I've updated the patch for Intel graphics at the site:
https://code.google.com/r/douglas-mac-pixel-clock-patch/
I've also included a patching tutorial which I'll paste below, so that in the future people don't have to wait for me.
Finally, to kanajunkey who is having the issue with the AMD graphics. In the patching file, there is an experimental fix for AMD cards on 10.9.1. You might want to try the same command on 10.9.2 to see if it fixes your problem. It may break things, so be prepared for that (a backup copy of the file is stored AMDSupport.bak), you might need to fix it in single user mode.
Experimental (try at your own risk) AMD fix with two commands:
sudo perl -i.bak -pe '$oldLimit1 = qr"\x75\x0C\x49\x81\x7E\x28\x40\xB3\xD5\x09"s;$newLimit1 = "\x75\x0C\x49\x81\x7E\x28\x00\x84\xD7\x17";$oldLimit2 = qr"\xFF\xFF\x48\x81\x7D\x80\x41\xB3\xD5\x09"s;$newLimit2 = "\xFF\xFF\x48\x81\x7D\x80\x01\x84\xD7\x17";s/$oldLimit1/$newLimit1/g;s/$oldLimit2/$newLimit2/g' /System/Library/Extensions/AMDSupport.kext/Contents/MacOS/AMDSupport
sudo touch /System/Library/Extensions
Finally, the tutorial:
# Instructions for how to reproduce the IOKit patch on a newer version of the
# binary:
#
# First, take the md5 hash of IOKit for storing in this file
# md5 -q /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit
#
# For OS X 10.9.2, the result is
# 9804392bbe8ba4b589175be56889c6c7
#
# copy IOKit local and disassemble it
# cp /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit .
# otool -vt IOKit > IOKit.asm
#
# Open up that file and look for the function _CheckTimingWithRange. You can
# tell because the line begins with the function name and ends in a colon:
# _CheckTimingWithRange:
#
# Find the very first jump instruction in the function. In this case it is
# labelled JNE, which means jump if not equal. The instruction before is
# a comparison, and a literal translation to C would be expressed as:
# if(value1 != value2) goto result;
#
# Now we look at the address it's jumping to. In this case it's 0x17341
#
# Go down to that instruction, and youll see that theres a gap between the
# last jump instruction before it and this block. That block is the cleanup
# section that returns a good response. This function is structured such that
# error cases and success share the same return block, with a success block
# just before the return block.
#
# We want to patch this function so that it always returns a good response,
# which means changing the first instruction to jump to the good block, which is
# the first instruction to follow the very last jump to 0x17341. The address
# of this block is 0x17327
#
# Jump instructions in this code are relative, se we need to calculate the
# offset being used by the current instruction, and also the address that will
# be used by the replacement instruction.
#
# Relative jump instructions are stored as an offset to the following
# instruction. So, in the case of the following code block:
# Address
# 1 JMP to 3
# 2 Do Nothing
# 3 Do Something
#
# The jump instruction would be encoded as 'Jump +1', since 2 is the address of
# the next instruction. This is because the processor automatically adds the
# distance to the next instruction with each instruction run, so it will be
# included into the starting calculation.
#
# For the existing code, we have the following information:
# Instruction: JNE 0x17341
# Address of instruction: 0x16f9e
# Address of next instruction: 0x16fa4
# Relative difference: 0x39d (925)
#
# Given that we want to jump to 0x17327 instead, which is 26 bytes of address
# closer (0x17341 - 0x17327), you might think that we need to work with
# a relative difference of 0x383 (899) but there's a slight catch.
#
# The instruction that is there, JNE, takes two bytes to express, and the new
# instruction, JMP, is a single byte instruction. That means that if we don't
# want to mess with the rest of the program, we have to pad with an instruction
# that does nothing, NOP, for No OPeration.
#
# Since the next instruction is now the NOP, which is now one byte closer, we
# must recalculate the offset using a relative difference of 0x384 or 900.
#
# The final two things you need to know to patch IOKit are the opcodes for the
# three instructions, and the endianness of the architecture.
#
# JNE is '0x0F 0x85', JMP is '0xE9', and NOP is '0x90'.
#
# Intel x86 is little endian, which means the small byte of a multi-byte number
# comes first (the little end comes first). This means that the four byte
# offset 0x0000039D will be in the instruction stream as 0x9D 0x03 0x00 0x00
#
# So, finally, the existing instruction is JNE +925, or JNE +0x39D, which is
# encoded as:
# (0F 85) JNE (9D 39 00 00) +925
# 0F 85 9D 39 00 00
#
# The instructions we want to replace it with are JMP +900, NOP, or JMP +0x384,
# NOP, which is encoded as:
# (E9) JMP (84 03 00 00) +900 (90) NOP
# E9 84 03 00 00 90
#
# Converting this into a perl command like below, you'll notice that the before
# and after bytes are exactly the same as in the 10.9.1 version. We test this
# by patching the local copy of IOKit with thw following command
#
# perl -i.bak -pe '$before = qr"\x0F\x85\x9D\x03\x00\x00"s;s/$before/\xE9\x84\x03\x00\x00\x90/g' IOKit
#
# We'll disassemble the newly patched file to make sure it does what we expect:
# otool -vt IOKit > IOKit_new.asm
#
# We compare the two versions:
# diff -u IOKit.asm IOKit_new.asm
#
# Looking at the output shows that the only difference is replacing the JNE
# with the two instructions, JMP (or JMPQ) and NOP.
#
# The final step is taking the md5 hash of the new version and updating this file:
# md5 -q /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit
# 45d8fc0e1210f0672297a7716478990e