I’ve pulled some comments from from some other threads to support this topic.
@txa1265 Based on your suggestion in the The Outer Worlds thread, I stopped by Steam and looked at the older Buldur’s gate titles and isometric just won’t suffice for me these days, However, Builder’s Gate 3 looks like there is real possibility there, after the price comes down.
Whereas I always think about romance in RPGs are more of a math problem - get enough '+' and about too many '-' and you win the prize - Jaheira! Unless it is Alpha Protocol, in which case where you have one 'real' romance and a couple of 'chance encounters' ... which is also cool. (especially since one of the chance encounters can cost you the real romance if you didn't do everything else right!)
@txa1265 Based on your suggestion in the The Outer Worlds thread, I stopped by Steam and looked at the older Buldur’s gate titles and isometric just won’t suffice for me these days, However, Builder’s Gate 3 looks like there is real possibility there, after the price comes down.
Ref: Romancing a character In a video game-
The first time I ran into it, romancing a companion* was in Fallout 4 and there there was not much to it, but I enjoyed companions who without any real effort on your part besides helping them with a personal issue, grew to like you and approved or disapporved of your actions, with no real consequence. The perfect relationship, lol.
* I remember getting married in Skyrim, another Bethesda game but don’t remember much of a romance requirement in that game, and there your spouse stayed home, while you were out dealing with weighty issues.
As I liked my female companions (F4), but I was initially worried if I told one to go home, they would dump me, but this was not the case. The most nifty was getting a buff for sleeping with them along with the occasional saucy comment (especially from Cait) about only what you could imagine. I enjoyed it when a companion would ask for help and confide in me and I could help them, as it made me feel good at least within the confines of the game setting. Now In Outer Worlds, Parvati is asking me to help her romance someone else which I’m happy to do, but it does not have the same luster.
Cyberpunk’s romance options mostly consist of supporting a character‘s position during disagreements with a third party, and helping them with conflict in their lives. These quests IMO were really well constructed, some of the best social time I’ve spent with a scripted character, but only as realistic feeling as scripted can be. The best aspect of romance in Cyberpunk, was how you could briefly go and actually spend time with a person just to be with them as I think of the Exploring The Old Neighborhood Quest with Judy Alvarez or go have dinner with River Ward’s family and play a laser tag game of sorts with his nephews.This was innovative and a first.