They took the risk, worked hard, and made a successful business. And you call it theft that they want to reap the rewards. smhAnd Apple stole about $3 billion of that thanks to their App Store monopoly. Change can't come soon enough
They took the risk, worked hard, and made a successful business. And you call it theft that they want to reap the rewards. smhAnd Apple stole about $3 billion of that thanks to their App Store monopoly. Change can't come soon enough
Wondering why MacRumors didn’t pick up Apple filing for Epic judge to consider NCAA decision? Only Appleinsider highlighted. I’m no lawyer but from available commentary it seems like a pretty significant positive for Apple in the case. The media was literally all over the case reporting on what the judge had for lunch while happening so why not at least report this significant development now?
It's pretty amazing how Apple and others have created marketplaces where developers can sell their products for almost no upfront costs beyond developing the app; and still keep 70% of the sales price. If the same model existed today as did in the 80's I'd bet 90% or more of the apps on the app store would not exist because developers could not afford the upfront costs of marketing, distribution, production, etc. for a hoped for enough sales to cover them and make a living off of their 30% cut of retail.
why does apple need to know developer accounting cost ? apple not big 4 auditor lol. They will pick random to promote and give the platform just that all. So as google play store.
The only diff apple and google play , apple fee reduce to 15% for digital item purchase which company sales lower then 1 million.
The point I am trying to get to, is that in yesteryear the risk of promoting an app was on the developer, if the dev was independent. Today, with $99 to Apple, learning how to code, having an innovative idea, there is virtually no upfront financial risk. There surely is a risk of time wasted if the app bombs in the app store. But for the $99, Apple will give you discovery, distribution, manage the various legalities in countries abroad, have a testing mechanism, etc. And for that Apple takes a fee for the delivery of digital content that meets such criteria. Seems fair to me.why does apple need to know developer accounting cost ? apple not big 4 auditor lol. They will pick random to promote and give the platform just that all. So as google play store.
The only diff apple and google play , apple fee reduce to 15% for digital item purchase which company sales lower then 1 million.
Maybe he didn't. Not everyone took marketing. I'm not planning on taking marketing and I understood him just fine.your word is confusing.. no upfront cost. .It's like you never do business at all.
Apps doesnt mean need to promote to everyone and sometimes link to custom device/iot and some internal software which distribute private via ad hoc.The point I am trying to get to, is that in yesteryear the risk of promoting an app was on the developer, if the dev was independent. Today, with $99 to Apple, learning how to code, having an innovative idea, there is virtually no upfront financial risk. There surely is a risk of time wasted if the app bombs in the app store. But for the $99, Apple will give you discovery, distribution, manage the various legalities in countries abroad, have a testing mechanism, etc. And for that Apple takes a fee for the delivery of digital content that meets such criteria. Seems fair to me.
Of course there are those who want to usurp Apple's control and have their own app store and payment methods. Whether that will come to pass yet remains to be seen.
A new Sensor Tower report claims Apple's App Store generated $41.5 billion revenue globally in the first half of 2021, representing 22.1% growth compared to the same period last year.
You hit the nail on the head, if the developer don't find the 30% worth it for access to the IOS/IpadOs/WatchOS/TVOS users that is up to them, don't develop for said oses and dont sign the contract, no one forces youApple charging 30% to a developer who agrees to the terms of service does not equate to Apple stealing money, at least not in this universe.
I believe we agree on all items based on the above:Apps doesnt mean need to promote to everyone and sometimes link to custom device/iot and some internal software which distribute private via ad hoc.
Testing mechanism only firebase analytic and nothing related to apple unless distribute via testflight or direct own cable to internal user which praticaly nothing to do with apple.
30 percent fee or 15 percent fee for digital purchase not physical item.
Google charge 25 dollar forever and apple charge 99 dollar for normal or more for enterprise .
Learning doesnt require 99 dollar and you can deploy to your device only cannot publish to apple store.
