KardelSharpeye
macrumors member
what my program tries to do is scale it up when the user touch the object and scale it down when the user lift up the finger. and i tried to use CGAffineTransformScale(transform, 1, 1); however the image kept on shrinking and not coming back to its original size when i kept on touching it...i think the problem is that it is shrinking during the process of growing.
and i think the way to resolve this is to check if the current object is animating or not. i tried to use setAnimationDidStopSelector but i run into a whole new problem with accessing a singleton value...
i also tried to use isAnimating BOOL but that didnt work either...
i am running out of options.
and i think the way to resolve this is to check if the current object is animating or not. i tried to use setAnimationDidStopSelector but i run into a whole new problem with accessing a singleton value...
i also tried to use isAnimating BOOL but that didnt work either...
i am running out of options.