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I mean I'm only playing games that I own the real cartridges for, chasing childhood memories. I see your point though. Nintendo would argue that letting me play those games on my phone means I'm less likely to buy them on my Switch, if only Nintendo actually offered all those same games on Switch.

But really, shouldn't I be allowed to play my illegal emulators on my own devices? I've paid a lot of money for Apple devices over my life, tens of thousands of dollars easily.
You are thinking only from your point of view. If emulators will be allowed, you will suddenly see the Switch emulated. Nintendo will then lose a lot more sales and will then start suing Apple and the emulator developers for piracy. This will be a very real scenario.

So I don't see it as so black and white as many are seeing it.
 
You are thinking only from your point of view. If emulators will be allowed, you will suddenly see the Switch emulated. Nintendo will then lose a lot more sales and will then start suing Apple and the emulator developers for piracy. This will be a very real scenario.

So I don't see it as so black and white as many are seeing it.
nintendo would already lose that money, the people already emulating either own the game or will never buy it from the beginning
 
I’m not interested in other app stores, but it’d be nice to download apps straight from the browser, as I do on my Macs since the 90s with no security problems at all.

I hope they release two OS's, a locked safe one and one for everyone that likes to sleep with their doors unlocked that the EU is trying to force on all of us.
You do realize you’re not going to be forced to install a second app store, right? If you want, things will stay the same for you.
 
If these changes have no impact on Apple revenue, why is Apple fighting these changes so hard ? If they have to implement them for the EU, why not implement them for the rest of the world ?
These are estimates from some analysts not apple.
 
Are you sure this is how the vast majority using the emulator for? I sure don't.
does it matter ; give me the stats then, oh wait you can’t so does it matter . Who is this really going to affect . If people are pirating then they are already going to pirate it. There is not loss for anyone since they weren’t going to buy it in the first place

Dev makes game, some people buy game some people don’t want to buy game, dev makes money from people buying game. People that don’t buy game and won’t buy game pirate game. Did devs lose money if the person that isn’t going to ever buy the game pirates it?. Now outside of pirating “new” games what about old games that would never come out to IOS or even sold anymore like old games that no longer make money for devs or companies. cough nintendo and their old nes, snes and gamecube games
 
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does it matter ; give me the stats then, oh wait you can’t so does it matter . Who is this really going to affect . If people are pirating then they are already going to pirate it. There is not loss for anyone since they weren’t going to buy it in the first place

Dev makes game, some people buy game some people don’t want to buy game, dev makes money from people buying game. People that don’t buy game and won’t buy game pirate game. Did devs lose money if the person that isn’t going to ever buy the game pirates it?. Now outside of pirating “new” games what about old games that would never come out to IOS or even sold anymore like old games that no longer make money for devs or companies. cough nintendo and their old nes, snes and gamecube games
It matters to Apple and I'm sure they have the stats. Doesn't matter what you or I think.
 
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It matters to Apple and I'm sure they have the stats. Doesn't matter what you or I think.
no it doesn’t, you were the one that replied to me specifically because emulation. Emulation sideloaded is just a software what users do is on them not apple . You just don’t want sideloading and you will use any excuse to go against sideloading when it doesn’t affect you or devs at all .

 
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no it doesn’t, you were the one that replied to me specifically because emulation. Emulation sideloaded is just a software what users do is on them not apple . You just don’t want sideloading and you will use any excuse to go against sideloading when it doesn’t affect you or devs at all .
How do you know I don't want "side-loading", which btw. is a silly term. I've never said whether I'm for or against. That's all your conjecture. So you're putting words into my "keyboards" so to speak.

You don't think Apple will be liable with lawsuits when they can be accused of abating piracy?

I'm just saying that the reason why emulator is not allowed in the iOS App Store is due to piracy, and there could be other reasons. Maybe you want to revisit my posts earlier in this thread?

I have a feeling that those rooting for emulators to come to iOS may be setting themselves up for disappointment.
 
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Why would Apple receive a “commission” on third-party apps downloaded outside of its App Store? That is outrageous and indefensible.
The Dutch Dating App case had Apple clarifying that of the 30% cut, only 3% is for payment processing while 27% is a platform fee (which I think is pretty clever, when viewed in the context of setting the stage for subsequently tackling the DMA).

For sideloaded apps, it's more straightforward, in that I can see Apple going after developers and charging them 27% still. I am not sure how it will work for third party app stores, which will presumably already charge devs a cut. It would also be harder for Apple to verify and control the apps downloaded from a third party App Store.

That's why I believe that Apple will work to only support sideloading and not app stores, which should suffice in meeting the requirements of the DMA. This would allow Apple to exert sufficient control over their platform and maintain the integrity of their operating system. At the same time, you reduce the number of people in the EU who would want to engage with sideloaded apps.

As always, the devil is in the details, but it looks like Apple has this more or less figured out.
 
How do you know I don't want "side-loading", which btw. is a silly term. I've never said whether I'm for or against. That's all your conjecture. So you're putting words into my "keyboards" so to speak.

You don't think Apple will be liable with lawsuits when they can be accused of abating piracy?

I'm just saying that the reason why emulator is not allowed in the iOS App Store is due to piracy, and there could be other reasons. Maybe you want to revisit my posts earlier in this thread?