Financial Risk always exist in any of business , as normal business plan plan plan and the development for ios is very step compare to other language/platform.
People and companies are entitled to be paid for sharing their work 😕Exactly, it's honestly useless to spend money on apps. The only app I have bought in the past year was Dark Sky. But that's shutting down in a year so never mind.
You and me both.I didn't spend a penny on apps the last 5 years
your word is confusing.. no upfront cost. .It's like you never do business at all.
It's pretty amazing how Apple and others have created marketplaces where developers can sell their products for almost no upfront costs beyond developing the app; and still keep 70% of the sales price. If the same model existed today as did in the 80's I'd bet 90% or more of the apps on the app store would not exist because developers could not afford the upfront costs of marketing, distribution, production, etc. for a hoped for enough sales to cover them and make a living off of their 30% cut of retail.
No, but the app store promotions do.You think uploading to the App Store counts as “marketing”?
You think uploading to the App Store counts as “marketing”?
iPhone’s market share in China has always been in the single digits or low teens, nowhere near a “monopoly”.Wait until China forces Apple to give up its monopoly. Tim Apples reckoning is near.
Software development not just boxes lol . Either volume sales in app store(online) or offline is still a cost. Waiting time for a approval in apple store is a cost, changing upon request is still a cost.I actually said almost no upfront costs. Compared to what it cost pre-Apple app store the current costs are very minor. In both cases you had to develop the coding skills, but also had to pay upfront for all the stuff Apple provides and only charges for when a product sells.
If it fails, the developer is out the development time and costs, plus the Apple developer fee; but hasn't sunk a bunch of money into packaging, marketing, distribution, etc. before they know if a product will sell
I believe we agree on all items based on the above:
- app store provides discivery
- app store provides testing facilities
- IAP is only collected on digital goods
Maybe you can explain the financial risk part. Because to me:
- needs a dev license for $99
- needs to learn
- needs a computer
So someone who wants to pick this up without having a MAC could face a minor financial risk. But that needs to be compared to yesteryear where a dev could be on the hook for duplication, printing and distribution costs.
So I think we agree. We are using different language to express our thoughts. 👍Its all depend on market segment,
1. In apps purchase don't work in android much compare to iOS platform .
A normal person would said just need 99 dollar , learn and computer?
1. you dont need 99 dollar unless you submit an app .
2. objective c and swift is the weirdest language of all . As all language and quirk , the cost re invent the wheel is high. The most good in apple platform is mindset. Apple user tend to update themselve to the latest operating system as fast as possible and the development can focus to latest api /sdk provided by apple.But in the same times , it will hurt developer whom provided sdk for iot(internet or thing) or not . The conclusion either long term stable(lts) or force upgrade is the highest risk in development which cost a bomb to end user.
3. You need mac not windows .Even you are "xamarin c charp developer " , you still need mac to connect to mac to compile and upload to the apps store. If you dont have mac , you can rent macincloud or ci tools .
4. You need actual device ipad ,iphone or whatever to test. Xcode only provide simulator not emulator like android studio. Never assumed works in Xcode will work in real device. You may upload or rent to some device farm like amazon to test but it only work for apps only but not with apps with iot.
5. Apps Store or Google Play Store just another distribution channel like steam , netflix,whatever brand in china phone . The reason epic crazy enough to fight with apple with fornite .Epic is a distribution channel and apple it self , since everybody claiming free marketing they want their cut more forever . Epic in the end fail and try to bug play store and apple. Having own distribution mobile channel doesnt mean you got good audience. Even you're in good audience platform like apps store , doesnt mean you need to stop actual marketing. Work as a team not one man show jack of all trade.
6. Is old times box is hard ? old times we receive mailing list printed with apps . If we want the apps(software) send snail mail letter and we will receive it( 1.44 disket era) . The most you can see example is Netflix. They just send the dvd and you can send back after you watch it ( now they do subscription base).
You think uploading to the App Store counts as “marketing”?