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not sure at this point who wants to be a low quality, overpriced, dumb speaker. I have had a lot of Sonos speakers and I didn't get the hype at all. The app sucked, the interface sucked, and there were two apps because if you had old speakers they made you use an old app and if you had newer speakers they had a newer app.
 
I haven't used this app in a while I used to have a bunch of Sonos speakers from Ikea at work but now I am not there anymore. That said I always found the app was terrible so I can't even imagine if they actually made it worse. First step in the right direction would be to allow system control when the mobile device is not on the same network

They did that: play.sonos.com

You can access your system from anywhere.
 
They also do some pretty great things for their customers - like adding hearing aid functionality to 2+ year old AirPods Pro 2's for free rather than making them exclusive to APP3's to drive more sales, to just name an example.

IOW, let us not pretend Apple is purely a taker and we're all a bunch of helpless victims.
FYI, if you're ever interviewing for a retail Specialist role at Apple, don’t answer the question "What do you love about Apple?" with the above point. I learned this the hard way.
 
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when the bean counters and MBA’s take over running things, your company is heading for disaster. Quality is usually the first casualty and product focus is the second. Everyone should know what the initials MBA are an acronym for: Masters of🐂💩 Administration.
 
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Sonos was such a great, innovative product when they first launched. I started with a ZP100 (still have it) and added a Play:3, a couple of Sonos One's and a Playbar & Connect:Amp for passive surrounds. They all sound & work great. Thankfully, I could never update to S2 because of the ZP100. Sad to see them hit such a low point but that's typical when company's grow and tend to shoot themselves in the foot while trying to keep up with the competition (can you say AirPod Max?).
 
I see the Sonos leadership went to the Boeing School of Ignoring Engineers to Please Short Term Stock Gamblers.

I really, really hope we as a society are learning from this, and that these go down as case studies in business school.

In both cases they are finally actually financially hurting from their short term greedy decisions. Maybe not so much Boeing since they're feeding from the government trough. But that's the only way they'll learn.

I doubt anything will change because it's also a great example of how these companies are structured really to enrich a very, very few people at the expense of everyone else. The people that made the decisions to fire and separate people and cancel their bonuses and raises, very likely did not get fired or their raises and bonuses canceled.
 
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Sounds like the Sonos execs with MBAs weren’t paying attention to the Challenger case study in their Managerial Decision Making class.

I read your comment after making mine above, and this is depressing. Of course there were already tons of case studies showing people why you don't do things like this.
 
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I really, really hope we as a society are learning from this, and that these go down as case studies in business school.
Seeing how many other companies there are where this pattern is repeating or already has repeated in the last few years alone, I can say with confidence that we are not living in such a society.

The video game industry alone in its current state is lousy with such cases.
 
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No, the S1/S2 cutoff was to deal with running into limitations of the older speakers, which (because of when they were released) has vastly smaller quantities of RAM and storage, and less capable processors. They wanted to add features (like Dolby Atmos) and couldn't support them across the whole range (not just that the old speakers couldn't handle Atmos - that is to be expected - but adding all the new stuff to the firmware bundle exceeded the capacities of the older hardware). They handled that atrociously on the first pass, but then cleaned up their act eventually. You'd think they would have learned from that.

The current debacle comes from hubris and greed at the board / management level. They needed to fix their technical debt with a new software stack, they had a new set of headphones coming out, and they wanted to be able to say, "our new headphones are running on our new app and everything is dandy", and they plowed ahead and released a broken, incomplete, unfinished app. I'm guessing someone got a big "shipped on time" bonus for that.

They could have, instead, swallowed their pride and released the new app as a separate "Sonos Headphone" app, inflicted only on headphone purchasers and kept it that way, working furiously on the new app until it was stable and feature complete, and then rolled the new app out to everyone else. But they chose to "meet" their deadline with complete crap, and inflict it on everyone (tens of thousands of very loyal customers who have purchased many thousands of dollars of Sonos equipment each, and who previously were like an unpaid fleet of Sonos ambassadors, cheerfully recommending Sonos systems to friends / acquaintances), and then they spent weeks/months denying that there was any problem. And now a metric ton of goodwill has gone down the drain, all so that they could check a "shipped on time" box to make the shareholders happy. Hope they're super happy now.

If I understand correctly, the current Sonos CEO was Blackberry's last CEO. So he has a proven track record of... something.

I think your series of events is more accurate than mine, bravo. I don't think Spence was ever CEO of BlackBerry, and who knows how much decision making he was doing there. I'm not sure the brain death of that company can be blamed on any one person, except perhaps Lazaridis.
 
