'Rise of the Tomb Raider: 20 Year Celebration' Coming to Mac This Spring

Discussion in 'Mac Blog Discussion' started by MacRumors, Feb 13, 2018.

  1. Canubis macrumors regular

    Canubis

    Joined:
    Oct 22, 2008
    Location:
    Vienna, Austria
    #51
    Cool! I was looking for something to feed to my new Nvidia GTX 1080 in my classic Mac Pro! Just hope the cpus are still fast enough. :)
     
  2. tardegrade macrumors regular

    tardegrade

    Joined:
    Jan 14, 2009
    Location:
    Devon, UK.
    #52
    I'm happy to hear that. However the issues with the PS4 port are widely documented in the gaming community. Let's hope the Mac port won't suffer thus.
     
  3. Janichsan macrumors 65816

    Janichsan

    Joined:
    Oct 23, 2006
    #53
    Why should it? The Mac version is based on the Windows version, not the PS4 port.
     
  4. tardegrade macrumors regular

    tardegrade

    Joined:
    Jan 14, 2009
    Location:
    Devon, UK.
    #54
    If that's the case, then that's good to know.
     
  5. Solomani macrumors 68040

    Solomani

    Joined:
    Sep 25, 2012
    Location:
    Alberto, Canado
    #55
    I think Feral made it pretty clear that most (if not all) of their future Mac ports going forward will support Metal.
     
  6. wubsylol, Feb 14, 2018
    Last edited: Feb 14, 2018

    wubsylol macrumors 6502

    Joined:
    Nov 6, 2014
    #56
    What issues specifically are you talking about which are present in the PS4 version but not in the Xbox version?

    Nixxes - who handled the Xbox 360, PC, PS4 (including implementing checkerboard rendering on the Pro) and the Xbox One X patch versions (and post-release patches) of the game were incredibly responsive fixing game bugs within their scope of of work.

    The biggest issues on the PS4 at release was uneven frame pacing and input lag, and this was fixed by Nixxes. DigitalFoundry did pre and post-patch comparisons on all systems demonstrating it.
     
  7. djnigelchung macrumors member

    Joined:
    Jun 20, 2015
    Location:
    Silicon Valley
    #57
    Played this on my 2016 MBP 15" in Windows on bootcamp. Great game.
    I use Mac OS for most things, but some programs run better on Windows for me, so bootcamp is a no brainer (solidworks/autocad/FL studio.. and of course steam games)
     
  8. tardegrade macrumors regular

    tardegrade

    Joined:
    Jan 14, 2009
    Location:
    Devon, UK.
    #58
    Random freezes, Character glitching - flickering in place whilst all other animation is fine, control latency - which occurs randomly for no discernible reason, Inability to pick up loot or objects unless approaching from a certain direction - again random, getting stuck in objects and walls, running on the spot and stuck, etc.

    This is a fully up to date PS4 and patched version of the game, and it still has issues. Most of these issues are easy to play around, some are almost game breaking, like the Baya Yaga DLC bugs (she constantly gets stuck in the boss fight). These aren't hardware issues. I notice you say issues that aren't present in the Xbox version. If the Xbox version plays the same then the whole game is borked. TR 2013 doesn't have any of these issues on the same hardware.
     
  9. Vjosullivan macrumors 6502

    Vjosullivan

    Joined:
    Oct 21, 2013
    #59
    "It is these pioneers who define the future of mankind."

    What, thieves and graverobbers?
     
  10. sog1927 macrumors newbie

    Joined:
    Nov 2, 2016
    #60
    I'm very happy for the gamers. Really I am.

    But has there really been no other Mac-related news since Tuesday morning? None?
     

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