I would say that the 5090 is a gaming product that can also be used by non-gaming professionals. NVidia also has a pro lineup of GPUs that is not often used by gamers.
…Nvidia made it abundantly clear since the first x90 (just like the Titan-class GPUs they succeed) that it's a prosumer product having drivers for gaming (Geforce) or productivity (Creator drivers) regardless.
A x90 GPU is always to them a “'BFGPU' For Creators, Researchers and Extreme Gamers” (
https://www.nvidia.com/en-us/geforce/news/rtx-3090-out-september-24/); and their description of x90 GPUs follows Toffler's definition by design:
It’s great for creators making movies and rendering cinematics. It’s sure to appeal to researchers building systems for data science and AI. And, of course, it’s ideal for extreme gamers who want to experience the new world of 8K gaming.
[x90s[ enables creators who push their creations to the limits of graphics hardware with professional creation applications and with large models, detailed scenes, and high-resolution textures.
Rendering in these types of applications not only requires a more powerful GPU. It requires more GPU memory. Creators using [x90s] will find that they can work with datasets that are more than twice as large as those that will fit into the memory of [non-x90s].
…Does that sound like a card primarily for gaming to you?
Even with what you're saying, professionals game too also supporting my point. Nvidia has always made their x90/Titan-class GPUs their best no compromises GPU for work and play.
You cannot maximize a 5090 purely gaming with it having tech like ECC memory and the amount of memory it has primarily for productive workflows.
What is premium HDR support? What does it matter if it's better for games when almost none of the top VR games are available for it? When you can't even buy new controllers for it without also buying a PSVR headset?
Premium/Prosumer HDR support is what creatives use to produce and also what is ideal/professional quality to consume content from peers and premium content providers.
This includes Dolby Vision HDR and HLG HDR which is by no coincidence what Apple's flagship prosumer products all support for prosumers such as creative professionals. You need those two HDR formats to be productive making content for hollywood and TV.
An overwhelming majority of helmets don't which also makes them incompatible and not ideal to mirror prosumer monitors in a meaningufl way; none of the mainstream gaming standalone headsets support such premium HDR (if have HDR at all besides Sony VRs and emerging standalone headsets finally matching and surpassing Vision Pro's sharpness).
Being good at traditional games being rendered at VR better than other standalone headsets is actually very invaluable–especially paired with Geforce Now that can maximize the Vision Pro's sharpness and HDR capabilities that other mainstream headsets cannot with again most of then not having HDR minimizing significantly the value of playing games on such headsets vs.
Apple doesn't focus on native VR gaming (gaming in general) which is well within their right primarily catering to productive spatial computer users who can consume literally everything else at professional/ideal quality better than other standalone headsets in the market which is very much falls in line with what a prosumer product is.
It can easily be argued it's too soon for native VR gaming to be a primary value proposition towards a headset with specs to be simultaneously meaningfully powerful for productive spatial computing (as well as premium/professional quality for non-gaming premium content).
That's not even unprecedented similar to initial desktop personal computers not making that a focus initially despite many trying to that was underwhelming compared to what console games offered.
In any case, there isn't a better prosumer standalone headset in the market following the primary and most academia-acknowledged definition of the word.
A prosumer product blends the best of consumer and professional products. The Vision Pro seems to be the opposite. It's not optimal for the biggest current use case of consumer VR (gaming), and not suitable for some professional work because it uses a locked-down OS like an iPad instead of a more open OS like MacOS.
No it doesn't; prosumer devices don't overly compromise for mainstream use cases at the cost of being useful for productive and professional quality work that consumer use cases can be at odds with.
Like Apple's entire flagship prosumer portfolio of hardware and software, The Vision Pro primarily accommodates productive and meaningful computing uses and does NOT overly compromise sharpness, color accuracy/performance (premium HDR), and so on for mainstream gaming.
Accordingly devs primarily developing software for AAA games and people whose primary use case for powerful computers is gaming for whatever reason have not historically primarily use Apple device for gaming.
Apple is not obligated to cater to every mainstream use case that mainstream headsets elected to push (VR gaming is at at abysal state under meta's market leadership being games AAA hardcore gamers aren't interested in vs. more casual gamers towards them losing tens of billions per year).
As far as "not suitable for some professional work because it uses a locked-down OS like an iPad instead of a more open OS like MacOS": "Some" professional work sure, but a prosumer device is not a "be-all" for all professionals. Whether it fits your professional needs or not, Apple has several prosumer devices that have similar closed platform restrictions with some preferring it with the affordnces they get for the closed ecosystem integrations.
The Apple Vision Pro's ability to run iPad Pro apps, seamlessly connect and share information with Mac devices and Apple accessories (Universal control/clipboard/switching), and its very notable 5K2K Virtual Display modes are examples of such things.
Can you show me an example of a consumer tech blog (such as macrumors, dpreview, the verge) that uses the word prosumer to describe an enterprise or other business/business user?
Search engines are your friend. Also publications you mentioned have plenty of articles that use the term as I pointed out:
https://www.theverge.com/search?q=prosumers