This doesn’t surprise me and I think a lot of others in software development think the same. There are very few companies where quality goes above all. Apple seems to be an exception lately, delaying software that isn’t ready. I know the fight, and I know how hard it is to get company bosses to NOT look at a short term win.
 
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A couple of months ago I bought a pair of ERA 300's, and a Mini Sub for music play in a high ceiling room.. The app was a mess and impossible to play Atmos from Apple Music through the app (The only way possible for true Atmos). I almost returned the whole set up- then they promised to fix the app. So I used Airplay and settled for "loseless" . It's still wonky , but IF they would just allow Atmos play through Airplay 2- I could live with it. The sound is great... when it works.
 
SONOS doesn't have a solid or big enough software team and also doesn't have the resources.
A proof of this is that the macOS app is still Intel only after more than three years since the introduction of M Macs.
For SONOS there will be only one way to sustain software development: subscription
It's impossible for a company to sell a 300-500 dollars product and maintain it for 8 to 10 years for free.
And the incomes from the higher priced products are also not enough in this equation.
It's always necessary to take in account that SONOS is a relatively small company with a small number of niche products offering.
SONOS is not Pioneer or SONY.
The new app doesn't work with the newest 2023 speakers either..
 
I got a lot of "disagree" responses when I said Sonos couldn't be trusted. The money problems at this company may have led to all the spam "Sonos" emails coming from "partners" Sonos sold your email address to. I wouldn't buy crap from them, not for a nickel a bag.
 
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“…Sonos laid off some of its employees to cut costs and also did some internal restructuring that was "causing chaos" by separating people who had worked together for years…”. There you have it. Brilliant execs. Full speed ahead. What iceberg?
 


Sonos' lead counsel Eddie Lazarus did an internal investigation into the app's development and told Bloomberg that the app was delayed, from early 2024 to May 2024, and that there had been no "yelling" or "screaming" in meetings. Sonos apparently had a list of what it considered "essential" bugs that needed to be fixed pre-launch, but it decided that less critical bugs could wait until the app was released. "Our list of essential bugs, obviously, was not comprehensive enough," Lazarus told Bloomberg.
Nobody’s going to tell the Company’s lawyer that somebody yelled or screamed in a meeting.

This company is in crisis, and usually when that happens, the dedicated employees get laid off and the weasels get promoted.
 
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I just moved apartments and tried setting up my Arc, two Play Ones, and Sub in my new place. The Trueplay feature kept giving me an error after 2 seconds, saying 'Try Again'.

So, today, I reached out to them via the chat on their website and described my issue and the steps I've taken. The bot said it couldn't help me and that it had to transfer me to a human. Then, the thing made me type out my issue AGAIN (it inconveniently made my previous comms disappear). Then, the human couldn't help after 20 minutes and asked me to call a number. I then spent AN HOUR AND TWENTY MINUTES on the phone with the most incompetent person in India, literally asking me such basic questions like "what kind of phone are you using" an hour into the call. They made me delete the app, submit diagnostics at least three times, and do steps that I had already completed with the chat agent. Ultimately, they had no resolution and said they were creating a level 2 ticket, and made me give my name, email, and number again (as if providing it at the beginning of the call wasn't enough?) and told me to expect a call sometime in the future.

This was the worst customer care experience I've ever seen, for the most basic of issues. Unreal.
Not sure which device you’re using, but Trueplay doesn’t work with iPhone 16 yet, just in case.
 
I read your comment after making mine above, and this is depressing. Of course there were already tons of case studies showing people why you don't do things like this.

After almost 30 years in the computer industry, I went back to school and did an EMBA in the early 2000s. The Challenger disaster was indeed a case study, vividly backed with video of interviews of people involved in the decision to launch. There were several lessons to take away about creating organizations in which information flows and decisions are based on real information and not wishful thinking and desires.

The story coming out of Sonos sounds like a replay.
 
What's crazy is that this isn't even the first time I've seen a company decide to make their product vastly inferior as a way to cope with "technical debt." Is it that difficult to hire mildly competent people to keep infrastructure up to date and working smoothly, or does spending money on that sort of thing eat into the executives' compensation too much? 🤪
I feel like the C-suite is co-opting the software engineer's complaints to mask their real motivations for pushing this release out before it was ready:

The board/shareholders wanted Sonos to get into the headset space because everyone looks at what Apple's got and wish it was their's instead. The executives had to pull the trigger on a half-baked app to hit a target they had set with the board on entering that new market. They didn't respect the warnings of their engineers because they were too MBAbrain'd and focused on making the board happy by doing things that may increase short term profits at the cost of their own brand reputation.
 
Ah yes, know-it-all MBAs not listening to engineers, the people that know what they're talking about. A tale as old as time.

When will it end? So many businesses are being ran like this and we all know it isn't sustainable.
 
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