There were similar programs for the Amiga, but they couldn't defeat every copy protection system. Sometimes I would buy games from the shop, copy them at home and return them the same day - all sorts of unlikely stores used to carry games back then, and most of the assistants didn't have a clue about why so many kids would be returning 'faulty' games, so they'd always give a refund.Continuing in the dodgy admission vein. In the mid 80s some games were copy protected but that protection could often be bypassed using Locksmith. The games were on 5 1/4 inch floppy discs with a write protect notch on one side. These were expensive at $50 for 10 with a capacity of about 160 kB per side. They were labelled as single sided but we would punch a notch on the other side and so created double sided discs. I heard stories of people magnetizing single hole punches which would then corrupt the data on discs when a person punched that second hole.
I had a good system for when the copy programs didn't work. Since the games were usually distributed on the cheapest possible 3.5 inch discs, the plastic case of the disc would only be sealed in a couple of spots. This made it possible to cut through the glue holding the two halves of the plastic closed and remove the naked disc from inside... which would then be swapped for the blank disc that the copy program had failed to copy onto. Glue it up again, back to the shop.