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The problem is, the games I usually go for are on Steam and don't seem to be available for Macos.

FYI, just some of my Steam games on MacOS:
- Rocket League
- BattleTech
- Civ VI
- Stellaris
- Shadowrun series
- Chivalry
- Witcher series
- Portal series
- Bioshock series
- Bloodbowl

I don't know what your tastes are, but there is a pretty wide selection of FPS, RPGs, Sports, RTS, and Puzzlers out there. Yes, some are older, and I'm never going to say a MB is a great game computer, but there is a lot to play.

And, as a bonus FYI, SteelSeries' engine is available on Mac so you can have a gaming set-up if you want. Mine:

MacSetup.jpg
 
Funny how my 2017 Maxed out 5k iMac will barely be able to handle this game

1. It will run the game without any problems. I ran Rise of the TR fine at medium to high settings at 40-50fps on my non-maxed out 2014 iMac 5k in bootcamp. Your iMac will run it really good.
2. You didn't buy your iMac for gaming, did you?
3. Negativity first should be Macrumors forum motto, I guess.
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Sounds like you need a PC.

Or a PS4/XBOX.
 
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In my tests metal 2 is still slower than windows but better than nothing.

However ports typically won’t bother with metal so you’ll likely need to dual boot windows to get good performance.

I’m curious how many titles are metal comatiblr now. I bet maybe a dozen?


Metal (Metal 2 even) only in MacOS I bet? Will be interesting to see how gaming will work on MacOS once external GPU support is official (MacOS 10.13.4 it seems?). Still, there seem to be some issues with Metal and/or GPU drivers causing problems here and there. But I guess things will get sorted in due time. Still difficult to compete with Windows I think where drivers are fine tuned on a regular bases (once a month or so?) and even adjusted to major game releases.
 
In my tests metal 2 is still slower than windows but better than nothing.

However ports typically won’t bother with metal so you’ll likely need to dual boot windows to get good performance.

I’m curious how many titles are metal comatiblr now. I bet maybe a dozen?

Every Feral port in the past year is metal. It would be almost impossible to use macOS OpenGL to port these games.

See https://forums.macrumors.com/threads/list-of-mac-metal-games.2045606/ for an incomplete list.
 
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Funny how my 2017 Maxed out 5k iMac will barely be able to handle this game

Maxed out as in Radeon Pro 580 with 8 GB VRAM?

Rest assured that your iMac won't have any issues handling any AAA game of the next few years. That is, QHD (1440p so half the native 5K resolution) with medium to high settings at least.

Heck, my late 2012 iMac (GTX 680MX) is over five years old and only now starts to show its age when it comes to gaming. Not long ago that I cloud play any game decently in (native) QHD with medium or high settings. Given the game ran on Nvidia GPUs, which under Windows basically all games do.
 
Does the game play like the most recent Tomb Raider for mac? I enjoyed that game and I'll probably pick this up!
Yes :)
Great game and Feral rocks. Metal will be required so for best optimization it will require 10.13.4 imho
 
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This game kicks major butt. It's huge. Good job Feral. Where would Mac gaming be without Feral and Aspyr?

We'd have games released on time, especially from Feral. They are always later delivering on their promise and the odds are this game will be the same.
 
Great game, but can any Mac actually run it at a decent resolution? The only possible candidate is maybe the iMac Pro.
I can't speak for the higher end iMacs, but I suspect that the iMac Pro will probably run the thing great on high settings at 4k resolution. My budget gaming PC runs the thing great at ultra settings 1080p, and the iMac Pro stomps my rig into paste. Assuming Feral has done a good job optimizing the thing (hopefully using Metal instead of Open GL), it'll probably run just fine on any late model (past year or two) Mac with a discrete graphics card.

At 1080p. To be clear, aside from the iMac Pro I don't expect any Macs will be able to do better than 1080p (maaaaybe 1440) no matter how great a job Feral does.
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Meh, sure if you want gimped graphics, low frame rates, long load times and a noobstick controller.
Spoken like a true member of the PC master race!;)
 
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I'm no gamer, but the few games I play, they all seem to be better in windows then macOS - provided they are even available in windows. I will offer up a clarifying statement, I haven't looked for macos games for some time and my knee jerk reaction is get it in windows, so my opinion may be out of date.

Your opinion is not out of date. Games work better in Windows. As @star-affinity alluded to, Windows games are optimized. That's where devs make their money, so that's where they concentrate their efforts.

Yes, that has long been the major problem with gaming on the Mac I think – setting the lack of powerful GPU hardware options aside: the games that has been available for macOS has performed (and still does in many cases) quite a lot worse compared to Windows on the same hardware, to my understanding mostly because of the state of OpenGL performance in macOS

Now when there is a modern and seemingly efficient graphics API in macOS (Metal) there still seems to be a lot of time needed for it to mature – at least when it comes to giving games good performance. World of Warcraft has supported Metal for quite some time, but things still seems to run better in Windows. Other games supporting Metal seems to have performance issues still – Starcraft 2 (Metal support in beta currently) and their Heroes of the Storm had beta support for Metal but was removed for now because of issues. The performance of Rocket League and other games utilizing the Unreal Engine (which only supports Metal as of some version back) still seems to be quite a lot behind compared to how performance (frame rate) is in Windows on the same hardware.

But I do think the Metal game The Witness is running well now (which I have compared a bit to the Windows version) for me after the update they released at the end of last year.

It's understandable that things will be better in Windows for the foreseeable future, but it would be nice if we could get relatively close in macOS at least. Maybe in a year or so? Hmm, I think I said that last year too… :)

I’m curious how many titles are metal compatible now. I bet maybe a dozen?

Here's a rather up-to-date list: https://www.macgamerhq.com/guides/macos-metal-games/

I haven't tried them all and compared them to their Windows counterparts. It would be an interesting endeavor that I unfortunately don't have time for at the moment.
 
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As powerful as the iMac Pro is, it won’t be running RotTR at 5K anywhere near max settings. Even the Vega Pro 64 is more like a 1070 when it comes to gaming performance, and that is squarely a 1080/1440p card.
 
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As powerful as the iMac Pro is, it won’t be running RotTR at 5K anywhere near max settings. Even the Vega Pro 64 is more like a 1070 when it comes to gaming performance, and that is squarely a 1080/1440p card.
Native 5k maybe not, but downscaled to 4k at high (not highest) settings really oughta run at a perfectly playable rate, above 50fps even on the Vega 56, if Metal is even close to as optimized as we've been told. That API technology is the big unknown for me, I haven't tried any of the heavier games I own (like Hitman) on macOS because I don't have a Mac that would come even anywhere close to running them.

I guess someone with Hitman and an iMac Pro could probably answer this question, as in my experience on PCs Hitman and RotTR used pretty similar system resources for similar performance on my gaming rig.
 
Unlikely. The system as a whole is powerful but the Vega 64 is nowhere near a 1080ti. Factor in the typical Mac performance differential, and yea...
 
The question here is: will it use Metal or OpenGL?
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Lets hope they make a better job than the PS4 port of the game. Because that is a bug filled nightmare of a port. With dreadful nearly unplayable controls. The previous Tomb Raider title was just fine, but when they ported "Rise" to the PS4 they must have just copy and pasted as much code as they could and thought, "Sod it, that'll do. People will still pay for it. Bwahaha!"

Never had so many issues in a major title. The Baba Yaga DLC is nearly impossible to finish due to the bugs and glitches in it. So I'd hold fire until their are some reviews from people who have properly played this after it's released.

I played it on PS4 and did not encounter any bug at all.
 
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