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I have asked @leman about a DLSS equivalent on Apple Silicon, and he(?) seems to think Apple would rather use variable rate rendering instead of a general/ML upscaler to improve performance.
Those tricks, like foveated rendering, are good for things like VR, but I’m not sure most consumers would like that on a standard TV. But then again, I don’t know much about VRR’s results.
 
Apple should do their own controller, unless they have API for the impact triggers (xbox) or the adaptive triggers or touchpad (PS5) going with those controllers (if you don’t already have those systems) seems to be a bit of a waste of what makes those controllers special.
Narrator: They don't.

At some point iOS 15 is going to get Adaptive trigger support, still not clear if they support the touchpad or not.
 
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