At one point, you are going to cross the phone category, and enter the small tablet category. To be honest, a 3.5" display is perfect. Anything larger looks too big imo.
IMO, the stamp-sized iPhone display is too small. Once you've used a phone with a Samsung display of the Samsung AMOLED familiy, you won't go back to the tiny iPhone.
A summer launch would be awesome but I bet it launches in the fall again.
...it's hard to dismiss the talk of a larger 4" iPhone screen completely.
The apps wouldn't have to be redesigned, they just go to 1440x960 and the same thing as 480x320>960x640 happens. You just update with higher resolution graphics and bam!No it's not.
A lot of comments have pointed out that they could increase the screen size and keep the current resolution and it'd still be high. And what exactly would be the point of that? A bigger phone but with no extra screen real-estate, just bigger, uglier interface elements? Seems unlikely.
The alternative would be to increase the resolution, which would require all apps to be redeveloped (as pixel doubling wouldn't work). Seems even unlikelier.
The apps wouldn't have to be redesigned, they just go to 1440x960 and the same thing as 480x320>960x640 happens. You just update with higher resolution graphics and bam!
Summer 2012 though? I don't know.
I'm a developer, so the jokes on you.It's funny when people who aren't developers try to talk like developers.
My conclusion is that new iphone will use a single GPU with a 4.0'' display. And maybe a quadcore CPU
For a 4.0'' display and similar DPI the best resolution is 720x1080 with 324.5 DPI
To support a larger display, the case must be larger to support a bigger battery
I'm a developer, so the jokes on you.
Let me elaborate for you though, the same way Apple bumped us up from 480x320 to 960x640, can be done from 960x640 to 1440x960, because the latter is still an increment of the original resolution. The only change aside from higher resolution artwork, is that the 1440x960 iPhone would have a scaling factor of 3.
You need to try this: http://www.youtube.com/watch?v=DayQeLkc710 or maybe it was because you were holding a Smasung instead of a Samsung.I'd like to point out somthing obvious that goes back to Steve Job's obessivness with size etc. I was at the AT&T store resolving an issue and had to call another division using the rep's Smasung. (Forgot the model) The first thing that caught my eye was WOW what a nice big screen. After holding the device over ! HOUR I WAS READY TO THROW IT AGAINST THE WALL ! It was bulky awkward and just did not fit into my hand the way the I-phone does.
One thing about APPLE, THEY KNOW WHAT WORKS ! NOT WHAT PEOPLE WANT !
I'm a developer, so the jokes on you.
Let me elaborate for you though, the same way Apple bumped us up from 480x320 to 960x640, can be done from 960x640 to 1440x960, because the latter is still an increment of the original resolution. The only change aside from higher resolution artwork, is that the 1440x960 iPhone would have a scaling factor of 3.
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I think before people get too upset over a 4.6" screen, it's important to understand that it's a rumor from a source with no track record and MR even recognizes it as such. Take it with a grain of salt. Or, accordingly, this many
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I still think the next iPhone goes to 4"-4.3" at the most.
What are you talking about: "non-integer pixel multiplication"? I don't even know what you're trying to say.Wow. Just ... wow.
Perhaps drawing upon your vast development experience, you can explain the processing and performance differences between pixel doubling and non-integer pixel multiplication.
Here's a quick drawing to get you started:
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In short: it will never happen.
I'm a developer, so the jokes on you.
Let me elaborate for you though, the same way Apple bumped us up from 480x320 to 960x640, can be done from 960x640 to 1440x960, because the latter is still an increment of the original resolution. The only change aside from higher resolution artwork, is that the 1440x960 iPhone would have a scaling factor of 3.
Wow, I got in before the representatives from the "Men who wear Size 0 Skinny Jeans" party got here and began complaining a 4 inch screen won't fit into their pocket.
I'm not talking about pixel doubling.Like I said, pixel doubling wouldn't work - each pixel on each axis would now have to be represented by one and a half pixels, adding load, reducing quality and gaining nothing.
Furthermore, it wouldn't simply be a case of adding high resolution artwork either, or rather if it did there would be no point in having the larger screen. The point in the larger screen at a higher resolution would be fitting more on it, ie more content and/or interface elements - ie redesigning your app.