Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
How does it reflect "contempt" on the part of Netflix? You can already watch Netflix on any Mac. In fact you can watch Netflix on just about anything that has a screen. Porting the Netflix iOS app to MacOS offers ZERO benefits to Netlifx and its users.
You can't get 5.1 sound through a web browser.
 
  • Like
Reactions: SDJim and Heineken
Cancelled my paid subscription to Fiery Feeds RSS Reader because of the pricing idiocy touched on in the article.

It's unacceptable that I'm paying a subscription and that doesn't grant me a route to using the Catalyst version on the Mac. Can't even download it... $35 upfront cost!
 
  • Like
Reactions: Heineken
So if I understand, Catalyst allows relatively easy porting of existing iOS projects, but SwiftUI would be the go-to for writing from scratch? Well, that rather makes Catalyst the new Carbon. :)
I have finished converting an iOS app in ObjC to Catalyst. The programming language was no issue. The issues I got was doing "Settings" the recommended way and adding keyboard shortcuts. The, design after implementing UIScenes (for individual windows on the new iPadOS) everything works perfectly when I "click that button".
After reading this article (and the one on the iTunes XML) it seems that people are more willing to put blame some where else, instead of fixing their own work (hack).
 
What exactly is wrong with the website? Why does everyone need everything to be an app? You're on a computer! Use the website!

Apps work better if done right, would you rather have Microsoft Office as an app or a website? Second thing is that the browser already has a lot loaded into it you don't need another app/site running into. Unless you use like 1 window per time.
 
As a developer I am amazed by how much apple does for you to get an ios application to work on a mac. If you understood that these are different operating systems and frameworks, that it even loads is nothing short of staggering. Expectations may be high among non tech savvy people. Developing software takes time, the interfaces and user interfaces are totally different, there is no way ticking 'make it work on mac' in xcode is going to make it into a Mac app. It does however save tons of work for the developer.

well done apple, much better than many multi-operating system alternatives (embedded web pages etc).
 
NO 4k Playback, NO download option
do you need more...?
They use their proprietary video coder for 4K, but why they don't support it is strange, as it would help them in fighting against H.265, which most others use.
 
Majority of people watching Netflix on a Mac already watch it in the browser. Your rationale for why Netflix should be concerned about this is just asinine.
You make no sense. If it’s fine for you to watch in a web browser just continue doing that. There are benefits of having an app for that. If you can’t grasp that it’s your problem. I’m wondering how is this hurting you that someone wants an app?
 
As a developer I am amazed by how much apple does for you to get an ios application to work on a mac. If you understood that these are different operating systems and frameworks, that it even loads is nothing short of staggering. Expectations may be high among non tech savvy people. Developing software takes time, the interfaces and user interfaces are totally different, there is no way ticking 'make it work on mac' in xcode is going to make it into a Mac app. It does however save tons of work for the developer.

well done apple, much better than many multi-operating system alternatives (embedded web pages etc).
As a developer, I understand this well. You are missing the point. I'm not bitching about Apple's efforts - on that subject, I am impressed. There are real benefits to having a native app on desktop, and Netflix has provided a Windows app for years now that includes those benefits, yet they refuse to provide one for Mac. Not to mention their refusal to integrate Netflix into the TV app on Apple TV, which does not carry the development burden of the Mac app (or at least they have failed to disclose that, a fact that would make it at least somewhat excusable). Their petty little moves like that are irksome. The pettiness coming largely from their dismissal of inquiries rather than addressing them apologetically or with any reasonable explanation.
Apple users: "Why do you hate us?"
Netflix:
1570646022579.png
 
Mac users being an insignificant fraction of all users, what exactly do you expect? Blame Apple for high hardware prices.
Now you're just making things up...
[automerge]1570656067[/automerge]
How does it reflect "contempt" on the part of Netflix? You can already watch Netflix on any Mac. In fact you can watch Netflix on just about anything that has a screen. Porting the Netflix iOS app to MacOS offers ZERO benefits to Netlifx and its users.
Right. Because offline viewing certainly isn't the single most relevant purpose of a native Netflix app on any platform over using a browser.
 
There are real benefits to having a native app on desktop, and Netflix has provided a Windows app for years now that includes those benefits, yet they refuse to provide one for Mac.

