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VR is its own bag of issues that the vast majority of regular people continue to show very little interest in.

AR glasses bring a whole new set of privacy issues and sadly a big chunk of "men" routinely show the world how gross they are and how they can't be trusted to not perv out and record women without their consent or knowledge.

I'm really not sure how to solve the societal acceptance or adoption issues for either technology.
 
It's a great smart TV if you are single and don't want a big TV in your living room or bedroom. ¯\_(ツ)_/¯

Unless planning to stay single, it might be good to get that TV so you can watch a show with a date.

Who knows what might happen! 😉

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Pull out a VR headset in front of her though ... 😬

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I’ll always say Apple should’ve bought the Rights to broadcast the NFL and kept it away from goog and done exclusive Vision Pro content with it…maybe have a lesser starting price for the device just to get ppl in and then had NFL day ticket or whatever it’s called at its own price point, also have some sort of soccer broadcast deal for those whacky Europeans who think soccer is the best, f only if only if only..
If you have ever watched the immersive video done of the NFL on AVP, you would understand how this is a game-changer. IT is an incredible way to experience live performance or sport. It is just VERY expensive to produce and very data-heavy.Still, I don't know why it can not be maintained as another long-term R&D project for Apple . Maybe in 3-4 years they would have some thing more of a size and price point for the mass consumers. For now it is a (fantastic) luxury product.
 
It's a great smart TV if you are single and don't want a big TV in your living room or bedroom. ¯\_(ツ)_/¯
agreed. no TV you could buy would ever compare. I watch everything on mine now. wish I hadn't wasted so much money on my home theater system.
 
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If you have ever watched the immersive video done of the NFL on AVP, you would understand how this is a game-changer. IT is an incredible way to experience live performance or sport. It is just VERY expensive to produce and very data-heavy.Still, I don't know why it can not be maintained as another long-term R&D project for Apple . Maybe in 3-4 years they would have some thing more of a size and price point for the mass consumers. For now it is a (fantastic) luxury product.

The issue is production costs.

Even with the absolute cash FOUNTAIN that the NFL is, just getting 4k broadcasts of even the biggest games continues to be rare.

Any amount of "immersive / VR feeds" is a total and absolute fantasy and pipe dream given the MICRO niche of people even interested in consuming the games that way.
 
The future of technology looks grim. It's going to be a good thing when we become less dependent on computers. Bring it back to early 2000-2007 era consumption where people had a more balanced life. Right before the iPhone.
 
I like how some people still insist on arguing “price” was an issue when Apple’s own actions here clearly indicate it was not the issue. They are deleting the Vision Air.

This means they’ve identified it’s NOT “price.”

Most people simply don’t want a socially isolating set of goggles that have no killer app.
 
I don't understand why a rich company can't work on glasses and VR at the same time... or what one even has to do with the other considering how different they are... I mean the audio only glasses they plan to release a year or 2 from now are basically the same as the AirPods with cameras, nothing visual. though a Vision Product with half the resolution does sound lame

they could certainly work on both at the same time if they wanted. they've decided to abandon the goggles
 
agreed. no TV you could buy would ever compare.
Perhaps, but I can watch movies and stuff on a TV that cost me well under a grand and is down right huge, i.e., 65 inches, and sit with my wife and kids so we all can enjoy our company together.

To say another way, I'd rather spend under a grand for a good tv, and have shared experiences then nearly 4,000 dollars just for a solo activity.
 
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This totally makes sense:

Half the sharpness of the existing Vision Pro is a terrible compromise and sully Apple’s reputation providing above average sharp displays usually not cheapening out on such an important aspect of computing for all their core products (even the Neo using phone chip!)—especially spatial computing that needs it the most.

Even Samsung knows better than to be that cheap with their phone APU VR headset (Galaxy XR).

Like the Mac Pro, just having a prosumer headset makes sense while for glasses they can super compromise for the average person via display-less glasses with the updated version of Siri.

From there, have varying glasses with displays; the one that has displays on both sides and a powerful chip to run VisionOS having a prosumer version and “mainstream” versions like “Air” and baseline edition eventually that has segmentation like their all-in-ones (Mac Mini / Mac Studio) or Macbooks (Macbook Pro / Macbook Air / Macbook).
 
they could certainly work on both at the same time if they wanted. they've decided to abandon the goggles
They’ve abandoned a hypothetical low-end goggles that would essentially be primarily only relevant for a particular audience they don’t typically accommodate and unlikely can: Price-sensitive low-end standalone VR gamers who are willing to have medicore sharpness.

That hasn’t been successful for Sony nor Meta without losing tens of billions of dollars.

So why would Apple’s stakeholders allow Apple to follow that?

The Vision Pro has a M5 chip that has not been succeeded and VisionOS 27. So your assertion is false.
 
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I like how some people still insist on arguing “price” was an issue when Apple’s own actions here clearly indicate it was not the issue. They are deleting the Vision Air.

This means they’ve identified it’s NOT “price.”

Most people simply don’t want a socially isolating set of goggles that have no killer app.
The same people who insist that price was the issue are the ones who insist Vision Pro wasn't actually for consumers (despite the very consumer-centric launch video), but was a "developer release". In reality, Vision Pro was not a developer release (early adopter, yes, developer no) and price didn't kill it. The price was limiting, sure, but there are many people globally who could afford it...IF they saw the value in it. And that's the bottom line. They didn't see the value.

