I certainly was!

Its called freedom of choice, so BUGGER OFF!

Just so I wont be accused of being off topic.
I did check out an iBook with 16 meg radeon,.
I found it speedy and nice.
I think that this is the MIN to take advantage of QE.
I think that if it works with the current osx build then its all good after that!
hopefully!
 
Re: MasterX

Originally posted by Grokgod
Do what I do when i read something that begins in a really idiotic manner like your post did!
I ignore the entire long idiotic babbling diatribe!

This gives you the right to write whatever nonsense that you enjoy pretending to understand and spares me the pain of reading it.

Rower and I were enjoying ourselves till you came about.
Lest I certainly was!

Its called freedom of choice, so BUGGER OFF!

Just so I wont be accused of being off topic.
I did check out an iBook with 16 meg radeon,.
I found it speedy and nice.
I think that this is the MIN to take advantage of QE.
I think that if it works with the current osx build then its all good after that!
hopefully!

I, too, was enjoying the debate. There's nothing like a little verbal sparring for entertainment. We hadn't fallen into personal attacks like so many debates do.

I agree that a GeForce of Radeon will handle QE nicely, and the 32 MB minimum is probably just a conservative number so that customers won't complain about sluggish performance on the supported hardware.

What were the specs on the system in the MacNytt video? The subsequent video, that's still mirrored on my server here is running on a current PowerMac with hardware that meets the minimum specs.

What I want to see is video of it on an UNsupported machine to compare the performance and behavior.
 
My personal experience is on a G3 (Blue and White) and a rev A TiBook.

Overall performance is definitely faster than 10.1.4.

I have yet to see Jaguar on anything supported yet, so I can't verify what's going on with QE yet...🙁
 
Anyone notice how BAD 10.1.3/10.1.4 are? I mean i can't get the damn DVD player to open, and freakin OSX crashes more than it did in 10.1.2 (although 10.1.4 spruced it up a bunch). I pray it'll all be resolved for JaguAr.
 
The main problems I've had with 10.1.4 stem from my experiments with moving system applications and them then failing to work (Mail, Print Center).

They have been stable for me…just slow on my work machine (G3).
 
Re: PowerBook Graphics

Originally posted by billiam0878
Hi Everybody,

I've got a Rev A TiBook (500MHz) w/ 8MB ATI, do you know if I could upgrade it to one of the new 32MB's? Thanks

Bill🙂

Bill:

You CAN run ANY PCI VIDEO CARD you want on ANY POWERBOOK WITH A PC CARD SLOT!!!!!

The MAGMA division ( http://www.magma.com/index2.html ) of Mobility electronics ( http://www.mobilityelectronics.com/ ) sells towers with like 5 PCI slots in 'em, 2 IDE channels (for up to 4 IDE devices) and three 5 1/4" and two or three 3 1/2" bays for less than $300 at MacMall, or you can buy 'em online at the above addresses.

These towers have NO CPU in 'em, just IDE cables and extra PCI slots and connect to your laptop through the PC Card slot. They call it a "PCMCIA to PCI Bridge" or something like that.

My point is that if your G4 is fast enough (and it is), why let it go to waste? Get a Mobility tower and put whatever PCI based video card you want in it to run OSX. True, the OS won't run that well when you're mobile, but at home it'll rock. There's still use in that 'ol TiBook left!

Besides, if you get a new PowerBook, you can still use the tower, along with whatever internals you've put in it. Keep in mind that you can run desktop-sized hard drives and CD-Rs, as well as any other IDE devices in that tower. Best of all, those devices are cheaper if you buy them as an internal component for a desktop, anyway.

Check 'em out, they're cool.
 
Re: Re: PowerBook Graphics

Originally posted by Abomination


Bill:

You CAN run ANY PCI VIDEO CARD you want on ANY POWERBOOK WITH A PC CARD SLOT!!!!!

The MAGMA division ( http://www.magma.com/index2.html ) of Mobility electronics ( http://www.mobilityelectronics.com/ ) sells towers with like 5 PCI slots in 'em, 2 IDE channels (for up to 4 IDE devices) and three 5 1/4" and two or three 3 1/2" bays for less than $300 at MacMall, or you can buy 'em online at the above addresses.

These towers have NO CPU in 'em, just IDE cables and extra PCI slots and connect to your laptop through the PC Card slot. They call it a "PCMCIA to PCI Bridge" or something like that.

My point is that if your G4 is fast enough (and it is), why let it go to waste? Get a Mobility tower and put whatever PCI based video card you want in it to run OSX. True, the OS won't run that well when you're mobile, but at home it'll rock. There's still use in that 'ol TiBook left!

Besides, if you get a new PowerBook, you can still use the tower, along with whatever internals you've put in it. Keep in mind that you can run desktop-sized hard drives and CD-Rs, as well as any other IDE devices in that tower. Best of all, those devices are cheaper if you buy them as an internal component for a desktop, anyway.

Check 'em out, they're cool.

PCI graphics cards do not and cannot run QuartzGL.
 
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