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I like the iphone size as it is,

Also if it gets a bigger screen how will app's work will developers have to make new versions of them will backward compatibility be there?
 
At one point, you are going to cross the phone category, and enter the small tablet category. To be honest, a 3.5" display is perfect. Anything larger looks too big imo.

IMO, the stamp-sized iPhone display is too small. Once you've used a phone with a Samsung display of the Samsung AMOLED familiy, you won't go back to the tiny iPhone.
 
IMO, the stamp-sized iPhone display is too small. Once you've used a phone with a Samsung display of the Samsung AMOLED familiy, you won't go back to the tiny iPhone.

I use an iPad and go back to the perfectly reasonable size (for a phone) screen.
 
iPhone X will have a larger screen rumour. Happens for every iPhone. And always wrong. Nothing to see here folks. Just another rumour that will definitely be:

mythbusters-shirt.jpg
 
A summer launch would be awesome but I bet it launches in the fall again.

Although I prefer the summer launch as well. I think the best time is to launch in the fall for Apple. Perfect gift to others to yourself.
 
Wirelessly posted

Please no, not this disucussion again!!

I've had every generation iPhone since the first, and if they change the actual size of the phone, then I have had my last one! I don't mind if they up the screen size itself, but there is no way I am going to carry a decent size brick Around, that I can hardly handle with one hand!

C'mon get real... Have you ever had one of these 4.6 inch HTC mini tablets in your hand!? Horrendous!
 
...it's hard to dismiss the talk of a larger 4" iPhone screen completely.

No it's not.

A lot of comments have pointed out that they could increase the screen size and keep the current resolution and it'd still be high. And what exactly would be the point of that? A bigger phone but with no extra screen real-estate, just bigger, uglier interface elements? Seems unlikely.

The alternative would be to increase the resolution, which would require all apps to be redeveloped (as pixel doubling wouldn't work). Seems even unlikelier.
 
No it's not.

A lot of comments have pointed out that they could increase the screen size and keep the current resolution and it'd still be high. And what exactly would be the point of that? A bigger phone but with no extra screen real-estate, just bigger, uglier interface elements? Seems unlikely.

The alternative would be to increase the resolution, which would require all apps to be redeveloped (as pixel doubling wouldn't work). Seems even unlikelier.
The apps wouldn't have to be redesigned, they just go to 1440x960 and the same thing as 480x320>960x640 happens. You just update with higher resolution graphics and bam!

>>>>>

Mmm, I'd love a 4.6 inch iPod touch, too... with state of the art hardware :D
 
4.6" is a ridiculous size for a mobile phone

4" I guess would be OK if they narrowed the bezel, but I'm quite happy with the 3.5" on the current one. It should be able to easily fit in your jeans pocket
 
assume for easy calculation 1 byte per pixel

the "power" of A5X is 1560x2048 = 3194880 bytes per frame

if Apple use the same SOC and use same DPI

4,0'' => 777600 bytes per frame. 25% of "power" of A5X GPU
4,6'' => 1028376 bytes per frame. 33% of "power" of A5X GPU

My conclusion is that new iphone will use a single GPU with a 4.0'' display. And maybe a quadcore CPU


For a 4.0'' display and similar DPI the best resolution is 720x1080 with 324.5 DPI

To support a larger display, the case must be larger to support a bigger battery
 
Summer 2012 though? I don't know.

Well if it is Summer 2012, we should start to see component leaks beginning around April.... ;):D


Given the modest internal changes to iPad 3 (excluding the beautiful new screen) I personally I think Q4 2012 before we see the iPhone 5.
 
It's funny when people who aren't developers try to talk like developers.
I'm a developer, so the jokes on you.

Let me elaborate for you though, the same way Apple bumped us up from 480x320 to 960x640, can be done from 960x640 to 1440x960, because the latter is still an increment of the original resolution. The only change aside from higher resolution artwork, is that the 1440x960 iPhone would have a scaling factor of 3.
 
My conclusion is that new iphone will use a single GPU with a 4.0'' display. And maybe a quadcore CPU


For a 4.0'' display and similar DPI the best resolution is 720x1080 with 324.5 DPI

To support a larger display, the case must be larger to support a bigger battery


Yes but Apple will apply the logic that if it has a bigger screen you will be holding it further back from your face and hence the DPI doesn't need to be as high as the 4/4s ;)

4" is more likely though.

In regards to Quad Core, I'd say unlikely given iPad 3, I suspect we'll see the new dual core A15 and a dual core gpu. It is not pushing the same pixels as the iPad 3 so there is no need for a more battery guzzling GPU, meaning smaller battery and smaller shell. Likelihood is that a dual core gpu will be more powerful than previous SGX543 variety anyway.

as for Big Casing?, nope that's not Apple's style - otherwise the MacBookAir would be replaced with a breeze-block.

----------

I'm a developer, so the jokes on you.