My first guesses would be:
1) There's no place for Mac apps to store downloaded movie files out of reach of users who could just copy them. (Is Windows any different? I dunno)
2) Apple takes 30% of revenue for the first year & 15% the second year.
 
They use their proprietary video coder for 4K, but why they don't support it is strange, as it would help them in fighting against H.265, which most others use.

No it's not. Netflix uses H.265, like Amazon. Otherwise they couldn't support streaming boxes or TVs.

What is different is that they only support Microsoft PlayReady DRM in 4K on computers at the moment, hence Windows 10 app and Microsoft Edge support. If they wanted Safari support, they'd need Apple FairPlay, Chrome needs Widevine, but a binary app could bundle the appropriate modules.
 
My first guesses would be:
1) There's no place for Mac apps to store downloaded movie files out of reach of users who could just copy them. (Is Windows any different? I dunno)
2) Apple takes 30% of revenue for the first year & 15% the second year.

The 30% cut is only on revenue from the App Store. Any Netflix app would be a free download, similar to iOS, iPadOS and tvOS. Netflix do not process subscriptions through the App Store.
 
  • Like
Reactions: Colonel Blimp
My first guesses would be:
1) There's no place for Mac apps to store downloaded movie files out of reach of users who could just copy them. (Is Windows any different? I dunno)
2) Apple takes 30% of revenue for the first year & 15% the second year.
Well, the first item is conjecture (I haven't developed platform apps for Mac, so I'm not sure either), and the second one isn't really true. Apple only gets a cut for paid apps, or for subscriptions handled within the app. That's why you can't subscribe to Netflix from within the iOS app. The same would be true of a Mac app: No subscription capabilities through a free app means no cut from Apple.

Sorry if this seems unnecessarily contrarian, but my point exactly is that there seems to be no good reason for their negligence, and that lack of good reason is frustrating.
 
As a developer, I understand this well. You are missing the point. I'm not bitching about Apple's efforts - on that subject, I am impressed. There are real benefits to having a native app on desktop, and Netflix has provided a Windows app for years now that includes those benefits, yet they refuse to provide one for Mac. Not to mention their refusal to integrate Netflix into the TV app on Apple TV, which does not carry the development burden of the Mac app (or at least they have failed to disclose that, a fact that would make it at least somewhat excusable). Their petty little moves like that are irksome. The pettiness coming largely from their dismissal of inquiries rather than addressing them apologetically or with any reasonable explanation.
Apple users: "Why do you hate us?"
Netflix:
View attachment 868085

If you were a video developer and a product person, you’d understand why Netflix isn’t investing the time into it right now. The effort doesn’t pay off
 
Slack for iOS is native. Slack for Mac, looks like it’s written using MacGap. You can’t run code complied it MacGap else where. But I will give this to you as it’s primarily HTML/JS. But i doubt its the same code running everywhere, like a JAVA program. I am sure there is specific work done for Mac.
It’s the same code running on all desktop platforms. Of course it wouldn’t fly if it was non-native on iOS.
 
Slack for iOS is native. Slack for Mac, looks like it’s written using MacGap. You can’t run code complied it MacGap else where. But I will give this to you as it’s primarily HTML/JS. But i doubt its the same code running everywhere, like a JAVA program. I am sure there is specific work done for Mac.

Desktop apps likely written with Electron

 
Slack is written with electron.. a proper resource hog. It is one of the better looking electron apps to be fair and very useful, but I would like to see a fully native app using all the advantages of the platform.
 
What exactly is wrong with the website? Why does everyone need everything to be an app? You're on a computer! Use the website!

Why reuse browser when you can use standalone apps that take up more disk space so you can pay Apple a premium for storage upgrade?

Biggest barrier to porting iOS apps to MacOS is lack of touch input.
 
Last edited:
No it's not. Netflix uses H.265, like Amazon. Otherwise they couldn't support streaming boxes or TVs.

What is different is that they only support Microsoft PlayReady DRM in 4K on computers at the moment, hence Windows 10 app and Microsoft Edge support. If they wanted Safari support, they'd need Apple FairPlay, Chrome needs Widevine, but a binary app could bundle the appropriate modules.
Sorry, I thought the discussion was on Youtube, but not Netflix
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.