I honestly have no idea what you mean.
He's talking about Quartz user space vs device space seperation, how the point system exposed to applications via the APIs is mapped to the pixel system on the display or the dot system on your printer.
By default, the Retina display implements a scaling factor of 2, resulting in your points being mapped as 2x2 grids of pixels. Thus, your context's 1440x900 points are mapped unto 2880x1800 pixels on the device.
This hack simply reverts the scaling back to 1, making the context require 2880x1800 points to map onto the screen on the device.
This has been explained thoroughly by Gnasher since page 10. I provided links to the appropriate documentation when needed.