Let me elaborate for you though, the same way Apple bumped us up from 480x320 to 960x640, can be done from 960x640 to 1440x960, because the latter is still an increment of the original resolution. The only change aside from higher resolution artwork, is that the 1440x960 iPhone would have a scaling factor of 3.

Agreed 1440x960 seems the most logical size for the screen if they indeed increase pixels.
 
Screen Size Vs DEVICE size

I'd like to point out somthing obvious that goes back to Steve Job's obessivness with size etc. I was at the AT&T store resolving an issue and had to call another division using the rep's Smasung. (Forgot the model) The first thing that caught my eye was WOW what a nice big screen. After holding the device over ! HOUR I WAS READY TO THROW IT AGAINST THE WALL ! It was bulky awkward and just did not fit into my hand the way the I-phone does.
One thing about APPLE, THEY KNOW WHAT WORKS ! NOT WHAT PEOPLE WANT !
 
From what I have been reading the phone itself will remain the same physical size as it is now but the screen will wrap around the edges and you simply roll it to view the whole image.

----------

I'd like to point out somthing obvious that goes back to Steve Job's obessivness with size etc. I was at the AT&T store resolving an issue and had to call another division using the rep's Smasung. (Forgot the model) The first thing that caught my eye was WOW what a nice big screen. After holding the device over ! HOUR I WAS READY TO THROW IT AGAINST THE WALL ! It was bulky awkward and just did not fit into my hand the way the I-phone does.
One thing about APPLE, THEY KNOW WHAT WORKS ! NOT WHAT PEOPLE WANT !
You need to try this: http://www.youtube.com/watch?v=DayQeLkc710 or maybe it was because you were holding a Smasung instead of a Samsung. :D
 
I'm a developer, so the jokes on you.

Let me elaborate for you though, the same way Apple bumped us up from 480x320 to 960x640, can be done from 960x640 to 1440x960, because the latter is still an increment of the original resolution. The only change aside from higher resolution artwork, is that the 1440x960 iPhone would have a scaling factor of 3.

Wow. Just ... wow.

Perhaps drawing upon your vast development experience, you can explain the processing and performance differences between pixel doubling and non-integer pixel multiplication.

Here's a quick drawing to get you started:
Code:
*

**
**

***
***
***

In short: it will never happen.
 
I think before people get too upset over a 4.6" screen, it's important to understand that it's a rumor from a source with no track record and MR even recognizes it as such. Take it with a grain of salt. Or, accordingly, this many

salt_pile.jpg


I still think the next iPhone goes to 4"-4.3" at the most.


There must be 500-600 grains in there or sumptin
 
Wow. Just ... wow.

Perhaps drawing upon your vast development experience, you can explain the processing and performance differences between pixel doubling and non-integer pixel multiplication.

Here's a quick drawing to get you started:
Code:
*

**
**

***
***
***

In short: it will never happen.
What are you talking about: "non-integer pixel multiplication"? I don't even know what you're trying to say.

If you're suggesting that they aren't able to go to 1440x960, then you're wrong. As I said, it's the exact same process as going from 480x320 to 960x640. If you're suggesting that the hardware isn't capable of powering double the pixels, then you're wrong again, as even one entry level PowerVR 600 series GPU will be able to power 1440x960 whilst giving more performance than an SGX543MP2 at 960x640, all while using less power.
 
I'm a developer, so the jokes on you.

Let me elaborate for you though, the same way Apple bumped us up from 480x320 to 960x640, can be done from 960x640 to 1440x960, because the latter is still an increment of the original resolution. The only change aside from higher resolution artwork, is that the 1440x960 iPhone would have a scaling factor of 3.

Like I said, pixel doubling wouldn't work - each pixel on each axis would now have to be represented by one and a half pixels, adding load, reducing quality and gaining nothing.

Furthermore, it wouldn't simply be a case of adding high resolution artwork either, or rather if it did there would be no point in having the larger screen. The point in the larger screen at a higher resolution would be fitting more on it, ie more content and/or interface elements - ie redesigning your app.
 
Like I said, pixel doubling wouldn't work - each pixel on each axis would now have to be represented by one and a half pixels, adding load, reducing quality and gaining nothing.

Furthermore, it wouldn't simply be a case of adding high resolution artwork either, or rather if it did there would be no point in having the larger screen. The point in the larger screen at a higher resolution would be fitting more on it, ie more content and/or interface elements - ie redesigning your app.
I'm not talking about pixel doubling.

The internal resolution of the 4 and 4S is 480x320, just like the iPhone 3GS, the only difference is the scaling factor for the 4 and 4S is 2, not 1 like the 3GS. By going to 1440x960, and making the scaling factor 3, everything works just fine.

Say you've got a button that's 30x30 points, on iPhone 3GS that's 30x30 pixels, on iPhone 4 that's 60x60 pixels, and on iPhone 5 (1440x960), that's 90x90 pixels, or three times the original resolution.

I'm talking about the EXACT same process from 480x320 to 960x640 happening to 960x640 to 1440x960. Apps aren't coded for 960x640, they're coded for 480x320 points, which is the base resolution.
 
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