I have a feeling that those rooting for emulators to come to iOS may be setting themselves up for disappointment.
would apple get sued for piracy by having their books app that actually allows outside epub sources and pdf in externally. I can tell you right now I have many “pirated” college books right now in my apple books app . Will apple get in trouble for piracy . Same for a emulator will apple get in trouble for having a emulator in their store even when it has nothing in it that would be considered piracy
 
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Bloomberg's Mark Gurman this week reported that Apple is preparing to allow alternative app stores on the iPhone and iPad in the European Union, as part of an effort to comply with the Digital Markets Act, which goes into full effect in 2024. The report said Apple is aiming for the changes to be introduced as part of iOS 17.

app-store-blue-banner-epic-1.jpg

In a research note this week, a trio of analysts at investment bank Morgan Stanley argued that third-party app stores and sideloading would pose a "limited risk" to both App Store revenue and Apple's overall revenue given that iPhone users have "long prioritized the security, centralization, and convenience that the App Store brings."In an implausible worst case scenario where Apple somehow lost the entirety of its App Store revenue in Europe as a result of competition from third-party app stores, the analysts estimated this would equate to just a 4% hit to Apple's services revenue and a 1% hit to Apple's total revenue. If third-party app stores are allowed globally, the analysts forecast around a 9% hit to services revenue and around a 2% hit to total revenue.

In reality, the impact on Apple's revenue could be far less, as the analysts believe it's likely Apple would still receive a commission on purchases made through third-party app stores. In the Netherlands, for example, Apple's standard 30% commission is reduced by only 3% for dating apps using third-party payment systems.

While there are still a lot of question marks surrounding third-party app stores and sideloading, Morgan Stanley believes that the reported changes do not present material risk to App Store revenue/growth or the long-term performance of Apple's stock.

Article Link: Rival App Stores on iPhone Estimated to Have Limited Impact on Apple's Revenue
The only thing that i want is: Even if external payment methods was allowed, I want apple to force that the apple pay method Should be one of them.
 
would apple get sued for piracy by having their books app that actually allows outside epub sources and pdf in externally. I can tell you right now I have many “pirated” college books right now in my apple books app . Will apple get in trouble for piracy . Same for a emulator will apple get in trouble for having a emulator in their store even when it has nothing in it that would be considered piracy
They are different issues and I think you know it. Straw man argument.

Well, you can continue to hope for emulators to come to iOS if this comes to pass. I wish you the best of luck.
 
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They are different issues and I think you know it. Straw man argument.

Well, you can continue to hope for emulators to come to iOS if this comes to pass. I wish you the best of luck.
it literally is the same thing. one is a game emulator and one is a book reader both made by people . One app reads books and one app runs games . Both apps have nothing but can run either books or games. neither by themselves are piracy until the user chooses to do so.
 
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The Dutch Dating App case had Apple clarifying that of the 30% cut, only 3% is for payment processing while 27% is a platform fee (which I think is pretty clever, when viewed in the context of setting the stage for subsequently tackling the DMA).

For sideloaded apps, it's more straightforward, in that I can see Apple going after developers and charging them 27% still. I am not sure how it will work for third party app stores, which will presumably already charge devs a cut. It would also be harder for Apple to verify and control the apps downloaded from a third party App Store.

That's why I believe that Apple will work to only support sideloading and not app stores, which should suffice in meeting the requirements of the DMA. This would allow Apple to exert sufficient control over their platform and maintain the integrity of their operating system. At the same time, you reduce the number of people in the EU who would want to engage with sideloaded apps.

As always, the devil is in the details, but it looks like Apple has this more or less figured out.
This sounds like pure fantasy. Not a chance Apple gets a 30% cut of sideloaded apps. It will rightfully be 0%.
 
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Why would Apple receive a “commission” on third-party apps downloaded outside of its App Store? That is outrageous and indefensible.
Apple are entitled to charge a fee for developers to use their IP. Any app running on an iOS device, regardless of where it is obtained from, is using Apple's IP, and Apple are entitled to monetise that if they so wish.
 
This sounds like pure fantasy. Not a chance Apple gets a 30% cut of sideloaded apps. It will rightfully be 0%.
Not true. As the creator and owner of the IP that is iOS and it's associated APIs, Apple can choose to license it however it wants. They could license it for free, or for a fixed fee, or for a percentage. I suspect we'll see Apple charge the same 27/12% commission on apps from outside the Apple app store.

There does seem to be a fundamental misunderstanding as to how markets and capitalism works. Lots of people seem to have an expectation that certain things are free.
 
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Maybe you should tell that to Microsoft, Nintendo and Sony as well?
There is nothing comparable to Apple getting a cut of 30% for subscriptions. When you are using Windows from Microsoft, i don't think they get 30% from your VPN subscription, your Netflix subscription ....

Apple stopping people from downloading apps on their own so they can get their 30% is just ridiculous.
 
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There is nothing comparable to Apple getting a cut of 30% for subscriptions. When you are using Windows from Microsoft, i don't think they get 30% from your VPN subscription, your Netflix subscription ....

Apple stopping people from downloading apps on their own so they can get their 30% is just ridiculous.
They don't get it because Microsoft decided not to charge for it. That's not to say they couldn't change their minds.
 
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There is nothing comparable to Apple getting a cut of 30% for subscriptions. When you are using Windows from Microsoft, i don't think they get 30% from your VPN subscription, your Netflix subscription ....

Apple stopping people from downloading apps on their own so they can get their 30% is just ridiculous.
I'm referring to the Xbox.

Edit: In any case, such discussions are silly. Companies decides on a business model and they execute on their business plans. When Apple came out with the iOS App Store, it was a great departure from the then existing mobile app distribution business model, where I read, developers only get 30% of sale price. Now, them getting 70% is ridiculous according to some, and they are the one that sets the prices. Go figure.
 
There is nothing comparable to Apple getting a cut of 30% for subscriptions. When you are using Windows from Microsoft, i don't think they get 30% from your VPN subscription, your Netflix subscription ....

Apple stopping people from downloading apps on their own so they can get their 30% is just ridiculous.
Don't forget, developers are always free to not make an app for any of Apple's platforms if they don't want to be subject to a commission. Those developers can access customers via the internet instead.
 
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