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Yeah, I don't know why so many developers drag the chain and take so long to catch up with the new model iPhones. You'd think it would be a high priority to satisfy their user base.

To be fair, developers didn't get any advance notice of the iPhone X. We find out about it when everybody else does, and even though there was a (really buggy) simulator, you can't really test it until you have a device in your hand.

The iPhone X has a substantially different interaction model, and there are quirks which could cause issues for some Apps and may take some time to resolve. For some apps, it may make your existing gestures awkward and more work may be needed to get it right.

At the same time, the iPhone X install base isn't that large. Obviously it's not ideal to not support the full screen size, but developers may have bigger issues which affect more of their users, with worse consequences, and are thus higher priority.

Don't worry, of course developers will support the iPhone X. Just try to understand that it may take some time to fit it in to existing roadmaps.
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LINE still hasn’t updated their Watch app. I can’t even reply to messages if the app is installed; it just fails to load when picking “reply” from a notification. I’ve had to delete the app and just use Apple’s built-in reply feature. Kakao Talk has a great Watch app. Don’t know why LINE has sucked on the Watch for so long.

The Apple Watch is just sad (and I'm a day-one owner, who still wears it every day). On iOS, Apple gave developers the tools to experiment and create creative interfaces which took advantage of the device's interaction model and hardware. For watchOS and tvOS, they did the opposite, and enforced a very rigid vision of how these Apps should be laid-out and interacted with. The result is sterile products which customers do not engage with, and which shuts out the creativity of developers.

iOS apps can look, feel and behave radically different from one another. That's fine; human beings can handle that. We learn to use individual tools, and develop preferences based on those differences. watchOS and tvOS apps are all basically the same.
 
Apps that are still waiting for iPhone X updates:
ANZ (australian banking)
Oral-B
Rewardle
PocketWeather
AutoSleep (really needs an update in general, doesn’t update days when you switch between them)
Nando’s
American Express
Now Tapped
 
FINALLY for BofA and PS Vue.

Still waiting on AMEX, Barclays, Clear and BlackBerry Work apps to update to take advantage of the X screen real estate.
 
To be fair, developers didn't get any advance notice of the iPhone X. We find out about it when everybody else does, and even though there was a (really buggy) simulator, you can't really test it until you have a device in your hand.

The iPhone X has a substantially different interaction model, and there are quirks which could cause issues for some Apps and may take some time to resolve. For some apps, it may make your existing gestures awkward and more work may be needed to get it right.

At the same time, the iPhone X install base isn't that large. Obviously it's not ideal to not support the full screen size, but developers may have bigger issues which affect more of their users, with worse consequences, and are thus higher priority.

Don't worry, of course developers will support the iPhone X. Just try to understand that it may take some time to fit it in to existing roadmaps.
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Thanks for that, I have no idea what developers face. However, that makes a lot of sense.

I'd love to learn how to build Apps, but it does sound somewhat frustrating lol
 
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