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...Uh, no not really.

The difference between a multi-touch keyboard and an iPhone is large a gap as the difference between typewriter and a fully equipped Mac Pro Workstation. You're talking about essentially one API within a grouping of hundreds or thousands that all have to work together vs. something that plugs into an already built ecosystem.

Does Apple deserve all the credit that it gets? I think that's the point the guy/gal you are responding to is trying make.

Apple bought Fingerworks for their capacitive multi-touch technology and gestures. Using fingerworks, Apple gave us stuff like the magic trackpad and mouse.

Then they joined the fingerwork's multi-touch tech with a display and gave us the iPhone.

Give credit where it is due.
Give Apple credit for adding capacitive multi-touch to a display but it is still fingerworks on a display. Fingerworks deserves credit too.
 
Apple bought Fingerworks for their capacitive multi-touch technology and gestures. Using fingerworks, Apple gave us stuff like the magic trackpad and mouse.

Could be. Fingerworks was all about opaque surfaces.

Give Apple credit for adding capacitive multi-touch to a display but it is still fingerworks on a display. Fingerworks deserves credit too.

Bell Labs was first with a multi-touch projected capacitive glass screen in the early 1980s. Fingerworks was founded in 1998.

If you're looking for Fingerworks input, I think their primary contribution with the iPhone would be more along the lines of figuring out the best way to detect what the finger was pointing at. Most of their patents were about gesture and intention calculation.
 
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