This screenshot looks like a PS3 game.
It was a PS3 game.
This screenshot looks like a PS3 game.
It is a PS3 game. Textures have been upgraded, but it’s very much the original code and resources for the most part.This screenshot looks like a PS3 game.
Nice. I wonder if it makes sense to connect the iPhone to a TV and play using a game controller?Amazing game, might give a replay for the third time on my PS5.
Not sure how fun it will be on an iphone tho. I'd say it needs a bigger screen for the full experience.
Would have been nice to see it on the Apple TV.
It might be an old game, but this is a new release - the article states it's comming to PS5, Xbox Series X|S, Nintendo Switch 2 as well (i.e. all the current gen systems). I think the point is more about companies trying to wring as much money out of old games as possible (rather than letting people play existing copies through back-compat)These old "recycled" games illustrate Apple's sad state. They tout their hardware as being great, which it is, but it's so poorly backed up by software that there's barely any "new" games leveraging it.
I want to be a cowboy.
I’d say it’s fundamentally the same as the PC version release in 2024 (it never came out on PC before then ).It might be an old game, but this is a new release - the article states it's comming to PS5, Xbox Series X|S, Nintendo Switch 2 as well (i.e. all the current gen systems). I think the point is more about companies trying to wring as much money out of old games as possible (rather than letting people play existing copies through back-compat)
Really wish a big enough company could make a truly native, Apple-first game engine designed for Apple's hardware. Make it natively use Metal, and not just repackaged DirectX, OpenGL, Vulkan or whatever other language wrapper. Show what Apple hardware can really do.These old "recycled" games illustrate Apple's sad state. They tout their hardware as being great, which it is, but it's so poorly backed up by software that there's barely any "new" games leveraging it.
What about MacOS
Rockstar Games has announced that acclaimed open-world game Read Dead Redemption and its Undead Nightmare expansion pack are coming to iOS and Android early next month.
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The December 2 release on mobile is part of a larger rollout for the epic Western on PS5, Xbox Series X|S, Nintendo Switch 2, and Netflix.
Red Dead Redemption launched in 2010 for the PlayStation 3 and Xbox 360. It follows John Marston, a former outlaw forced by federal agents to track down the remaining members of his old gang. Its successor, Red Dead Redemption 2 – released in 2018 for the PlayStation 4 and Xbox One – acts as a narrative prequel.
From Rockstar's website:
According to Rockstar, the new versions feature the complete single-player experiences of both games with mobile-friendly control options, and they also include bonus content from the Game of the Year Edition. It's not clear yet what the hardware requirements are or how much the games will cost to buy.
Red Dead Redemption earned multiple Game of the Year awards when it was released, and it is widely regarded as one of the best open-world games ever.
Article Link: Red Dead Redemption and Undead Nightmare Coming to iOS on Dec 2
disc? What's that?RDR is coming to Xbox and PS5 on 12/2 too.
I still have my 360 version on disc, great game.
disc? What's that?
13 inch might be Ok, but these games are all about the big sky and wide landscapes. I played through RDR2 on my Mac Pro 5.1 ( with a Vega 56 gpu) on a 27” at 1440p - looked and plated great. A lot of the effect and atmospheric here would be lost on a smaller screen.I think it might be worthwhile for an iPad 11 inch or 13 inch
It’s launching on Netflix and as a separate purchase.From what i read elsewhere, RDR is coming free under Netflix's own game service ( for those who don't know, if you have a Netflix sub, you have access to dozens of free iOS games ). I find the selection of games on it superior to Apple's Arcade who seems to focus now more on games for kids.
I wish they’d port more games from that era to mobile. Motorstorm 3 or Fable 2 would be incredible on mobile. If they can pull off Mirage then Assassin’s Creed Black Flag would run just fine….It is a PS3 game. Textures have been upgraded, but it’s very much is he original code and resources for the most part.
You "can" mirror the screen to Apple TV, i've tried this (with my backbone controller) on other games and there have been slight input lag, although it might work ok for this game.No Mac or Apple TV support is a non-starter. An open world game this complex will be a pain to play on a 6-inch screen.
Yeah, it is awesome. But not available on Mac or Apple TV, so no big screen experience. I assume you can cast to the TV, and I will try that. Hopefully it will work properly.From what i read elsewhere, RDR is coming free under Netflix's own game service ( for those who don't know, if you have a Netflix sub, you have access to dozens of free iOS games ). I find the selection of games on it superior to Apple's Arcade who seems to focus now more on games for kids.
At least you can play it on iPad.No Mac or Apple TV support is a non-starter. An open world game this complex will be a pain to play on a 6-inch screen.
Well, let me you in on a big secret then...This screenshot looks like a PS3 game.
Why waste time doing that, when most major game engines already do that?Really wish a big enough company could make a truly native, Apple-first game engine designed for Apple's hardware. Make it natively use Metal, and not just repackaged DirectX, OpenGL, Vulkan or whatever other language wrapper. Show what Apple hardware can really do.
It was a PS3 game.
Unreal Engine (which is used by many AAA games) exports natively to Apple Silicon and Metal for years. Apple even used it and Fortnite to showcase Metal for macOS in 2015:Really wish a big enough company could make a truly native, Apple-first game engine designed for Apple's hardware. Make it natively use Metal, and not just repackaged DirectX, OpenGL, Vulkan or whatever other language wrapper. Show what Apple hardware can really do.
And then no big enough game developer would ever use it. At least not for the kind of games we’re missing. Besides, Unreal Engine and Unity already use Metal natively, but they are lagging with Metal 3 support though.Really wish a big enough company could make a truly native, Apple-first game engine designed for Apple's hardware. Make it natively use Metal, and not just repackaged DirectX, OpenGL, Vulkan or whatever other language wrapper. Show what Apple hardware can really do.
Back in 2013 I successfully finished GTA San Andreas on my 4’ iPhone 5, something I was unable to do on my computer. Later I did the same with Vice City and GTA III. It was comfortable enough, and the one thing that was most comfortable is that I could literally lie down on my couch and play it on portable device. Even better on iPad, I still have all the games on my Air 2 and they still run great btw, ~60FPS.No Mac or Apple TV support is a non-starter. An open world game this complex will be a pain to play on a 6-inch screen.
Putting some obvious cynicism aside for the moment, you don't find it impressive that a game that huge with all it has in it is currently running on a celluar phone regardless of it being released nearly 20 years ago?"Coming soon to iOS ... Games that ran on 19 year old hardware!"
Pretty much sums up "Apple" and "Gaming".