Nope. The concept and idea was started before Steve passed away.
Source?
Nope. The concept and idea was started before Steve passed away.
I think the point was that the ‘insane requirements’ was the apple of old. It wasn’t about ‘over designing’. It was about having high aspirations. Perhaps almost impossible to achieve.
Sometimes more time isn’t the answer. Sometimes, the concept just isn’t right. Perhaps in this case they’ve been flogging a dead horse.
Or perhaps the real game changer needs technology that simply doesn’t exist yet. Eg, AR glasses that look like normal glasses are clearly at least a few years off.
It seems pressure to ship anything became so great they’ve decided to just go with whatever they’ve got. That doesn’t seem very Apple li
NopeI feel like Apple has lost its touch with „state of the art“ design when it comes to tech in recent years and that’s what made them big again in the first place. Will be interesting to see where we are in 5+ years from now. Lately their devices don’t really stand out anymore. „Just another tech“ you know what I mean?
What? No, there was a buzz when the iPhone was announced and a big push to jailbreak it when it was released and to get other software on it. The only people that said that were competitors and people who had no clue.Said the same things about the iPhone in late 2006. “No one wants this thing I just want a phone” I think I even read someone said they overheard similar stuff at a birthday party too in Dec 2006.
The Newton! I personally blame Steve Jobs and Tim Cook for that blunder… the fact that they weren’t at Apple at the time is no excuse! 🫠😜😝🤯🤓🙃HomePod isn't a flop. It's still around now with new hardware and new hardware revisions in the works.
What are the other "plenty of misses" you have in mind?
Exactly. Being design-driven is the essence of Apple. It’s what defines Apple. The company would not exist without it. The first and most obvious example was the Macintosh itself launched in 1984. The next most obvious example of course is the iPhone. Those products came to be because designers asked the question, engineering aside, how can we make something insanely easy and intuitive for people to use. And then they figured out how to make it happen. Releasing an AR headset just like everyone else’s just to get something into the market is antithetical to Apple‘s entire reason for being… and it concerns me greatly. That’s not the company that launched the Macintosh in 1984 and changed the world. That would have been the company that launched another beige box in 1984 that ran a CLI and would have went out of business within a decade. Not saying Apple of today is going anywhere. Of course not. But it’s sad to see them releasing a product for all the wrong reasons.I think the point was that the ‘insane requirements’ was the apple of old. It wasn’t about ‘over designing’. It was about having high aspirations. Perhaps almost impossible to achieve.
You’re definitely right in one thing. They said the exact same things about iphone.
Investors, shareholders, potential corporate partners. You can make millions selling a good product; you can make billions convincing billionaires that you have the hot new thing.So who is this product really for?
The Newton is a fantastic example. The stylus was a compromise driven by engineering limitations. Steve killed it because it wasn’t a joy to use. The design (and remember… design is how it works) sucked. Releasing a big clunky AR headset that probably isn’t much different from other options in the market now… when they know a truly revolutionary version that would be a joy to use is possible (just not this year) is very unlike Apple.The Newton! I personally blame Steve Jobs and Tim Cook for that blunder… the fact that they weren’t at Apple at the time is no excuse! 🫠😜😝🤯🤓🙃
Go back to macrumors 2006 archives. It’s an eye opener sirWhat? No, there was a buzz when the iPhone was announced and a big push to jailbreak it when it was released and to get other software on it. The only people that said that were competitors and people who had no clue.
Headsets are held back by the practicality of a computer on your head, and it takes you out of a moment with others and reality. So many companies have failed trying to produce a headset. It makes people look goofy and the payoff is not great. I think Apple has a wall to climb to convince people they need this in their day-to-day life.
The aesthetics of this product are complicated like the rest of the eye-wear industry, one size fits all makes me doubt this product category. You would have to be able to minimise the technology to fit in standard frames (which probably has its own drawbacks to how effective it will be in that form factor) and I do not think we are there yet.
Apple would have to announce it as a beta product for developers but the time between that and the ideal product that customers would want to buy may be too great.
I'd like to think that Apple bats 1000 all the time but even the best trip up once in a while.We shouldn't judge this until Apple enters the space.
Apple has completely changed the game almost every time they enter a new product category with a perfectly refined device and cohesive user experience.
HomePod is the only Apple product mentioned as an Apple failure product in the last 20 years. It’s always HP. Meanwhile HomePod is back and now leading the way with HP mini
you obviously have no idea what the "metaverse" is.literally no one cares about the metaverse flop
what are they rushing for? LMAO
The Apple TV is also a flop and lets not get into some of their services. Apple Music still getting lapped by Spotify eight years after launch for example.
That’s not what the article said. I believe the bug problem stems from two years of remote working, meaning much less in house testing especially with new devices that can’t leave the building.Imo, this is why Apples' products seem to be more bug ridden.
Politics... Apple management is becoming disconnected from the engineering teams.
Now there's 40 million more reasons to get the stuff to market asap, lol.