This is what is wrong with modern Apple. Products being pushed out before they are ready. Software is the same - iOS shouldn’t be tied to the September iPhone release. iOS and MacOS should be released when they’re ready.
So good, so timely. I wish Tim would watch this. He must think, "oh thats not us." ...I guess?I’ll just leave this here
Ping, iPod Hi Fi both Jobs era; there are more from the 90s though.HomePod isn't a flop. It's still around now with new hardware and new hardware revisions in the works.
What are the other "plenty of misses" you have in mind?
I believe the reason to ship is more related to developing a product that not only competes with what already exists but allows A wide range of developers to begin creating for rOS to push the product forward. They see significant parts of the internet infrastructure shifting to support this technology and if they don’t have a dog in the fight the loose the ability to shape that conversation.I think the point was that the ‘insane requirements’ was the apple of old. It wasn’t about ‘over designing’. It was about having high aspirations. Perhaps almost impossible to achieve.
Sometimes more time isn’t the answer. Sometimes, the concept just isn’t right. Perhaps in this case they’ve been flogging a dead horse.
Or perhaps the real game changer needs technology that simply doesn’t exist yet. Eg, AR glasses that look like normal glasses are clearly at least a few years off.
It seems pressure to ship anything became so great they’ve decided to just go with whatever they’ve got. That doesn’t seem very Apple like.
Or we could wait until we see the final product before lamenting the depths apple has fallen into. It’s less fun but more sensible.Exactly. Being design-driven is the essence of Apple. It’s what defines Apple. The company would not exist without it. The first and most obvious example was the Macintosh itself launched in 1984. The next most obvious example of course is the iPhone. Those products came to be because designers asked the question, engineering aside, how can we make something insanely easy and intuitive for people to use. And then they figured out how to make it happen. Releasing an AR headset just like everyone else’s just to get something into the market is antithetical to Apple‘s entire reason for being… and it concerns me greatly. That’s not the company that launched the Macintosh in 1984 and changed the world. That would have been the company that launched another beige box in 1984 that ran a CLI and would have went out of business within a decade. Not saying Apple of today is going anywhere. Of course not. But it’s sad to see them releasing a product for all the wrong reasons.
I know several people that have had them for a while now. They usually talk about it once, and then I don’t hear about it again from that person. Not sure if they just don’t use it, or think people don’t care? I had one of the Samsung things back in the day, it was cool for a week or two, then never got it out again until we gave it to somebody else who had a SamsungMeta is shipping millions of Quest VR headset each year (consistently the best seller tech on Amazon during holidays).
Apple has to release something into the VR market or the head start gonna get even tougher.
Too early means it fails in the market. If the battery life was a real problem, the market wouldn’t buy it.It took Apple how many years to ship a watch with a proper battery!?
Releasing a product too early is within Apple's new DNA.
We all loved our Palm Pilots.The Newton! I personally blame Steve Jobs and Tim Cook for that blunder… the fact that they weren’t at Apple at the time is no excuse! 🫠😜😝🤯🤓🙃
FaceTime is all about seeing each other while talking. Do you really want to look at someone with that contraption over their eyes, vs seeing them as you would normally?I'm prepared to eat my hat if I'm wrong and plenty of people thought the smartphone in general was a product nobody needed, but I just don't see a clear use case for a product like this -- at least not from Apple and not in the consumer space.
That leaves all sorts of business and professional use cases. Frankly I don't know enough about that so I'm not going to make stuff up, but there does not appear to be great traction for others already in the market.
- Immersive gaming is probably a big one, but Apple has never been a gaming platform for these kinds of games.
- Everyday AR might be neat, but not with ski goggles.
- Immersive FaceTime with long-distance partners, family or friends I can see, but the price will be too steep just for that.
So who is this product really for?
But Steve said they finally nailed TV, it seems they did not.
Another view is that there is only so much development you can do in house especially as leaks begin to spread allowing competitors to steal your innovations and build to counter your Go to market strategy Years before you release. After 7 years it’s time to either cut bait and cancel it or get the a device into developer and consumer hands to allow their usage to guide next steps.It took Apple how many years to ship a watch with a proper battery!?
Releasing a product too early is within Apple's new DNA.
Good book by Ernest Cline but mediocre movie at best.Everyone and their dog has already guessed that that this VR carp Apple, Meta, Google and everyone else is pushing will go 3D TV way very soon and might have limited uses under limited scenarios. A Dystopian reality like Steven Speilberg’s “Ready Player One” looks practical on TV screens and Cinema Halls only.
Of course the OG HomePod was a flop. Apple cut the price on and then stopped selling it without an immediate replacement. Apple just doesn't do that.HomePod isn't a flop. It's still around now with new hardware and new hardware revisions in the works.
What are the other "plenty of misses" you have in mind?
MacRumours forums is a niche audience and people get it wrong. I might be wrong about this. I haven't seen what Apple has done differently yet so I can only make assumptions based on what exists now, the reception these products have received, the concerns that people have about this type of device and my own experience using products from competitors along with my own feelings regarding this type of form factor. We'll have to see how the future unfolds...Go back to macrumors 2006 archives. It’s an eye opener sir
If anything, it’s changed for the better. When Ive was in charge of design, we got the butterfly keyboard, the ports debacle and the trashcan mac pro, all in the name of function follows form.On a side note, I feel that having the design team report to Jeff Williams makes sense when you consider that designers typically don't want to take on leadership / managerial positions. They just want to design products, but they ultimately still have to answer to someone. In this regard, I don't think anything has changed at Apple. The design team continues to work with other teams, including engineering, to come up with pretty much every consumer-facing element found with a product. Meanwhile, Jeff Williams serves as the bridge between the design team and Apple's inner circle.
This article is likely much fear-mongering over nothing for the sake of clickbait and easy views.
Well, Siri still isn’t ready … now they will have two products released in beta.
Apple CEO Tim Cook sided with operations chief Jeff Williams in pushing to launch a first-generation mixed-reality headset device this year, against the wishes of the company's design team, the Financial Times reports.
The timing of the mixed-reality headset's launch has apparently been a cause of considerable contention at Apple. The company's industrial design team cautioned that devices in the category were not yet ready for launch and wanted to delay until a lightweight AR glasses product had matured several years later. On the other hand, Apple's operations team wanted to ship an early version of the product in the form of a VR-focused ski goggle-like headset that allows users to watch 3D videos, perform interactive workouts, or make FaceTime calls with virtual avatars.
Tim Cook, who served as Apple's operations chief prior to becoming CEO, reportedly sided with Jeff Williams, overruling objections from Apple's designers and pressing for an early launch with a more limited product. Speaking to the Financial Times, former Apple engineers who worked on the device described the "huge pressure to ship."
Upon the departure of design chief Jony Ive in 2019, Apple's design team now reports directly to Williams. While design led the direction of Apple's products under Steve Jobs, employees have noticed that operations is increasingly taking control over product development under Cook's leadership. One former engineer said that the best part of working at Apple was devising engineering solutions to meet the "insane requirements" of the design team, but that has apparently changed in recent years.
Apple's headset has reportedly been in active development for seven years, twice as long as the original iPhone prior to its launch. The device is seen as being tied directly to Tim Cook's legacy, as Apple's first new computing platform developed entirely under his leadership.
The company is still expecting to sell only around a million units of the headset during its first year on sale at a ~$3,000 price point. Nevertheless, Apple is purportedly preparing a "marketing blitz" for the product later this year.
Article Link: Report: Apple CEO Tim Cook Ordered Headset Launch Despite Designers Warning It Wasn't Ready