Vision Pro generated no buzz. Once the early adopters had bought them, sales evaporated. Unlike the iPhone, which quickly became an aspirational product, Vision Pro was largely derided by the general public. No one thought it was cool. Plenty of people couldn't afford the iPhone in the early days or didn't want to switch carriers, but they wanted the product. That did not happen with Vision Pro.

I have no doubt that, one day, when the Vision Pro experience can be had in a lightweight pair of glasses, it will sell. But we're a very long way from that day.
 
Comfort, app support and price worked against them on this. If Apple didn’t insist on such wild margins, this might have succeeded better. Add in the issues with comfort and limited app support… it was DOA.
 
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The future of technology looks grim. It's going to be a good thing when we become less dependent on computers. Bring it back to early 2000-2007 era consumption where people had a more balanced life. Right before the iPhone.
That’s a neo-modern luddite perspective the actual market does not accommodate but is a very vocal sentiment on the internet (a vocal miniority).

There’s long overdue tech breakthroughs and versatility of more capable computing devices such as spatial computing devices and foldables that enable people to rethink their relationship with technology in more flexible and seamless ways.

More sophisticated tech like neural rendering is necessary even for gaming to enable substantial upgrades than what existed before.

AI forces the baseline tech literacy of everyone in society to be substantially higher for the better considering how much better it is to work in tech-inclined industry as well as how much better people get paid + the amenities.
 
Comfort, app support and price worked against them on this. If Apple didn’t insist on such wild margins, this might have succeeded better. Add in the issues with comfort and limited app support… it was DOA.

All of which should have led to "not releasing it".

The whole thing is such a "should have stayed in the lab for continual iteration and exploration" device.
 
The same people who insist that price was the issue are the ones who insist Vision Pro wasn't actually for consumers (despite the very consumer-centric launch video), but was a "developer release". In reality, Vision Pro was not a developer release (early adopter, yes, developer no) and price didn't kill it. The price was limiting, sure, but there are many people globally who could afford it...IF they saw the value in it. And that's the bottom line. They didn't see the value.

Vision Pro generated no buzz. Once the early adopters had bought them, sales evaporated. Unlike the iPhone, which quickly became an aspirational product, Vision Pro was largely derided by the general public. No one thought it was cool. Plenty of people couldn't afford the iPhone in the early days or didn't want to switch carriers, but they wanted the product. That did not happen with Vision Pro.

I have no doubt that, one day, when the Vision Pro experience can be had in a lightweight pair of glasses, it will sell. But we're a very long way from that day.
What you mean by “consumer-centric” video when it’s just a high production video Apple can obviously afford for prosumers?

All that was depicted and in the very first PR release made it clear it isn’t for most people…

Since when any Apple product category line-up debuted with a “Pro variant” and for most people?

That’s made-up goal posts by mainstream Apple fanatics (as well as Apple critics in the budget VR gaming market jaded they’re stuck with mediocre headset approaches) and media outlets that primarily serve them who want to be included in a launch for a product not for them.

It’s understandable many want to position a product what it means to them individually at the end of the day, but let’s not pretend the blatant positioning, merchandising, and supply chain strategy for a product isn’t for most people.

Apple is a very visible brand that is known on innovation that attracts mainstream audiences, it they’re not entitled for that to start with them in mind.

Up next with that in mind is their rumored iPhone book-style foldable. Mainstream Apple fanatics are anticipated to laughably move the goalposts and attempt to think it’s supposed to have mainstream sales numbers.

Apple has a portfolio of prosumer products that has specs that won’t be available for them for at least almost a half-decade.
 
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Or travel a lot.
Not a lot of people really need a smart TV when traveling and it's kind of bulky/heavy. I've been leaving mine at home lately. It's just not worth the hassle. Sure, it's nice on the flight but it's not that much better than watching a movie on my laptop to justify the space it takes up in my bag.
 
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The same people who insist that price was the issue are the ones who insist Vision Pro wasn't actually for consumers (despite the very consumer-centric launch video), but was a "developer release". In reality, Vision Pro was not a developer release (early adopter, yes, developer no) and price didn't kill it. The price was limiting, sure, but there are many people globally who could afford it...IF they saw the value in it. And that's the bottom line. They didn't see the value.

Vision Pro generated no buzz. Once the early adopters had bought them, sales evaporated. Unlike the iPhone, which quickly became an aspirational product, Vision Pro was largely derided by the general public. No one thought it was cool. Plenty of people couldn't afford the iPhone in the early days or didn't want to switch carriers, but they wanted the product. That did not happen with Vision Pro.

I have no doubt that, one day, when the Vision Pro experience can be had in a lightweight pair of glasses, it will sell. But we're a very long way from that day.
the general public doesnt know the Vision Pro exists cus it hasn't been marketed at all... if they really pushed the iMax theater in your home angle I think it would be more visible to people.
 
the general public doesnt know the Vision Pro exists cus it hasn't been marketed at all... if they really pushed the iMax theater in your home angle I think it would be more visible to people.

Do you feel that way about the purported failure of iPhone Mini's?

For the longest time that was said about the Mini's also (particularly as both models launched during COVID).
 
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