Windows Sandbox, Creative or Survival-What's Your Preference?

Discussion in 'Mac and PC Games' started by Huntn, Jul 19, 2014.

  1. Huntn macrumors G5

    Huntn

    Joined:
    May 5, 2008
    Location:
    The Misty Mountains
    #1
    I've found that although I spend a lot of time gaming, in sandbox type building games I prefer creative mode. Why? Because these games are all ready huge time sinks, why make them larger by having to go out and actually gather the needed resources? I'd rather spend my time enjoying the creative aspects of the build.

    I've recently purchased Space Engineers ($19 on Steam) and have chosen to go the creative route. (Purchased after posting the Space Engineers thread.) Looking at some of the behemoth space ships built within this game, I imagine most of them were built on Creative mode.

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  2. Renzatic Suspended

    Renzatic

    Joined:
    Aug 3, 2011
    Location:
    Gramps, what the hell am I paying you for?
    #2
    I always prefer survival mode myself. I feel that it's a lot more fun to create something under pressure. It gives you the sense of accomplishment, of earning what you've built through struggle, rather than just doing it and throwing it away when you're done.
     
  3. Menel macrumors 603

    Menel

    Joined:
    Aug 4, 2011
    Location:
    ATL
    #3
    This.

    Creative mode is not a game, its a weird 3D MSPaint. The challenge is not interactive and game-like.
     
  4. Huntn thread starter macrumors G5

    Huntn

    Joined:
    May 5, 2008
    Location:
    The Misty Mountains
    #4
    Honestly I don't respect Minecraft as a survival game, but I enjoy building. I may eventually consider Survival on Space Engineers, but. Not while exploring its capabilities or for buding large showcase ships.
     
  5. Dagless macrumors Core

    Dagless

    Joined:
    Jan 18, 2005
    Location:
    Fighting to stay in the EU
    #5
    Throwing it away? All I do in Minecraft (which isn't a lot, maybe an hour a month) is carry on building on a map I started on when the game was in Alpha. I decided back then I wanted, without cheating, to build a long train going north. I didn't want the risk of losing my currently held items.

    Nothing weird about it. The challenge is to create big things, or cool looking things. Not just "things under pressure". A lot of games with creative-modes aren't game-like at all. Nor do they have to be. Having fun building something in a game environment is all you need sometimes.
     
  6. Mackilroy macrumors 68040

    Mackilroy

    Joined:
    Jun 29, 2006
    #6
    Survival, generally. It forces me to be more creative about how I approach building structures, as I'm limited in my choice of materials.
     
  7. Jessica Lares macrumors G3

    Jessica Lares

    Joined:
    Oct 31, 2009
    Location:
    Near Dallas, Texas, USA
    #7
    Survival. It's more satisfying like Renzatic said.
     

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