I mentioned it before, but might as well mention it again here. I'm using a scaled setting on my RMBP and I'm experiencing absolutely no performance issues that I would have considered noteworthy, and I'm certainly not experiencing a negative performance issue which does justice to this article (I outlined the details in an early page).Ah, .... no. If you run it at native 2880x1800 there's no scaling down.
And if there's no scaling, it's only one drawing path.
With scaling, integral factor or not, there's alway two drawing operations.
One into the larger texture and the second one on the screen itself.
So, with the native retina hack, there's no overdraw...
I'm on the scaled option above the default, but not on one of the higher ones. If that starts to manifest graphic performance issues of some sort I haven't had enough experience to comment on it. I tried it for a little bit, though, and everything was running smoothly. I switched off it because everything was far too small on the screen for me to be productive.