Cool! I was looking for something to feed to my new Nvidia GTX 1080 in my classic Mac Pro! Just hope the cpus are still fast enough.
I'm happy to hear that. However the issues with the PS4 port are widely documented in the gaming community. Let's hope the Mac port won't suffer thus.I played it on PS4 and did not encounter any bug at all.
Why should it? The Mac version is based on the Windows version, not the PS4 port.I'm happy to hear that. However the issues with the PS4 port are widely documented in the gaming community. Let's hope the Mac port won't suffer thus.
If that's the case, then that's good to know.Why should it? The Mac version is based on the Windows version, not the PS4 port.
Metal.
It’s listed on the mini site.
No new demanding game will use OpenGL on macOS.
I'm happy to hear that. However the issues with the PS4 port are widely documented in the gaming community. Let's hope the Mac port won't suffer thus.
Random freezes, Character glitching - flickering in place whilst all other animation is fine, control latency - which occurs randomly for no discernible reason, Inability to pick up loot or objects unless approaching from a certain direction - again random, getting stuck in objects and walls, running on the spot and stuck, etc.What issues specifically are you talking about which are present in the PS4 version but not in the Xbox version?
Nixxes - who handled the Xbox 360, PC, PS4 (including implementing checkerboard rendering on the Pro) and the Xbox One X patch versions (and post-release patches) of the game were incredibly responsive fixing game bugs within their scope of of work.
The biggest issues on the PS4 at release was uneven frame pacing and input lag, and this was fixed by Nixxes. DigitalFoundry did pre and post-patch comparisons on all systems demonstrating it.